Nandeck is cool! A bit intimidating at first and kinda fiddly, but heaps nicer than editing card images by hand
17.02.2026 09:48 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0@radnom.bsky.social
Game developer (programmer, designer, etc.) most recently worked on The Plucky Squire. Aotearoa New Zealand
Nandeck is cool! A bit intimidating at first and kinda fiddly, but heaps nicer than editing card images by hand
17.02.2026 09:48 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Everyone's investing in this new software that steals something useful and regurgitates it into something completely useless faster than humans ever could! Time to incorporate it into all our workflows so we don't get left behind.
17.02.2026 02:39 โ ๐ 19 ๐ 1 ๐ฌ 1 ๐ 0I wrote a blog post about this www.seanflannigan.com/blog/en-plei...
12.02.2026 07:40 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Mouse is pony rat
10.02.2026 20:41 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0That's a really cool purse but is "From the 1900s" meaning like 125 years ago or after I was born?
04.02.2026 00:40 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0Working remotely with Kitty was fantastic - I bet this will be a good talk!
29.01.2026 11:16 โ ๐ 8 ๐ 2 ๐ฌ 1 ๐ 0A plein air setup - a tripod with a light U-Go pochade box with Cobra water-mixable oil paint on the palette, a couple brushes and small palette knife, a metal container for water, a small painting on the box. the scene takes place on a wooden deck facing two blueberry plants with bird nets over them and steps to a bushy garden.
Quick plein air kit test on the deck to make sure I've got everything I need before venturing out with it!
29.01.2026 00:21 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 1The best part of accumulating a giant backlog of games from bundles and steam sales has been the wealth of reference material ๐
28.01.2026 20:58 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0The tutorial is for understanding the tools, the post tutorial scenarios are hopefully unique challenges where I can try applying the tools and get the economy working myself. I think all of those games' tutorials did a pretty good job on that front to teach me each game's unique toolset!
28.01.2026 12:23 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0-to have a functioning economy, so I liked having the tutorial to get me to 'bare minimum functioning economy ' and then let me figure out how to make it work from there. What I really want from a strategy game is to understand the tools thoroughly but to be given new scenarios to figure out myself.
28.01.2026 12:23 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0-the end of your first run, Tavern Keeper guides you with story beats as hand rails - even though they could all be considered conventional strategy games in one way or another there's not much I can take from one and apply to another and all have different core requirements to understand in order -
28.01.2026 12:23 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Tropico has a series of short tutorial missions explaining different economies and approaches, Dungeon Tycoon is really an idle game with a strategy skin but on boards you just long enough to take the training wheels off, dotAge has a unique turn based approach and guides you with hints until-
28.01.2026 12:23 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0I've been playing a bunch of strategy games lately and they all have such wildly different approaches that I really appreciate their in depth tutorials - the Two Point series guides through multiple scenarios as it introduces each mechanic with hints when you need a certain building/role,
28.01.2026 12:23 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0And games where exploring the mechanics and being a bit bewildered is an intended part of the experience probably shouldn't have one at all. No one size fits all solution, haha. It's all about the audience!
28.01.2026 11:55 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0When I worked on F2P mobile games, the tutorial needed to be water-tight or you'd lose people in 5 mins. You put tracking analytics on every click and see what percent of players stop at each step. Big hand, glowy buttons, guided tutorials. Can't risk someone getting stuck for 10 seconds or *DELETE*
28.01.2026 11:55 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0And of course the tutorial approach needs to change based on expected audience and game complexity. A throwback Boomer Shooter probably doesn't need one at all but a strategy game probably needs a whole separate tutorial mission.
28.01.2026 11:55 โ ๐ 0 ๐ 0 ๐ฌ 2 ๐ 0I think a very good tutorial for an action game is if you can hand it to a speedrunner and a newbie and have neither get frustrated.
28.01.2026 11:55 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0I think as an experienced game player the most frustrating tutorials are ones that slow you down when you clearly know what to do already. Don't pause the game and show me how to jump over a log if I've been jumping around already.
28.01.2026 11:55 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0If your game has appeal, you should be prepared for some number of players who pick it up as their first game. And even as someone who's played a thousand games over the decades I like a bit of on-ramp in most cases.
28.01.2026 11:55 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0So now we include the info in the game itself. Doing things like using a standard control scheme helps a lot of players jump right in, but what if it's their first time playing your game's genre, or the other games they played in the genre were non-standard?
28.01.2026 11:55 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0I like tutorials! They were really developed out of necessity once games stopped coming with physical manuals. We still had complex games but they'd come with booklets explaining the intricacies. Now players don't want to read before they start playing - fair enough.
28.01.2026 11:55 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Small, free act you can do to bring some good in this world: add positive reviews to ALL you Steam games, especially the small indies. You don't need to write anything smart, just "game good" is enough. Every positive steam review tips the algorithm and helps your fav artists get more sales
25.01.2026 15:58 โ ๐ 1092 ๐ 421 ๐ฌ 10 ๐ 28All those wireless extender thingies did for us was mean that when our internet went down, I couldn't wirelessly stream Jellyfin on the local network -_- I see no improvement from them
19.01.2026 02:24 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0The 3M N95 masks with elastic instead of ear loops are also SO much more comfortable, I'm sure half the anti mask push back would have been lessened if people had worn good masks
10.01.2026 23:16 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I was horrified for a sec that by 'the bits were great' you meant the extra protein in the stew
06.01.2026 00:46 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Glittermitten Grove has one of my favourite puzzles of all time (translating unknown commands), I really loved the game.
05.01.2026 07:09 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0If they wanted to profit off having Mฤori art in their game so bad, I'm sure they wouldn't have had to look too hard to find Mฤori artists keen to work for them. Might be a bit harder now, lol.
18.12.2025 22:06 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0None of which point to good leadership.
18.12.2025 22:06 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 03. Their employees were afraid or unwilling to air their concerns.
18.12.2025 22:06 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 02. Their leadership didn't listen or care when their Mฤori employees (or people even remotely keyed in to Mฤori culture) spoke up about potential issues.
18.12.2025 22:06 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0