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Hyper

@hyperbx.bsky.social

Code Rewriter (he/him) Linktree: https://linktr.ee/hyperbx

793 Followers  |  164 Following  |  134 Posts  |  Joined: 24.07.2023  |  2.0705

Latest posts by hyperbx.bsky.social on Bluesky

This will be Sonic the Hedgehog in 2006

27.11.2025 20:03 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
A Discord conversation reading the following:

Hyper: "I probably have more hours in Visual Studio this year than I do in any game"
Joรฃo: "pick your game of the year"

Attached is a screenshot of The Game Awards' website, with Visual Studio edited in to be the last "game" in the list.

A Discord conversation reading the following: Hyper: "I probably have more hours in Visual Studio this year than I do in any game" Joรฃo: "pick your game of the year" Attached is a screenshot of The Game Awards' website, with Visual Studio edited in to be the last "game" in the list.

24.11.2025 21:54 โ€” ๐Ÿ‘ 37    ๐Ÿ” 7    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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This week, I made a bunch of progress on XNOEdit, my cross-platform editor/viewer for Sonic '06 objects powered by .NET and WGPU.

Still lots to do, but many objects now correctly visualise, including textures! Next up, bringing in original recompiled shaders so everything looks perfect.

22.11.2025 20:22 โ€” ๐Ÿ‘ 48    ๐Ÿ” 9    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
Screenshot of an in-progress XNO editor/viewer for Sonic '06 objects written with Silk.NET WGPU and ImGUI.

Screenshot of an in-progress XNO editor/viewer for Sonic '06 objects written with Silk.NET WGPU and ImGUI.

Been a bit since I've done a weekly update, so here's what we're up to! Lots of stuff is in the works:

- Achievement support (Hyper)
- Physics-based high FPS fixes and APIs for character controllers (Rei)
- MSAA & resize support (Rei & I)
- External cross-platform XNO editor (Me)

Stay tuned!

16.11.2025 19:30 โ€” ๐Ÿ‘ 49    ๐Ÿ” 12    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 0

It was produced by an anonymous contributor.

You can get the raw uncompressed audio for it here: github.com/hedge-dev/Un...

16.11.2025 03:29 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I thought it'd be fun to outline (literally) how much of a hack the custom UI in the recomp is. Anything surrounded by an outline is drawn using Dear ImGui and isn't rendered by the game.

14.11.2025 16:38 โ€” ๐Ÿ‘ 86    ๐Ÿ” 26    ๐Ÿ’ฌ 7    ๐Ÿ“Œ 0

Quick update on this, I made the borders mirrored and added a faded letterbox when narrower than 4:3 instead, so it doesn't look as horrific as it used to.

10.11.2025 14:10 โ€” ๐Ÿ‘ 32    ๐Ÿ” 7    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1
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The button window wasn't implemented yet, even by the XBLA demo, so this is just a retail issue.

10.11.2025 12:39 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I'm only posting this because I accidentally broke the main menu, so this was a good opportunity to show it clearly. lol

10.11.2025 12:15 โ€” ๐Ÿ‘ 13    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Fun '06 fact: the button window text is always rendered twice, but is covered up by the main menu panels, so you don't see the duplicate at the top left.

10.11.2025 12:15 โ€” ๐Ÿ‘ 36    ๐Ÿ” 4    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

I thought you were asking this at first and changed my response in case you meant "portable" as in "handheld"...

Anyway, much like Unleashed Recompiled, this is already supported.

10.11.2025 11:40 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

We'll only be providing builds for Windows, macOS and Linux.

Anyone could fork it and add support for other platforms, but we wouldn't be maintaining those. And with Linux support, it's a given it'll at least work on Steam Deck out of the box.

10.11.2025 11:28 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

"Soonโ„ข", as in, soon to be added into already public builds that anyone can download via GitHub Actions and test.

There's more issues than just high frame rate bugs that are left to deal with which are pretty major and may take some time.

We're not working towards any deadlines.

09.11.2025 08:19 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

This is the achievement text from the original game.

We'll be relocalising all of the achievements in all languages, as the existing text isn't very helpful and is probably the most poorly localised text in the entire game.

08.11.2025 16:06 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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05.11.2025 02:44 โ€” ๐Ÿ‘ 20    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Special thanks to brianuuu, LJSTAR, Kitzuku, DaGuAr and @nextinhkry.bsky.social for helping with localisation.

30.10.2025 19:30 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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After almost a month of work, the '06 recomp options menu has been merged!

This comes with a few new options, along with some improved existing ones to make them work at runtime.

It's still not 100% there yet though, as many of the video settings available are yet to be implemented on demand.

30.10.2025 19:30 โ€” ๐Ÿ‘ 149    ๐Ÿ” 43    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 0

????nC????

27.10.2025 14:22 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

It's not ready for release yet. Marathon Recompiled is unaffiliated with hedge-dev.

16.10.2025 13:34 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Neither of these mods will work with the recomp on release as they modify game code.

The recomp will contain embedded patches and QoL improvements, but anything drastic will be disabled by default to preserve the original experience.

15.10.2025 21:45 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

listen I wanted to spend maybe a couple weeks on it, not months smh ๐Ÿ˜”

12.10.2025 21:16 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

None, it's the full retail game (original files are required)

12.10.2025 19:56 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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This week we got more progress from @hyperbx.bsky.social on the options menu! All of this is implemented outside the game's UI engine in ImGui :)

12.10.2025 18:50 โ€” ๐Ÿ‘ 126    ๐Ÿ” 39    ๐Ÿ’ฌ 13    ๐Ÿ“Œ 3

Particle effects have been patched for HFR, this video is the game running at 60fps, so this is normal behaviour.

05.10.2025 21:06 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Nothing much to report this week, but here's a sneak peek at what @hyperbx.bsky.social is cooking up :)

05.10.2025 20:46 โ€” ๐Ÿ‘ 81    ๐Ÿ” 23    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 0
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24.09.2025 13:27 โ€” ๐Ÿ‘ 144    ๐Ÿ” 64    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Marathon Recompiled running Mephiles Phase 1, showing high resolution Mephiles "shadow" rendering.

Marathon Recompiled running Mephiles Phase 1, showing high resolution Mephiles "shadow" rendering.

This week, we've fixed several more high FPS issues, including particles, UI animations, and bullet collision, improvements for the debug camera, and added patches for rendering Shadow's shadow-Mephiles in crispy high res!

20.09.2025 22:52 โ€” ๐Ÿ‘ 76    ๐Ÿ” 23    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
A person facing the sunset with their hands raised in the air breaking chains between their arms.

A person facing the sunset with their hands raised in the air breaking chains between their arms.

I'm finally free from aspect ratio code

13.09.2025 22:21 โ€” ๐Ÿ‘ 15    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Marathon (Sonic '06) Recomp, Castle Town in ultrawide aspect ratio showing correctly aligned UI and town map.

Marathon (Sonic '06) Recomp, Castle Town in ultrawide aspect ratio showing correctly aligned UI and town map.

Marathon (Sonic '06) Recomp, Kingdom Valley A - Sonic in ultrawide showing correctly aligned UI.

Marathon (Sonic '06) Recomp, Kingdom Valley A - Sonic in ultrawide showing correctly aligned UI.

Here it is! The most anticipated patch yet...

Ultrawide support in the UI, along with several restoration patches and high frame-rate fixes.

This took a lot of work, so make sure to give your thanks to @hyperbx.bsky.social

13.09.2025 22:13 โ€” ๐Ÿ‘ 126    ๐Ÿ” 43    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0

Oh the entire game was letterboxed, not just the main menu. A 60Hz 16:9 display was required to play this game. lol

13.09.2025 02:00 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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