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06.02.2026 21:37 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0@pixeltanuki.bsky.social
Indie Developer, Artist and Twitch Streamer! Socials & Games: https://pixelkyubitanuki.carrd.co/ Pixel Grove Discord: https://discord.com/invite/d5zA9x2K88 Founder of Studio Pixel Tanuki: https://pixeltanukigames.dev/ @pixeltanukigames.bsky.social
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06.02.2026 21:37 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0WIP mockup of menu UI and HUD for #Razorlocks coming along nicely. It's going to be a good challenge to get it working in-engine with some nice animations. First two were created with #Figma and the last with #Photoshop.
#gamedev #indiedev #indiegame #solodev #gaming #3dplatformer #UI #HUD
Inventory & Map UI/HUD:
Moonlighter has a UI tailored to its systems; the inventory is a strong reference. I like the HUDโs added visual info for moves and weapons.
Linkโs Awakening favors simplicity: the map is fast and clear. It works, but Iโd want more UI flavor for inventory.
Dialogue:
Moonlighter limits portraits to main characters and leaves NPCs unnamed. I prefer dialogue and emotion bubbles appearing in-world, but I will name my NPCs.
Linkโs Awakening keeps dialogue simple and functional. It works, but doesnโt stand out. Iโd prefer portraits in either style.
For my #gamedevbingo study for my new 2.5D Unreal Game, I studied both Legend of Zelda: Links Awakening Remake, and Moonlighter. Two games I love!
See comments for my findings, as they apply to my games study targets!
#gamedev #indiedev #GamedevBingo #2.5D #Moonlighter #LOZ #UnrealEngine #UE5
AHH so cute! I love that the portrait overlaps the text box!
27.01.2026 20:34 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Learn More: pixeltanukigames.dev#bingo
25.01.2026 23:11 โ ๐ 1 ๐ 1 ๐ฌ 0 ๐ 0My current #Gamedevbingo sheet!
Remember you can earn prizes in my discord every quarter by completed them monthly or quarterly:
Bingo classic = 1 Raffle Ticket
Blackout card = 5 Raffle Tickets
#indiedev #goals #motivation #game #gamedev #bingo
#giveaway #raffle
How they look at you when you havent wishlisted #Razorlocks on steam ๐๐
#cursed #indiedev #steamwishlist
#ScreenshotSaturday: Jade and Kaguya kicking leaves around
#gamedev #indiedev #pixelart
UI looking great!
13.01.2026 19:50 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Thank you!
10.01.2026 22:51 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Full Audio clip here:
10.01.2026 20:13 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0From the game Marceline and the Night of Enlightenment. A Pixel-art Game Boy screenshot viewed from a top-down perspective. A small black cat character stands in a grassy area surrounded by bushes and paths. A dialogue box at the bottom shows a choice menu reading โEat Fairyโ or โSpare it,โ highlighting a simple RPG-style interaction.
Screenshot of an early Unreal Engine prototype of the Marceline and the Night of Enlightenment remake in a 3D environment. A pixel-art black cat character stands on a stone path next to a human NPC near wide stone steps. A dialogue box labeled โCity Guardโ says, โHi there little kitty! Welcome to the city!โ The scene uses modern lighting and shadows with placeholder 3D environment assets.
Screenshot Saturday!
Early Unreal prototype of a remake of my first original Game Boy game.
Iโm using a test 3D environment right now to focus on feel, scale, lighting, and dialogue systems, but Marceline is still here, just like the original!
#ScreenshotSaturday #IndieDev #UE5 #GameBoy #cats
I'm glad its working out so far! ๐ It's amazing to see game devs innovate and embrace new tools! Eager for more updates!
You've completed a gamedev bingo square I havent yet!
Perfect, I believe LDTK supports Gamemaker integration. Please keep us updated on what you find out!
05.01.2026 22:12 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0What engine are you using? From my understanding, the LDTK metadata can be used to render the auto map with squares and char location like you show.
Theres a sample project called Gridvania that comes with LDTK. Maybe you could see if it canwork for your project?
Have you tried LDTK? I have some game dev friends that use it with success.
I used it on a Unity project once, and used the interface to make the map UI, with slight editing. ldtk.io
Where are you stuck? On the Map screen UI? Or the map itself?
05.01.2026 19:46 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0My game just got a title!
Check out the logo's animation!
#gamedev #indiedev
Nicely done!๐
01.01.2026 22:28 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Yes! Im working on a project in Unreal Enigne that I will be using to try to blackout the card each month with progress, and get me to post about it too.
I'm looking forward to your game updates regardless if you choose to play or not!โค๏ธ๐
Happy 2026!
I will be working hard on Apogee this year, my goals this year:
โญGet the general skeleton of the game totally done
โญGet the game in some sort of publicly playable state
#gamedev #indiedev #pixelart
I love this animation, its so cute!!
You should join in on the #gamedevbingo, Im using it to help me complete my game dev goals this year!!
A dark-themed digital bingo card titled โ2026 Pixel Tanukiโs #Game Dev Bingo.โ The design features a stylized nine-tailed tanuki icon at the top, with a 5x5 bingo grid below. The background is dark teal and black with subtle game-related icons. Each square contains a specific, concrete game development task. The center square is labeled โFree Spaceโ and includes a tanuki emblem. From left to right, top to bottom, the squares read: Row 1: Resolve a large bug. Watch or read a development tutorial and incorporate it into your project. Refactor old code from at least six months ago (or oldest code). Ask for feedback on any platform. Fully design a new character. Row 2: Try a new development tool (any discipline works). Finish a piece of game art. Create and complete a UI system (HUD, main menu, settings, etc.). Polish an aspect of the game. Add an accessibility feature. Row 3: Learn a new engine trick or shortcut. Add or refine any mechanic. Free Space. Study a game in your genre, take notes, and post findings on any platform. Push a build (internal counts, such as QAQC build or demo). Row 4: Post a devlog with visuals on any platform. Prototype a new mechanic. Complete updates to your GDD, or make an official one if you donโt have one. Clean up any system and/or file structure. Follow Pixel Tanuki and 99 Heal Potions. Row 5: Stream or record at least 30 minutes of development. Write full dialogue or lore. Back up the full project in any way (GitHub, OneDrive, hard drive, etc.). Complete a big milestone (Steam page, demo, etc.). Host or participate in a game jam. At the bottom of the card is the website: pixeltanukigames.dev/bingo.
A dark, teal-toned informational graphic titled โ2026 Pixel Tanukiโs #Game Dev Bingo โ Pixel Tanukiโs Rules.โ A stylized nine-tailed tanuki icon appears near the top. The background contains subtle gaming-themed icons. Below the title is a short note: โPlease feel free to play by your own rules, and hold yourself accountable. The goal is to have fun!โ Three rounded rule panels are shown: Rule 1: A square is considered complete only when it can be verified by a tangible artifact, such as a file, commit, screenshot, post, or build. Rule 2: You may complete a square multiple times, but it can only be checked off once per card. One card per month. Players may start a new card monthly or reset with a new card the next year. Completed squares may be posted as many times as desired. Rule 3: Players may play traditional bingo or blackout. Gameplay may be monthly, quarterly, or once annually, aligned with personal development pace. A โRewardsโ section appears below. On the left is โQuarterly Rewardsโ: Each completed bingo earns one raffle entry. Raffle drawings are held once every three months. Winners are selected at random from eligible entries. Participants must be members of the Pixel Tanuki Grove Discord and send completed cards to Pixel Tanuki on Discord. Blackout completions earn five raffle tickets. On the right is โPossible Prizes,โ shown as rounded labels: Asset or software packs, game keys, Steam gift cards, exclusive Pixel Tanuki merchandise, and additional prizes. At the bottom of the image is the website link: pixeltanukigames.dev/bingo.
Happy New Year, everyone!
Introducing #GameDevBingo ๐ฒ
A low-pressure, year-long or monthly bingo focused on real, tangible dev actions to promote progress!
Completed cards can earn rewards in my discord!
Learn more: pixeltanukigames.dev#bingo
#gamedev #indiedev #gamedevcommunity #indiecreator
Just finished up the Centrifuge, devlog will come shortly.
Doesn't look like much, but I did have to draw it 4 times. It's more complicated of an animation than it looks. Perhaps I'll add Uranium to the list of game items.
#indiegame #indiedev #gamedev #gameart #screenshotsaturday
Check out the Steam page for this awesome #indiegame #3dplatformer I'm so excited to keep working on this project!
BIG congrats to @justinvoke.bsky.social for launching your steam page and I wish you many wishlists!
#Wishlistwednesday #steamgames #Razorlocks #indiedevs #gaming #Unity #3Dgames
A Slumbering Woods game screenshot of a Collection panel showing a Dead Frog's Fingers mushroom
The #Godot UI system is very nice, despite lacking some essential tools for responsive UI. Adapting the UI for a variety of screen resolutions can be a pain. #indiegamedev #gameUI #mushroom
02.12.2025 05:16 โ ๐ 17 ๐ 2 ๐ฌ 1 ๐ 0Thank you, to @rtfxstudio.bsky.social and cpgd.info who ran an amazing annual event. Cosmic Construct received one of the 3 spotlight awards during the jam.
I was also jamming to create Spinset.
soaringmoon.itch.io/spinset
A rather unfinished puzzle game. XD
#indiegam #indiedev #gamedev #dev
Looking forward to playing this game today on stream!
16.11.2025 15:19 โ ๐ 3 ๐ 1 ๐ฌ 0 ๐ 0