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TrashBash

@traashbash.bsky.social

Also known as former MKDS and NSMB Rom Hacker ray. Something between a Bullshit-Artist, Video-Editor and Game-Dev ¯\_(ツ)_/¯ Known for Adventure Super Mario Bros (https://tinyurl.com/5xksh73d) Making a 3D tool in #GameMaker

17 Followers  |  9 Following  |  38 Posts  |  Joined: 19.10.2024  |  1.7542

Latest posts by traashbash.bsky.social on Bluesky

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#Blender to #GameMaker
It's rather unoptimised and slow right now but it works yay!
#gamedev

23.11.2025 13:33 — 👍 7    🔁 1    💬 0    📌 0
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Life's been full on so I've been taking a breather and focussing on less daunting tasks.
The debug log got some fancy filter buttons and selection, and multiple workspaces work perfectly now :)
Model by @kenney.nl
#gamemaker #gamedev

16.11.2025 11:51 — 👍 9    🔁 1    💬 0    📌 0
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A fully working plugin, heavily inspired by Blender. Granted .STL files aren't very complicated to parse but it's super cool nonetheless.
Love it!
#gamemaker #screenshotsaturday #gamedev

15.11.2025 14:11 — 👍 13    🔁 2    💬 0    📌 0
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wiggle wiggle wiggle
Also, more colorful collision debug view and bone attachments (keyblade) using Mesh Sockets with 2 lines which is pretty awesome.
#gamemaker #kingdomhearts #khdays

19.10.2025 13:03 — 👍 3    🔁 0    💬 0    📌 0
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Collision working pretty well, should probably use a Triangle-Box test and not a triangles' AABB for the spatial hash generation though lol
#gamemaker

11.10.2025 11:00 — 👍 2    🔁 0    💬 0    📌 0
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Sometimes when things just work it's hard to believe that this is #gamemaker and boy does it feel nice

05.10.2025 05:29 — 👍 3    🔁 0    💬 0    📌 0
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Extremely humble shadowmap beginnings
#gamemaker

04.10.2025 13:13 — 👍 2    🔁 0    💬 0    📌 0
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Mostly been working on stability, bugfixes and the likes, but also QOL stuff for the UI.
Dopesheet received working buttons, playing back/forwards, sampling from playhead, auto play on animation change and a few other things.
Stuff you notice when it's not there lol
#gamemaker

14.09.2025 13:24 — 👍 2    🔁 0    💬 0    📌 0
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Live shader editing (and bugs galore)!
This feels like black magic even with all the glitches in both the shader compiling and the UI.
#gamemaker

07.09.2025 13:38 — 👍 7    🔁 0    💬 0    📌 0
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Been implementing ImGuiColorTextEdit to facilitate a plugin scripting interface straight from within. Very very early stages but cool nonetheless!
#GameMaker

05.09.2025 15:28 — 👍 2    🔁 0    💬 0    📌 0
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Rewrote my Outliner *again* (: The joys of ongoing learning I suppose! Now works like a scenegraph with basic modification capabilities
#gamemaker

01.09.2025 12:52 — 👍 0    🔁 0    💬 0    📌 0

Sick!!! Looks juicy! Really been so cool to see this game develop over time.
Are you using flexpanels for the UI? So clean!

21.08.2025 01:34 — 👍 1    🔁 0    💬 1    📌 0
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Async model loading with no stutter at all. Quite happy with how that turned out although I really wish #gamemaker had better async image loading support for anything that isn't already an image file on the disk, because that was a pain to implement

16.08.2025 07:37 — 👍 1    🔁 0    💬 0    📌 0
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Added bookmarks and recent directories when importing/exporting.
And the inspector now displays tabs on the side based on what is currently clicked (although still very WIP)
#gamemaker

29.06.2025 12:12 — 👍 0    🔁 0    💬 0    📌 0
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Collision view and collision material editing coming along nicely :)
#gamemaker

22.06.2025 14:08 — 👍 3    🔁 0    💬 0    📌 0
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Been putting this off for too long and it's not quite finished yet, but the Outliner supports multi/range-select, rearranging and creating new nodes now.
#gamemaker #screenshotsaturday

21.06.2025 11:05 — 👍 5    🔁 0    💬 0    📌 0
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Changed the animation system to support any target property and now I can easily create different animations. For example change a material color by just using a different property path like:
"materials/robe02/ambient"

11.06.2025 14:29 — 👍 1    🔁 0    💬 0    📌 0
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Didn't think STL files were gonna be this simple to load but wowser are they huge files and half a million vertices!
Model in #HeroForge on the right
#gamemaker

26.05.2025 13:53 — 👍 0    🔁 0    💬 0    📌 0
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Dopesheet playhead syncs with the playing animation now, zooming in and out and deleting keyframes works too
#gamemaker

24.05.2025 15:54 — 👍 2    🔁 0    💬 0    📌 0
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A very WIP dopesheet, asset by @kenney.nl
#gamemaker

18.05.2025 14:13 — 👍 1    🔁 0    💬 0    📌 0
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Implemented hot reloading - small but really useful feature
#gamemaker #picocad

11.05.2025 13:45 — 👍 21    🔁 2    💬 1    📌 0
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A few days of reverse engineering and I finally figured out the 3d collision format for Kingdom Hearts 358/2 Days, which I've been wanting to crack for a while!
It also uses some sort of grid as accelerator but haven't fully figured that out yet
#kingdomhearts #khdays #gamemaker

27.04.2025 11:23 — 👍 2    🔁 0    💬 0    📌 0
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Made a standalone #picocad parser for #GameMaker!
Nothing crazy but neat either way
github.com/TrashBash/Pi...

19.04.2025 08:59 — 👍 0    🔁 0    💬 0    📌 0
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Not sure how useful this is but I can now choose which kind of interface a window displays so multiple 3D Viewports are also possible.
#gamemaker

24.03.2025 13:13 — 👍 4    🔁 0    💬 0    📌 0
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Started to add Plugin API support, possible thanks to Catspeak developed by @katsaii.bsky.social , loving it so far!
#gamemaker

03.03.2025 14:06 — 👍 3    🔁 0    💬 0    📌 0
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Now with raft and model isn't backwards anymore!
#GameMaker #crocotile

23.02.2025 02:39 — 👍 2    🔁 0    💬 0    📌 0
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#Crocotile to #GameMaker
#screenshotsaturday

22.02.2025 14:37 — 👍 6    🔁 3    💬 0    📌 0
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First attempt at making a 3D model lol
#gamemaker #screenshotsaturday

08.02.2025 04:35 — 👍 5    🔁 1    💬 0    📌 0
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Slowly been redoing my Model Loader with new knowledge and skills after I got tired of juggling the spaghetti codebase and I like how much cleaner and expandable it is now
#gamemaker #screenshotsaturday

18.01.2025 14:11 — 👍 2    🔁 1    💬 0    📌 0
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Ui is coming along nicely thanks to @gamemaker.io flexpanels

#gamemaker #kingdomhearts #screenshotsaturday

28.12.2024 10:49 — 👍 8    🔁 1    💬 0    📌 0

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