#Blender to #GameMaker
It's rather unoptimised and slow right now but it works yay!
#gamedev
@traashbash.bsky.social
Also known as former MKDS and NSMB Rom Hacker ray. Something between a Bullshit-Artist, Video-Editor and Game-Dev ¯\_(ツ)_/¯ Known for Adventure Super Mario Bros (https://tinyurl.com/5xksh73d) Making a 3D tool in #GameMaker
#Blender to #GameMaker
It's rather unoptimised and slow right now but it works yay!
#gamedev
Life's been full on so I've been taking a breather and focussing on less daunting tasks.
The debug log got some fancy filter buttons and selection, and multiple workspaces work perfectly now :)
Model by @kenney.nl
#gamemaker #gamedev
A fully working plugin, heavily inspired by Blender. Granted .STL files aren't very complicated to parse but it's super cool nonetheless.
Love it!
#gamemaker #screenshotsaturday #gamedev
wiggle wiggle wiggle
Also, more colorful collision debug view and bone attachments (keyblade) using Mesh Sockets with 2 lines which is pretty awesome.
#gamemaker #kingdomhearts #khdays
Collision working pretty well, should probably use a Triangle-Box test and not a triangles' AABB for the spatial hash generation though lol
#gamemaker
Sometimes when things just work it's hard to believe that this is #gamemaker and boy does it feel nice
05.10.2025 05:29 — 👍 3 🔁 0 💬 0 📌 0Extremely humble shadowmap beginnings
#gamemaker
Mostly been working on stability, bugfixes and the likes, but also QOL stuff for the UI.
Dopesheet received working buttons, playing back/forwards, sampling from playhead, auto play on animation change and a few other things.
Stuff you notice when it's not there lol
#gamemaker
Live shader editing (and bugs galore)!
This feels like black magic even with all the glitches in both the shader compiling and the UI.
#gamemaker
Been implementing ImGuiColorTextEdit to facilitate a plugin scripting interface straight from within. Very very early stages but cool nonetheless!
#GameMaker
Rewrote my Outliner *again* (: The joys of ongoing learning I suppose! Now works like a scenegraph with basic modification capabilities
#gamemaker
Sick!!! Looks juicy! Really been so cool to see this game develop over time.
Are you using flexpanels for the UI? So clean!
Async model loading with no stutter at all. Quite happy with how that turned out although I really wish #gamemaker had better async image loading support for anything that isn't already an image file on the disk, because that was a pain to implement
16.08.2025 07:37 — 👍 1 🔁 0 💬 0 📌 0Added bookmarks and recent directories when importing/exporting.
And the inspector now displays tabs on the side based on what is currently clicked (although still very WIP)
#gamemaker
Collision view and collision material editing coming along nicely :)
#gamemaker
Been putting this off for too long and it's not quite finished yet, but the Outliner supports multi/range-select, rearranging and creating new nodes now.
#gamemaker #screenshotsaturday
Changed the animation system to support any target property and now I can easily create different animations. For example change a material color by just using a different property path like:
"materials/robe02/ambient"
Didn't think STL files were gonna be this simple to load but wowser are they huge files and half a million vertices!
Model in #HeroForge on the right
#gamemaker
Dopesheet playhead syncs with the playing animation now, zooming in and out and deleting keyframes works too
#gamemaker
A very WIP dopesheet, asset by @kenney.nl
#gamemaker
Implemented hot reloading - small but really useful feature
#gamemaker #picocad
A few days of reverse engineering and I finally figured out the 3d collision format for Kingdom Hearts 358/2 Days, which I've been wanting to crack for a while!
It also uses some sort of grid as accelerator but haven't fully figured that out yet
#kingdomhearts #khdays #gamemaker
Made a standalone #picocad parser for #GameMaker!
Nothing crazy but neat either way
github.com/TrashBash/Pi...
Not sure how useful this is but I can now choose which kind of interface a window displays so multiple 3D Viewports are also possible.
#gamemaker
Started to add Plugin API support, possible thanks to Catspeak developed by @katsaii.bsky.social , loving it so far!
#gamemaker
Now with raft and model isn't backwards anymore!
#GameMaker #crocotile
#Crocotile to #GameMaker
#screenshotsaturday
First attempt at making a 3D model lol
#gamemaker #screenshotsaturday
Slowly been redoing my Model Loader with new knowledge and skills after I got tired of juggling the spaghetti codebase and I like how much cleaner and expandable it is now
#gamemaker #screenshotsaturday
Ui is coming along nicely thanks to @gamemaker.io flexpanels
#gamemaker #kingdomhearts #screenshotsaturday