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SAVE POINT

@dirkdazzler.bsky.social

A turn-based, roguelike RPG in the style of DOS and NES classics! Currently in production with a demo coming soon at: https://dirkdazzler.itch.io/save-point

128 Followers  |  431 Following  |  23 Posts  |  Joined: 11.03.2024  |  1.9225

Latest posts by dirkdazzler.bsky.social on Bluesky

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We announced! Our fifty-in-one game collection - UFO 50 - is coming to Steam on SEPTEMBER 18!

If you missed our video at Day of the Devs, check it out here:

πŸ“½οΈ www.youtube.com/watch?v=MS0I...

14.06.2024 01:45 β€” πŸ‘ 109    πŸ” 39    πŸ’¬ 6    πŸ“Œ 4
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Converted a generic bat sprite to this new nightmare:
the Flying Mole Rat!

This is what you get when a PokΓ©mon uses Fly and Dig at the same time...

#gamedev #indiedev #pixelart

08.08.2024 00:55 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Since starting a new job I've only had time to tinker with Save Point occasionally. Now that I've got used to the new routine, I'm trying to get back and finish at least one or two assets/features every week.

Here's hoping I can have a polished demo ready in the next few months!

01.08.2024 17:02 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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🎡 Killer Queen, dynamite with an (eye) laser beam

🎡 Guaranteed to blow your mind (away)

#gamedev #indiedev #pixelart

13.04.2024 22:20 β€” πŸ‘ 10    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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A normal enemy, One-Eyed Jack, to go with card and royalty theme which developed in the Castle Ruins. I hope to make another musical boss next, Killer Queen!

But first, something practical... adding a customizable idle/waste turn action for enemy movelists.

#gamedev #indiedev #pixelart

06.04.2024 20:19 β€” πŸ‘ 8    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Here's the (mostly) finished version of Crimson King, the biggest sprite so far

I'm going to continue the themes of both playing cards and King Crimson lyrics into the rest of the castle-based area

#gamedev #indiedev #pixelart #spriteart

03.04.2024 01:45 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

First one! A little glow on the teal pixels could be real nice too

02.04.2024 00:51 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I've been working on one the boss sprites for the "Castle Ruins" area in SAVE POINT.

I'm considering having a few frames of animation, like hovering spears, on major opponents.

What do you think?
Can you guess the music/band reference?

#gamedev #indiedev #indiegames #pixelart

02.04.2024 00:29 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Definitely has a Dreamcast/PS2 era look if that's what you're aiming for!

30.03.2024 19:09 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Thanks, this is a big focus for me and I want it to look as authentic as possible!

29.03.2024 00:11 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Nothing visually glamourous to show today, but I've implemented most of the infrastructure for damage types and elemental strength/weakness.

(image from Final Fantasy XIV)

#gamedev #indiedev #indiegame

28.03.2024 19:46 β€” πŸ‘ 7    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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2024... time to make some games

πŸ›Έ store.steampowered.com/app/1147860/...

01.01.2024 19:43 β€” πŸ‘ 54    πŸ” 7    πŸ’¬ 4    πŸ“Œ 0

Oh... this monster design actually makes sense now πŸ˜‚

All awesome work!

27.03.2024 03:07 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Mission accomplished: I poisoned myself! πŸ‘πŸ‘πŸ‘

I worked through a few ideas for displaying status effects, but I think this was the right solution. A thought bubble which rotates though active status effects

#gamedev #indiedev #indiegame

27.03.2024 02:45 β€” πŸ‘ 8    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I hope you have kebabs πŸ˜…

23.03.2024 19:51 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

If Death Stranding had character dialogue portraits πŸ‘πŸ‘πŸ‘

23.03.2024 19:17 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I know it's because I didn't change the origin point, but it feels more as though this dude is like, "I'm good, man, I'm just gonna chill over here against the wall..."

21.03.2024 23:52 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Reminds me of a real old indie called Within a Deep Forest. I'll be watching :D

21.03.2024 19:20 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Point taken... more Dio's couldn't hurt either

21.03.2024 04:32 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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It took a while, but I got this guy looking appropriately smug and drunk. Now he needs a name...

20.03.2024 05:03 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 3    πŸ“Œ 0
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These dudes knew what was up...

20.03.2024 02:05 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Impressive game for the time... but you'd think those guards would still notice a flaming arrow in the shadows πŸ˜…

19.03.2024 16:42 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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My favorite new sprite art since beginning the current version of SAVE POINT! I can only imagine the variant which could appear in the "Nuclear Waste Site" area later in the game

17.03.2024 18:20 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

This feels familiar... πŸ˜…
I loved Haque though, so I'm hoping for the best!

17.03.2024 17:57 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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SAVE POINT combines an early 90's setting and aesthetic with classic RPG tropes to create unique, bite-sized adventures. The world has been overtaken by darkness and most of the protective wards called "Save Points" have been destroyed. Learn more at:

dirkdazzler.itch.io/save-point

12.03.2024 01:00 β€” πŸ‘ 5    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0

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