The Pixel Kyubi Tanuki | Games & Art!'s Avatar

The Pixel Kyubi Tanuki | Games & Art!

@pixeltanuki.bsky.social

Indie Developer, Artist and Twitch Streamer! Socials & Games: https://pixelkyubitanuki.carrd.co/ Pixel Grove Discord: https://discord.com/invite/d5zA9x2K88 Founder of Studio Pixel Tanuki: https://pixeltanukigames.dev/ @pixeltanukigames.bsky.social

320 Followers  |  276 Following  |  128 Posts  |  Joined: 14.07.2023  |  1.7849

Latest posts by pixeltanuki.bsky.social on Bluesky

๐Ÿ˜†

06.02.2026 21:37 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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WIP mockup of menu UI and HUD for #Razorlocks coming along nicely. It's going to be a good challenge to get it working in-engine with some nice animations. First two were created with #Figma and the last with #Photoshop.

#gamedev #indiedev #indiegame #solodev #gaming #3dplatformer #UI #HUD

01.02.2026 16:11 โ€” ๐Ÿ‘ 16    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Inventory & Map UI/HUD:
Moonlighter has a UI tailored to its systems; the inventory is a strong reference. I like the HUDโ€™s added visual info for moves and weapons.

Linkโ€™s Awakening favors simplicity: the map is fast and clear. It works, but Iโ€™d want more UI flavor for inventory.

31.01.2026 00:44 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Dialogue:

Moonlighter limits portraits to main characters and leaves NPCs unnamed. I prefer dialogue and emotion bubbles appearing in-world, but I will name my NPCs.

Linkโ€™s Awakening keeps dialogue simple and functional. It works, but doesnโ€™t stand out. Iโ€™d prefer portraits in either style.

31.01.2026 00:44 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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For my #gamedevbingo study for my new 2.5D Unreal Game, I studied both Legend of Zelda: Links Awakening Remake, and Moonlighter. Two games I love!

See comments for my findings, as they apply to my games study targets!

#gamedev #indiedev #GamedevBingo #2.5D #Moonlighter #LOZ #UnrealEngine #UE5

31.01.2026 00:44 โ€” ๐Ÿ‘ 11    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

AHH so cute! I love that the portrait overlaps the text box!

27.01.2026 20:34 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Learn More: pixeltanukigames.dev#bingo

25.01.2026 23:11 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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My current #Gamedevbingo sheet!

Remember you can earn prizes in my discord every quarter by completed them monthly or quarterly:

Bingo classic = 1 Raffle Ticket
Blackout card = 5 Raffle Tickets

#indiedev #goals #motivation #game #gamedev #bingo
#giveaway #raffle

25.01.2026 23:11 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

How they look at you when you havent wishlisted #Razorlocks on steam ๐Ÿ’€๐Ÿ˜†

#cursed #indiedev #steamwishlist

24.01.2026 19:44 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#ScreenshotSaturday: Jade and Kaguya kicking leaves around

#gamedev #indiedev #pixelart

24.01.2026 18:47 โ€” ๐Ÿ‘ 30    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

UI looking great!

13.01.2026 19:50 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thank you!

10.01.2026 22:51 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Full Audio clip here:

10.01.2026 20:13 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
From the game Marceline and the Night of Enlightenment. A Pixel-art Game Boy screenshot viewed from a top-down perspective. A small black cat character stands in a grassy area surrounded by bushes and paths. A dialogue box at the bottom shows a choice menu reading โ€œEat Fairyโ€ or โ€œSpare it,โ€ highlighting a simple RPG-style interaction.

From the game Marceline and the Night of Enlightenment. A Pixel-art Game Boy screenshot viewed from a top-down perspective. A small black cat character stands in a grassy area surrounded by bushes and paths. A dialogue box at the bottom shows a choice menu reading โ€œEat Fairyโ€ or โ€œSpare it,โ€ highlighting a simple RPG-style interaction.

Screenshot of an early Unreal Engine prototype of the Marceline and the Night of Enlightenment remake in a 3D environment. A pixel-art black cat character stands on a stone path next to a human NPC near wide stone steps. A dialogue box labeled โ€œCity Guardโ€ says, โ€œHi there little kitty! Welcome to the city!โ€ The scene uses modern lighting and shadows with placeholder 3D environment assets.

Screenshot of an early Unreal Engine prototype of the Marceline and the Night of Enlightenment remake in a 3D environment. A pixel-art black cat character stands on a stone path next to a human NPC near wide stone steps. A dialogue box labeled โ€œCity Guardโ€ says, โ€œHi there little kitty! Welcome to the city!โ€ The scene uses modern lighting and shadows with placeholder 3D environment assets.

Screenshot Saturday!

Early Unreal prototype of a remake of my first original Game Boy game.

Iโ€™m using a test 3D environment right now to focus on feel, scale, lighting, and dialogue systems, but Marceline is still here, just like the original!

#ScreenshotSaturday #IndieDev #UE5 #GameBoy #cats

10.01.2026 20:05 โ€” ๐Ÿ‘ 12    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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I'm glad its working out so far! ๐Ÿ˜ It's amazing to see game devs innovate and embrace new tools! Eager for more updates!

You've completed a gamedev bingo square I havent yet!

10.01.2026 00:21 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Perfect, I believe LDTK supports Gamemaker integration. Please keep us updated on what you find out!

05.01.2026 22:12 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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What engine are you using? From my understanding, the LDTK metadata can be used to render the auto map with squares and char location like you show.

Theres a sample project called Gridvania that comes with LDTK. Maybe you could see if it canwork for your project?

05.01.2026 21:54 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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LDtk LDtk (Level Designer Toolkit) is an open-source 2D level editor for indie devs, with a strong focus on user-friendliness.

Have you tried LDTK? I have some game dev friends that use it with success.

I used it on a Unity project once, and used the interface to make the map UI, with slight editing. ldtk.io

05.01.2026 20:53 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Where are you stuck? On the Map screen UI? Or the map itself?

05.01.2026 19:46 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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My game just got a title!

Check out the logo's animation!

#gamedev #indiedev

24.10.2025 18:09 โ€” ๐Ÿ‘ 23    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Nicely done!๐Ÿ˜

01.01.2026 22:28 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yes! Im working on a project in Unreal Enigne that I will be using to try to blackout the card each month with progress, and get me to post about it too.

I'm looking forward to your game updates regardless if you choose to play or not!โค๏ธ๐Ÿ˜

01.01.2026 22:27 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Happy 2026!

I will be working hard on Apogee this year, my goals this year:

โญGet the general skeleton of the game totally done
โญGet the game in some sort of publicly playable state

#gamedev #indiedev #pixelart

01.01.2026 21:49 โ€” ๐Ÿ‘ 31    ๐Ÿ” 6    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I love this animation, its so cute!!

You should join in on the #gamedevbingo, Im using it to help me complete my game dev goals this year!!

01.01.2026 22:08 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
A dark-themed digital bingo card titled โ€œ2026 Pixel Tanukiโ€™s #Game Dev Bingo.โ€ The design features a stylized nine-tailed tanuki icon at the top, with a 5x5 bingo grid below. The background is dark teal and black with subtle game-related icons.

Each square contains a specific, concrete game development task. The center square is labeled โ€œFree Spaceโ€ and includes a tanuki emblem.

From left to right, top to bottom, the squares read:

Row 1:
Resolve a large bug.
Watch or read a development tutorial and incorporate it into your project.
Refactor old code from at least six months ago (or oldest code).
Ask for feedback on any platform.
Fully design a new character.

Row 2:
Try a new development tool (any discipline works).
Finish a piece of game art.
Create and complete a UI system (HUD, main menu, settings, etc.).
Polish an aspect of the game.
Add an accessibility feature.

Row 3:
Learn a new engine trick or shortcut.
Add or refine any mechanic.
Free Space.
Study a game in your genre, take notes, and post findings on any platform.
Push a build (internal counts, such as QAQC build or demo).

Row 4:
Post a devlog with visuals on any platform.
Prototype a new mechanic.
Complete updates to your GDD, or make an official one if you donโ€™t have one.
Clean up any system and/or file structure.
Follow Pixel Tanuki and 99 Heal Potions.

Row 5:
Stream or record at least 30 minutes of development.
Write full dialogue or lore.
Back up the full project in any way (GitHub, OneDrive, hard drive, etc.).
Complete a big milestone (Steam page, demo, etc.).
Host or participate in a game jam.

At the bottom of the card is the website: pixeltanukigames.dev/bingo.

A dark-themed digital bingo card titled โ€œ2026 Pixel Tanukiโ€™s #Game Dev Bingo.โ€ The design features a stylized nine-tailed tanuki icon at the top, with a 5x5 bingo grid below. The background is dark teal and black with subtle game-related icons. Each square contains a specific, concrete game development task. The center square is labeled โ€œFree Spaceโ€ and includes a tanuki emblem. From left to right, top to bottom, the squares read: Row 1: Resolve a large bug. Watch or read a development tutorial and incorporate it into your project. Refactor old code from at least six months ago (or oldest code). Ask for feedback on any platform. Fully design a new character. Row 2: Try a new development tool (any discipline works). Finish a piece of game art. Create and complete a UI system (HUD, main menu, settings, etc.). Polish an aspect of the game. Add an accessibility feature. Row 3: Learn a new engine trick or shortcut. Add or refine any mechanic. Free Space. Study a game in your genre, take notes, and post findings on any platform. Push a build (internal counts, such as QAQC build or demo). Row 4: Post a devlog with visuals on any platform. Prototype a new mechanic. Complete updates to your GDD, or make an official one if you donโ€™t have one. Clean up any system and/or file structure. Follow Pixel Tanuki and 99 Heal Potions. Row 5: Stream or record at least 30 minutes of development. Write full dialogue or lore. Back up the full project in any way (GitHub, OneDrive, hard drive, etc.). Complete a big milestone (Steam page, demo, etc.). Host or participate in a game jam. At the bottom of the card is the website: pixeltanukigames.dev/bingo.

A dark, teal-toned informational graphic titled โ€œ2026 Pixel Tanukiโ€™s #Game Dev Bingo โ€” Pixel Tanukiโ€™s Rules.โ€ A stylized nine-tailed tanuki icon appears near the top. The background contains subtle gaming-themed icons.

Below the title is a short note: โ€œPlease feel free to play by your own rules, and hold yourself accountable. The goal is to have fun!โ€

Three rounded rule panels are shown:

Rule 1:
A square is considered complete only when it can be verified by a tangible artifact, such as a file, commit, screenshot, post, or build.

Rule 2:
You may complete a square multiple times, but it can only be checked off once per card. One card per month. Players may start a new card monthly or reset with a new card the next year. Completed squares may be posted as many times as desired.

Rule 3:
Players may play traditional bingo or blackout. Gameplay may be monthly, quarterly, or once annually, aligned with personal development pace.

A โ€œRewardsโ€ section appears below.

On the left is โ€œQuarterly Rewardsโ€:
Each completed bingo earns one raffle entry. Raffle drawings are held once every three months. Winners are selected at random from eligible entries. Participants must be members of the Pixel Tanuki Grove Discord and send completed cards to Pixel Tanuki on Discord. Blackout completions earn five raffle tickets.

On the right is โ€œPossible Prizes,โ€ shown as rounded labels:
Asset or software packs, game keys, Steam gift cards, exclusive Pixel Tanuki merchandise, and additional prizes.

At the bottom of the image is the website link: pixeltanukigames.dev/bingo.

A dark, teal-toned informational graphic titled โ€œ2026 Pixel Tanukiโ€™s #Game Dev Bingo โ€” Pixel Tanukiโ€™s Rules.โ€ A stylized nine-tailed tanuki icon appears near the top. The background contains subtle gaming-themed icons. Below the title is a short note: โ€œPlease feel free to play by your own rules, and hold yourself accountable. The goal is to have fun!โ€ Three rounded rule panels are shown: Rule 1: A square is considered complete only when it can be verified by a tangible artifact, such as a file, commit, screenshot, post, or build. Rule 2: You may complete a square multiple times, but it can only be checked off once per card. One card per month. Players may start a new card monthly or reset with a new card the next year. Completed squares may be posted as many times as desired. Rule 3: Players may play traditional bingo or blackout. Gameplay may be monthly, quarterly, or once annually, aligned with personal development pace. A โ€œRewardsโ€ section appears below. On the left is โ€œQuarterly Rewardsโ€: Each completed bingo earns one raffle entry. Raffle drawings are held once every three months. Winners are selected at random from eligible entries. Participants must be members of the Pixel Tanuki Grove Discord and send completed cards to Pixel Tanuki on Discord. Blackout completions earn five raffle tickets. On the right is โ€œPossible Prizes,โ€ shown as rounded labels: Asset or software packs, game keys, Steam gift cards, exclusive Pixel Tanuki merchandise, and additional prizes. At the bottom of the image is the website link: pixeltanukigames.dev/bingo.

Happy New Year, everyone!

Introducing #GameDevBingo ๐ŸŽฒ
A low-pressure, year-long or monthly bingo focused on real, tangible dev actions to promote progress!

Completed cards can earn rewards in my discord!
Learn more: pixeltanukigames.dev#bingo

#gamedev #indiedev #gamedevcommunity #indiecreator

01.01.2026 21:01 โ€” ๐Ÿ‘ 11    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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Just finished up the Centrifuge, devlog will come shortly.

Doesn't look like much, but I did have to draw it 4 times. It's more complicated of an animation than it looks. Perhaps I'll add Uranium to the list of game items.

#indiegame #indiedev #gamedev #gameart #screenshotsaturday

22.11.2025 23:32 โ€” ๐Ÿ‘ 9    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Check out the Steam page for this awesome #indiegame #3dplatformer I'm so excited to keep working on this project!

BIG congrats to @justinvoke.bsky.social for launching your steam page and I wish you many wishlists!

#Wishlistwednesday #steamgames #Razorlocks #indiedevs #gaming #Unity #3Dgames

03.12.2025 01:38 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
A Slumbering Woods game screenshot of a Collection panel showing a Dead Frog's Fingers mushroom

A Slumbering Woods game screenshot of a Collection panel showing a Dead Frog's Fingers mushroom

The #Godot UI system is very nice, despite lacking some essential tools for responsive UI. Adapting the UI for a variety of screen resolutions can be a pain. #indiegamedev #gameUI #mushroom

02.12.2025 05:16 โ€” ๐Ÿ‘ 17    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Thank you, to @rtfxstudio.bsky.social and cpgd.info who ran an amazing annual event. Cosmic Construct received one of the 3 spotlight awards during the jam.

I was also jamming to create Spinset.
soaringmoon.itch.io/spinset
A rather unfinished puzzle game. XD

#indiegam #indiedev #gamedev #dev

19.11.2025 10:48 โ€” ๐Ÿ‘ 7    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Looking forward to playing this game today on stream!

16.11.2025 15:19 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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