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#1 snyderhead

@2ripe.bsky.social

in da house we luv snyder & gunn πŸ™πŸ˜Œ || rick the morthog || pcrf.net

115 Followers  |  707 Following  |  94 Posts  |  Joined: 24.07.2023  |  2.1481

Latest posts by 2ripe.bsky.social on Bluesky

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Time to take a break from the race track for an update :)

This week, we got two restorations, chain jumps flips, and Sonic's action gauge!

If infinite hops aren't your thing and you want something more like Sonic Team intended, Sonic's gems will now (optionally) consume the action gauge.

28.09.2025 05:10 β€” πŸ‘ 79    πŸ” 23    πŸ’¬ 6    πŸ“Œ 0
Marathon Recompiled running Mephiles Phase 1, showing high resolution Mephiles "shadow" rendering.

Marathon Recompiled running Mephiles Phase 1, showing high resolution Mephiles "shadow" rendering.

This week, we've fixed several more high FPS issues, including particles, UI animations, and bullet collision, improvements for the debug camera, and added patches for rendering Shadow's shadow-Mephiles in crispy high res!

20.09.2025 22:52 β€” πŸ‘ 74    πŸ” 22    πŸ’¬ 2    πŸ“Œ 0

everything went downhill when they took porn off tumblr

18.09.2025 14:39 β€” πŸ‘ 4985    πŸ” 2019    πŸ’¬ 55    πŸ“Œ 30
Marathon (Sonic '06) Recomp, Castle Town in ultrawide aspect ratio showing correctly aligned UI and town map.

Marathon (Sonic '06) Recomp, Castle Town in ultrawide aspect ratio showing correctly aligned UI and town map.

Marathon (Sonic '06) Recomp, Kingdom Valley A - Sonic in ultrawide showing correctly aligned UI.

Marathon (Sonic '06) Recomp, Kingdom Valley A - Sonic in ultrawide showing correctly aligned UI.

Here it is! The most anticipated patch yet...

Ultrawide support in the UI, along with several restoration patches and high frame-rate fixes.

This took a lot of work, so make sure to give your thanks to @hyperbx.bsky.social

13.09.2025 22:13 β€” πŸ‘ 119    πŸ” 41    πŸ’¬ 4    πŸ“Œ 0
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I think there might be a problem

10.09.2025 21:59 β€” πŸ‘ 125    πŸ” 40    πŸ’¬ 9    πŸ“Œ 1
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My last lobby in CrossWorlds before the beta servers closed, I'm gonna miss this game. 🫑

02.09.2025 04:20 β€” πŸ‘ 23    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0
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POV: You're the sniper about to shoot Sonic the Hedgehog

01.09.2025 18:34 β€” πŸ‘ 38    πŸ” 7    πŸ’¬ 3    πŸ“Œ 0
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I got ultrawhyde covered too, don't worry (it's so wide that Bluesky forced me to letterbox it).

25.08.2025 15:34 β€” πŸ‘ 16    πŸ” 4    πŸ’¬ 1    πŸ“Œ 0
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These arrows have been the bane of my existence for the past couple days, but I finally got them extending dynamically at ultrawide.

25.08.2025 15:29 β€” πŸ‘ 48    πŸ” 10    πŸ’¬ 3    πŸ“Œ 0
Knuckles receives a letter from Eggman cutscene, displayed in ultrawide. This cutscene is made of alpha in-game footage composited together rather than full "CG".

Knuckles receives a letter from Eggman cutscene, displayed in ultrawide. This cutscene is made of alpha in-game footage composited together rather than full "CG".

Sonic's episode credits at 4:3. Text still has some minor warping, which will be resolved at a later date.

Sonic's episode credits at 4:3. Text still has some minor warping, which will be resolved at a later date.

Here's what we cooked up this week, some big things coming soon...

- Ultrawide support for pre-rendered videos
- Voice language config, you can now play with JP VAs in English locale!
- Autosaves at all vanilla save prompts!
- Audio popping fixes for macOS
- Cleanup & additions to several patches

24.08.2025 12:03 β€” πŸ‘ 124    πŸ” 34    πŸ’¬ 7    πŸ“Œ 1
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Music Attenuation is in!

11.08.2025 13:03 β€” πŸ‘ 72    πŸ” 19    πŸ’¬ 4    πŸ“Œ 0
Marathon Recompiled ultrawide support for the main menu getting wider and wider as Kylo Ren demands more.

Marathon Recompiled ultrawide support for the main menu getting wider and wider as Kylo Ren demands more.

ultrawhyde @isaacmarovitz.com

19.08.2025 17:17 β€” πŸ‘ 74    πŸ” 18    πŸ’¬ 2    πŸ“Œ 0
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"My name is Greta Thunberg and I am from Sweden. If you see this video, we have been intercepted and kidnapped in international waters by the Israeli occupational forces, or forces that support Israel."

09.06.2025 00:52 β€” πŸ‘ 23345    πŸ” 14257    πŸ’¬ 241    πŸ“Œ 636
Fixed reflections in Crisis City on Marathon Recomp

Fixed reflections in Crisis City on Marathon Recomp

Would you look at the time...
- We've fixed issues with reflections in stages like Crisis City
- Started implementing fixes for high refresh rate (>60 FPS)
- Added support for volume attenuation on Linux and Windows

aaand started work on autosaves!

16.08.2025 17:44 β€” πŸ‘ 132    πŸ” 35    πŸ’¬ 11    πŸ“Œ 2
Default shadow distances

Default shadow distances

Patched shadow distances

Patched shadow distances

Original shadow and reflection resolution

Original shadow and reflection resolution

Enhanced shadow and reflection resolution

Enhanced shadow and reflection resolution

Another week already? We've added several graphical improvements:
- Pedestrians animate at further distances
- Some objects have shadows at longer distances
- Configurable shadow & reflection resolutions!

09.08.2025 10:49 β€” πŸ‘ 92    πŸ” 24    πŸ’¬ 7    πŸ“Œ 0
Sonic's Kingdom Valley (now with 100% smoother rope!)

Sonic's Kingdom Valley (now with 100% smoother rope!)

Shadow's Aquatic Base

Shadow's Aquatic Base

Silver's Crisis City

Silver's Crisis City

Blaze's Wave Ocean

Blaze's Wave Ocean

We have been busy, busy, busy! Here's some screenshots and a brief summary of what's been added to Marathon Recompiled in the last few days.

- Metal & D3D12 support
- Several shader fixes
- Several mod manager patches ported (HUD colours seen here)
- Improved colour accuracy
- Working installer

02.08.2025 19:13 β€” πŸ‘ 178    πŸ” 51    πŸ’¬ 12    πŸ“Œ 1

not rlly but 😭 x.com/pedrott_vian...

29.07.2025 00:11 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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GitHub - ga2mer/MarathonRecomp: An unofficial PC port of the Xbox 360 version of Sonic the Hedgehog (2006) created through the process of static recompilation An unofficial PC port of the Xbox 360 version of Sonic the Hedgehog (2006) created through the process of static recompilation - ga2mer/MarathonRecomp

Marathon Recompiled is not finished, any tutorials for setting it up in its current state do not use binaries provided by us.

Any official updates will come from either @isaacmarovitz.com or myself. Refer to the official GitHub repository for development updates. Thanks.

github.com/ga2mer/Marat...

28.07.2025 19:30 β€” πŸ‘ 140    πŸ” 52    πŸ’¬ 5    πŸ“Œ 0
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So whilst writing unit tests for Marathon ('06 modding tool) to ensure all binary formats are written 1:1, I found that the sound bank file for Shadow's boss voice lines wasn't writing correctly.

...or rather, the *original* file wasn't written correctly, causing his voice lines to sound wrong.

27.07.2025 12:06 β€” πŸ‘ 72    πŸ” 21    πŸ’¬ 6    πŸ“Œ 0
Marathon Recompiled - Kingdom Valley Gameplay
YouTube video by isaacryu Marathon Recompiled - Kingdom Valley Gameplay

It's been another week, and we've been hard at work resolving lots of big GPU and CPU problems. Although this looks pretty complete, we're still a long way from release, so please bear with us as we make this game the best it can be.

www.youtube.com/watch?v=cnOh...

27.07.2025 23:40 β€” πŸ‘ 98    πŸ” 32    πŸ’¬ 10    πŸ“Œ 2

And that's about it really; the tools are improving, the mod manager is being worked on again, Sonic '06 on PC confirmed??!

This is the end of the thread, have a null terminator.\0

24.07.2025 14:31 β€” πŸ‘ 12    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0

For the recompilation port, we may provide an option to use a work folder to allow hot swapping files for quick mod iterating.

Being able to throw new files into a folder and see instant results will definitely be handy.

This should not be used for mod distribution, however.

24.07.2025 14:31 β€” πŸ‘ 11    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0

It's worth noting that mod installation in the new mod manager is substantially faster now.

Instead of extracting archives to disk to merge them, it does it all in memory using Marathon, which can cut down installation time by 5-10 minutes depending on the amount of content being installed.

24.07.2025 14:31 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 2    πŸ“Œ 0

Existing DLL mods or any new code patches created after the recompilation will not be supported (unless they modify just static data and not code).

The mod manager will warn you if this is the case before installation.

24.07.2025 14:31 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

Marathon Recompiled, much like Unleashed Recompiled, will not support code modding upon release until XenonRecomp is updated to allow for it.

Therefore, any patches in the mod manager that modify code will not be supported unless embedded into the recompilation itself, which some will be.

24.07.2025 14:31 β€” πŸ‘ 9    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

Mods and patches will still be installed directly to the game directory, even for the recompilation, as this will allow the Lua pre-processing scripts to work whilst also maintaining support for 360 and PS3 hardware.

24.07.2025 14:31 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

Once I'm satisfied with Marathon v2, I can move on to finishing up the mod manager, which brings me onto how mods will be installed.

24.07.2025 14:31 β€” πŸ‘ 8    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
A checklist of updated file format names for SONIC THE HEDGEHOG (2006) with their new names and old names.

A checklist of updated file format names for SONIC THE HEDGEHOG (2006) with their new names and old names.

The refactoring of Marathon has also involved renaming many things to more accurately represent their internal names in the game itself.

We kinda took some creative liberties with the previous names and largely went off of file names and extensions.

Due to this, the refactor will be considered v2.

24.07.2025 14:31 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

Before it can be tackled again though, I wanted to go back and refactor Marathon (our file format API).

This is important to get out of the way first, as the new mod manager has a new Lua scripting API which allows you to pre-process game files during mod installation using Marathon.

24.07.2025 14:31 β€” πŸ‘ 9    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

In light of Marathon Recompiled, I figured I should give a quick update on the future of '06 mods and how the recompilation port will support them.

In short, Sonic '06 Mod Manager is being worked on again and will be used for mod installation across all supported platforms.

24.07.2025 14:31 β€” πŸ‘ 35    πŸ” 9    πŸ’¬ 5    πŸ“Œ 1

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