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Pita

@pita-m.bsky.social

Ko-fi: https://ko-fi.com/pita_m Making Od's Tower: https://pita-m.com/tower

4,213 Followers  |  634 Following  |  221 Posts  |  Joined: 20.09.2023  |  1.996

Latest posts by pita-m.bsky.social on Bluesky

Congrats Phil, Tom!! ๐Ÿ™Œ๐Ÿ™Œ๐Ÿซถ

24.11.2025 19:30 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
The new key artwork for Cross Blitz, a deckbuilding video game developed by Tako Boy Studios.

The new key artwork for Cross Blitz, a deckbuilding video game developed by Tako Boy Studios.

Cross Blitz 1.0 is finally out!

We've been working on this for over 6 years. An absolutely exhaustive undertaking. I learned a lot during its development, and I'm a much stronger artist and writer because of it.

I hope its characters and world resonate with people, if even just a little.

24.11.2025 16:16 โ€” ๐Ÿ‘ 144    ๐Ÿ” 51    ๐Ÿ’ฌ 16    ๐Ÿ“Œ 4
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Morsels is out now!
Capture creatures. Stack upgrades. Take down the feline regime.

18.11.2025 14:41 โ€” ๐Ÿ‘ 232    ๐Ÿ” 58    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 12
Post image 16.11.2025 04:06 โ€” ๐Ÿ‘ 461    ๐Ÿ” 108    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

I only ever had vague plans for these tiles. They started as something to play around with in SRPG Studio, and I've just been opening it up and chipping away at it to relax every now and then.

I still want to make a little game myself with these, though. Can't bring myself to rule it out.

16.11.2025 09:09 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I've been um-ing and ah-ing over this. Want to keep these to myself, but my current intention is to get this set feature complete and then sell it to help a little with living costs while I work on my magic tower game.

Just getting this out there so not to disappoint. ๐Ÿ˜”

16.11.2025 09:09 โ€” ๐Ÿ‘ 11    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Pixel art mock-up of a little fantasy RPG. Showcasing a handful of buildings. 32x32px tiles.

Pixel art mock-up of a little fantasy RPG. Showcasing a handful of buildings. 32x32px tiles.

Some buildings added over the weekend. :)

16.11.2025 09:02 โ€” ๐Ÿ‘ 410    ๐Ÿ” 45    ๐Ÿ’ฌ 10    ๐Ÿ“Œ 0

Remember to breath while drawing. ๐Ÿ˜ฎโ€๐Ÿ’จ

13.11.2025 08:42 โ€” ๐Ÿ‘ 14    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
A pixel art game mock-up of a classic SRPG.

A pixel art game mock-up of a classic SRPG.

Working on these tiles again for the last couple days.

13.11.2025 08:07 โ€” ๐Ÿ‘ 471    ๐Ÿ” 56    ๐Ÿ’ฌ 13    ๐Ÿ“Œ 0
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concept๐ŸŽ๐Ÿค–

09.11.2025 06:37 โ€” ๐Ÿ‘ 624    ๐Ÿ” 168    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0
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Hello! Omen of Duality is a Super Hydlide / Ys / Zelda inspired game I've been working on.

16.11.2024 13:52 โ€” ๐Ÿ‘ 391    ๐Ÿ” 109    ๐Ÿ’ฌ 21    ๐Ÿ“Œ 3
16x16 pixel sprites of an assortment of dungeon goodies.

16x16 pixel sprites of an assortment of dungeon goodies.

Some secret artefacts to get your grubby fingers on.

06.11.2025 00:22 โ€” ๐Ÿ‘ 245    ๐Ÿ” 25    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
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Good news for all the beautiful people! Edited a new gameplay trailer, crammed as much STUFF into it as I could. if you are reading it - repost ts every two hours this is not a drill, THE MOST IMPORTANT VIDEOGAME OF THIS DECADE INCOMING

04.11.2025 19:14 โ€” ๐Ÿ‘ 45    ๐Ÿ” 17    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 5

It's my mission to have a guts world in every game I make.

04.11.2025 02:25 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
A screenie of the map from Carthage with a green costal landscape with an undulating 3D-effect surface for hills and mountains.

A screenie of the map from Carthage with a green costal landscape with an undulating 3D-effect surface for hills and mountains.

A snap of the Mode 7-powered '3D' map for Super Nintendo Ogre Battle

A snap of the Mode 7-powered '3D' map for Super Nintendo Ogre Battle

Matsuno: A huge part of it is that Iโ€™ve been working with the same extremely talented designers, namely Hiroshi Minagawa (graphics chief designer) and Akihiko Yoshida (character designer). Iโ€™ve been extremely lucky to have teamed up with them. The three of us have similar taste in graphicsโ€ฆ when we were making Ogre Battle, we studied a variety of strategy games, but the one that really caught our eye was a real-time strategy game for the Amiga called Carthage. It depicts the war between Rome and Carthage, but it felt very fresh and looked extremely cool. Minagawa, Yoshida, and myself have long been fans of Western games, and I think our work reflects that taste and gives the graphics in our games something distinct from other Japanese games.

Matsuno: A huge part of it is that Iโ€™ve been working with the same extremely talented designers, namely Hiroshi Minagawa (graphics chief designer) and Akihiko Yoshida (character designer). Iโ€™ve been extremely lucky to have teamed up with them. The three of us have similar taste in graphicsโ€ฆ when we were making Ogre Battle, we studied a variety of strategy games, but the one that really caught our eye was a real-time strategy game for the Amiga called Carthage. It depicts the war between Rome and Carthage, but it felt very fresh and looked extremely cool. Minagawa, Yoshida, and myself have long been fans of Western games, and I think our work reflects that taste and gives the graphics in our games something distinct from other Japanese games.

An unexpected influence for the map design of Ogre Battle: Match of the Black Queen, one that as an Amiga gal and Psygnosis fan makes me simile.

In the Vagrant Story Ultimania guide, there's an interview with writer/director Yasumi Matsuno where he cites Amiga game Carthage as inspiration.

01.11.2025 13:12 โ€” ๐Ÿ‘ 155    ๐Ÿ” 37    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
A couple plucky adventurers stuck in some kind of fleshy tunnel.

A couple plucky adventurers stuck in some kind of fleshy tunnel.

Happy Halloween. o/

I'm tired, but I've had a good time drawing one of my favourite things (guts tiles).

31.10.2025 07:03 โ€” ๐Ÿ‘ 100    ๐Ÿ” 11    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Yeah, removed it immediately. Iโ€™d give them props for the ease of that if it wasnโ€™t so obvious that itโ€™s the sort of thing that belongs in an extension instead of in a browser by default.. So instead it feels more like swatting an annoying fly.

30.10.2025 15:16 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Just got a spooky jump scare. :(

('Ask AI chatbot' appeared in the right click menu in Firefox)

30.10.2025 07:56 โ€” ๐Ÿ‘ 10    ๐Ÿ” 0    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
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An assortment of nasties for my magic tower.

30.10.2025 06:33 โ€” ๐Ÿ‘ 413    ๐Ÿ” 65    ๐Ÿ’ฌ 9    ๐Ÿ“Œ 1
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Intergalactic Space Warrior Samus for the iam8bit 20th anniversary art show.

22.10.2025 15:46 โ€” ๐Ÿ‘ 1774    ๐Ÿ” 492    ๐Ÿ’ฌ 20    ๐Ÿ“Œ 2

I think the Zombieman and Imp came out the best, even though they were the first ones I did. ๐Ÿคทโ€โ™‚๏ธ

(this was probably lucky... since I had a successful recipe to follow for the rest)

19.10.2025 07:08 โ€” ๐Ÿ‘ 10    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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It's raining, it's pouring...
With @thewaddle.bsky.social !

#memamorkin #gamedev #indiegame

12.10.2025 18:50 โ€” ๐Ÿ‘ 1029    ๐Ÿ” 228    ๐Ÿ’ฌ 29    ๐Ÿ“Œ 3

My first thief died from OHKO crossbow bolt chest trap, as is tradition!

14.10.2025 19:41 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I'm not super experienced with all the different ports/versions of this game (I was raised on an Amiga & Pools - didn't have access to Wiz), but this is my fav.

-Lovely spritework based on Jun Suemi art
-Exhilarating dank dungeon atmosphere
-Sick font (important)

14.10.2025 19:40 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
A screenshot from Wizardry I-II-III - Story of Llylgamyn (Super Famicom). A party faces off against a group of Undead Kobolds.

A screenshot from Wizardry I-II-III - Story of Llylgamyn (Super Famicom). A party faces off against a group of Undead Kobolds.

A quick delve into the Proving Grounds this morning to start my day. โš”๏ธ

(Wizardry I-II-III - Story of Llylgamyn, Super Famicom)

14.10.2025 19:40 โ€” ๐Ÿ‘ 25    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

๐Ÿ™Œ๐Ÿ™Œ

If you're ever serious about giving it a go, just let me know haha
I'll get a non-bsky-jpgified sheet out so you can mess around with it. :)))

14.10.2025 18:07 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Oh, I didn't think of that. I've been wanting to learn to make merch/goodies for ages, maybe I can try something with these. ๐Ÿ™‚

14.10.2025 17:45 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

ty! I really only have a special place in my heart for these lot, so Iโ€™ll likely stop here. I also havenโ€™t played legacy of rust yet!

14.10.2025 08:15 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I haven't played it!

14.10.2025 06:16 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
(mostly) 32x32px fan sprites of the classic Doom monsters. The Cyberdemon is 40x40px; the Spider Mastermind is 64x40px.

(mostly) 32x32px fan sprites of the classic Doom monsters. The Cyberdemon is 40x40px; the Spider Mastermind is 64x40px.

A few last minute edits, and my little 32x32px Doom sprite collection is complete. โœŒ๏ธ

14.10.2025 03:00 โ€” ๐Ÿ‘ 937    ๐Ÿ” 210    ๐Ÿ’ฌ 24    ๐Ÿ“Œ 0

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