Love the art direction
04.12.2025 14:22 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0@thierrybrim.bsky.social
Solo dev from Belgium. Released The Man Came Around : https://store.steampowered.com/app/1104920/The_Man_Came_Around/
Love the art direction
04.12.2025 14:22 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0We're starting to work on a logo for my game -an action roguelite inspired by Japanese Cyberpunk- and I'm curious to know which direction speaks to you the most
#gamedev #indiedev #art
Still making stuff moves in the dialogues. It's still rough but the glitch effects make the scene more lively.
The big animations like the explosion will be for specific sentences.
First experiments to make the dialogues more dynamic !
#screenshotsaturday
I am, once again, on the hunt for that sweet juice.
#gamedev
I am, once again, on the hunt for that sweet juice.
#gamedev
This year I'll officially announce the game Ive been working on, an action roguelite where you can kill or demoralize your opponents. Im curious about the showcase!
25.11.2025 15:00 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Difficult decision ahead, I need to choose on a Key Art for my steam game and I have two gorgeous illustrations to choose from. Which one catch your eye the most? A or B?
#gamedev #gaming #indiegame #art
Difficult decision ahead, I need to choose on a Key Art for my steam game and I have two gorgeous illustrations to choose from. Which one catch your eye the most? A or B?
#gamedev #gaming #indiegame #art
Laser Dance is just around the corner๐บ
Make sure to catch the Early Access release on Meta Quest 3/3s tomorrow!
๐https://bit.ly/3W0huQf
I had the chance to pitch Fully Automated in a movie theater in front of a packed audience. Pitching while playing ain't easy, but it went well !
#gamedev #indiegame
I had the chance to pitch Fully Automated in a movie theater in front of a packed audience. Pitching while playing ain't easy, but it went well !
#gamedev #indiegame
Big news ๐ข
Laser Dance is coming to Early Access on Meta Quest 3/3s on โจNov. 6th!โจ
In the meantime, make sure to wishlist it hereโก๏ธ bit.ly/3W0huQf
I'm working on an endless mode in the game. Or maybe a way to rescope the project into something more compact :] So far :
- It forces me to really hone in the gameplay
- It's a good stress test to have so many enemies on screen at once
- It's dang stressful to play xD
#screenshotsaturday #gamedev
Another example of the endless mode, a bit earlier in my run, with the defensive stance this time.
#screenshotsaturday #gamedev
I'm working on an endless mode in the game. Or maybe a way to rescope the project into something more compact :] So far :
- It forces me to really hone in the gameplay
- It's a good stress test to have so many enemies on screen at once
- It's dang stressful to play xD
#screenshotsaturday #gamedev
Screenshooots, screeenshooots lalalalalaaaaaaaaaaa
30.09.2025 14:08 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0Working on a Steam paaaage, making assets for all those damn resoooolutioooons. What a joy. But it's getting there.
30.09.2025 13:55 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0They're gonna train their AI on LinkedIn gurus totally not generated content?
Damn. Its gonna get wild.
Been a while since I posted, but I'm still working on the project. Hopefully, I'll be able to launch the steam page soon.
Here's some boss concepts I'm working on.
#gamedev #pixelart
The new Lunch&Learn happens NEXT WEEK. It will be about using Obdidian to manage game documents !
Join us in Brussels on the 24th of September ! Get your tickets now!
#gamedev #Brussels #Belgium #belgiangames
www.eventbrite.com/e/lunchlearn...
Haha, I'm sending you courage.
Same, I need gamepad and keyboard, and all the icons used in the game need to dynamically change if the player remap the keys.
Did I plan for that ahead? Of course not.
Someties, gamedev is about exciting stuff. Like coding or designing a new boss.
But often, it's about redoing your code to allow for key mapping and crying while inserting icons for every goddamn keys on the keyboard.
Here's mine, it's pretty rough tho : www.youtube.com/watch?v=jPCa...
17.08.2025 10:23 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Reworking a short trailer for the tenth time. Damn, I hope I'll be able to hire a real video editor one day xD.
#solodev #pixelart #gamedev
youtu.be/jPCawX3oTQg
๐บ๐บ๐บjust a few hours left to grab 30 Birds at 40% OFF ๐ฎโ on Steam as part of the @wholesomegames.com celebration ๐:
store.steampowered.com/app/1708770/...
During our last Lunch&Learn session, Chris Hanney shared some tips with us about going to Gamescom.
(I think he mentionned something about screens and keyboards...)
We've recorded the session, and it's now on our youtube channel : youtu.be/CNMoWEo7JBc
Hey Belgian Gamedevs !
Next Lunch&Learn is a Lunch&Pitch ! You can come and pitch your game to prepare for Gamescom in front of an audience and gather feedback.
Join us in Brussels the 8th of August!
Grab your ticket here : www.eventbrite.com/e/1512101529...
#brussels #belgium #gamedev
Fully Automated is an action roguelite where you can either kill or demoralize your enemies!
The demo is OUT! GRAB A GAMEPAD AND TRY I DOUBLE DARE YOU :
thierrybrim.itch.io/fully-automa...
#pixelart #screenshotsaturday #gamedev #gamescom #roguelike