Roman Sereda's Avatar

Roman Sereda

@alcherith.bsky.social

Software engineer. Making an untitled space game in spare time

609 Followers  |  227 Following  |  85 Posts  |  Joined: 15.09.2024  |  2.4494

Latest posts by alcherith.bsky.social on Bluesky

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I was very surprised by how a little work on lighting and shadows can drastically change even an unpainted test model

10.03.2025 14:58 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Haven't posted in a while, so here is combat in its current state. A lot of things have been changed, but the main updates are: new UI, multiple ship control (WIP), lighting with some post-processing, and modules system for ships

#gamedev #indiegame #godot #indiedev

10.03.2025 14:55 โ€” ๐Ÿ‘ 12    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Tbh left one looks more readable, so I like it more

17.02.2025 21:58 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

How big is your monitor? Everything looks extremely small

17.02.2025 21:55 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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WIP on VFX for shields. Unfortunately, it was much harder than I expected.

#gamedev #indiegame #godot #indiedev

17.02.2025 18:47 โ€” ๐Ÿ‘ 30    ๐Ÿ” 2    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

Thanks for explanation, sorry, I somehow lost your reply, and only found it when was rewatching some of your posts ๐Ÿคฆโ€โ™‚๏ธ

17.02.2025 16:06 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

*Ignore awful sounds on background

15.02.2025 13:26 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I worked a little on combat, updated the UI, added an indicator for damaged parts of the ship, and made some adjustments to the camera to keep all ships on screen while also slightly moving it around the ship when the cursor moves

#gamedev #indiegame #godot #indiedev #screenshotsaturday

15.02.2025 13:25 โ€” ๐Ÿ‘ 15    ๐Ÿ” 7    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

May be have some checkbox near save, or while creating new game like "Share island", so player decide for themselves

08.02.2025 11:27 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thanks for creating such a great list, can you perhaps also add me?

07.02.2025 01:08 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I am doing this because I am really afraid of big distances. I will need to adjust the camera, environment, and other components due to distance limitations, and also create different presets for different camera distances. If I do like above my camera just stays on the same place and I am fine

06.02.2025 21:47 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I was asked if I am just moving camera for smooth transition, and the answer is no. What I am doing is moving the star system far away from the camera, spawning the galaxy behind the camera, and then moving it to the place where the star system was.

Here is a side view, where red cube is our camera

06.02.2025 21:42 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

I just feel like my feed is just a wall of randoms shitpost with a random words

06.02.2025 21:26 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Hey, I am doing space rpg, can you add me?

06.02.2025 17:08 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

ะ”ัƒะถะต ะดัะบัƒัŽ, ะพะฑะพะฒ'ัะทะบะพะฒะพ ัะฟั€ะพะฑัƒัŽ

05.02.2025 19:27 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The truth nobody telling is that there are not any anomalies in design doc, its all just bugs

05.02.2025 17:53 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I tried to create a nebula using volumetric fog, but the result was mediocre and consumed a ton of resources. So, I decided to stick with simple planes and added some randomized geometry to make it look less flat

04.02.2025 16:32 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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It took me a while, but here is a smooth transition between the star system and galaxy views, along with part of the playable star cluster

#gamedev #indiegame #godot #indiedev

04.02.2025 16:29 โ€” ๐Ÿ‘ 38    ๐Ÿ” 3    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 1

When my desktop is full, I am just creating a new folder and put everything in it. When it is full again, I create a new folder again and move new stuff and old folder in it. Right now I am afraid to open this folder because it has like 50 nested folders in it

02.02.2025 17:16 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I have replaced the ship markers on the map with models and added more details. Unfortunately, bluesky ruins the video quality

#gamedev #indiegame #godot #indiedev #screenshotsaturday

01.02.2025 20:12 โ€” ๐Ÿ‘ 21    ๐Ÿ” 4    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Most of the talented devs that were making those games are probably not there anymore

30.01.2025 11:12 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

yeah, good point

29.01.2025 15:49 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I was working on quests, dialogue windows, etc., but it's still too raw to show anything. Instead, I'll show the transition between the star system and galaxy view (the galaxy is just a placeholder for now)

#gamedev #indiegame #godot #indiedev

29.01.2025 15:25 โ€” ๐Ÿ‘ 29    ๐Ÿ” 6    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Using it for a couple of months, and unfortunately editor is crushing pretty often

29.01.2025 02:00 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I don't judge or anything, my codebase(I am the only one there) is fucked up and consists only of "SAVE" commits

yeah, you know "keeping commit history clean is very important, and everyone else can just rebase their PRs"

27.01.2025 14:30 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I worked with a guy, who was force pushing some broken stuff on main, and then rebasing main to remove this stuff, if this was in an office - we would kill him

27.01.2025 14:03 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

That's a mechanic that will make people drop game and even dont buy it

27.01.2025 09:43 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I tried it, and checkmark is useless, I have identical posts as on this account, and they have like 5-10 views

27.01.2025 09:40 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

But you can still change content of steam page, no?

26.01.2025 18:06 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thanks!

26.01.2025 16:59 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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