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Malformation Games

@malformation.bsky.social

Fight through PostApoc Korea in our retro survival horror after a devastating meteor impact. Fight. Solve puzzles. Survive. Wishlist: www.groundzero.gg

1,027 Followers  |  173 Following  |  42 Posts  |  Joined: 07.08.2023  |  1.9039

Latest posts by malformation.bsky.social on Bluesky

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Busted out the typewriter and CRT to play Ground Zero on it to celebrate our trailer going out live tonight at Future Games Show!

The show starts at 1 pm PT/4 pm ET/9 pm EST/10 pm CEST

07.06.2025 19:42 โ€” ๐Ÿ‘ 11    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yes of course?

07.06.2025 10:36 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thanks. That's quite the dogshit feature they have there lol

06.06.2025 19:53 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Gif doesn't even work, thanks Bluesky

06.06.2025 19:22 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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We'll be revealing a brand new trailer for Ground Zero as part of the Future Games Show Summer Showcase! Join our Discord to be notified as soon as the showcase goes live ๐Ÿ‘‡

bit.ly/GroundZeroDi...

06.06.2025 19:06 โ€” ๐Ÿ‘ 10    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Malformation Games Malformation Games is a newly formed development studio inspired by the games of old. With a retro aesthetic and a unique take on horror, Malformation intends to celebrate a classic era of gaming wit...

My pleasure - We even have a Youtube channel with some (older) footage on there - www.youtube.com/@malformatio...

19.05.2025 00:57 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I take my commitment to build patch notes very seriously.

18.05.2025 16:35 โ€” ๐Ÿ‘ 10    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Oooh I'll have to check it out!

07.05.2025 16:28 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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TL;DR - we got money and a publisher to make more cool stuff and actually finish the game

02.05.2025 16:33 โ€” ๐Ÿ‘ 21    ๐Ÿ” 6    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0
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There's a scene in our game where you're on a lighthouse, watching power be restored to Busan in the distance.

I came up with this effect to feel "low poly ish" but still have high detail and it's cool that the lights can come on "in sequence" instead of all at once.

07.04.2025 20:15 โ€” ๐Ÿ‘ 17    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thank you! Always good to see you giving support ๐Ÿ™

12.02.2025 13:29 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

For those who know Unreal animation blueprints, if an ABP is a template instead of assigned to a specific skeleton, it is not possible in 5.4 to reference any animation slot groups other than "Default", right?

08.02.2025 16:12 โ€” ๐Ÿ‘ 3    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Who's excited for Fearzine #3?

Well, we are excited to reveal the cover art (WIP) featuring Ground Zero by @malformation.bsky.social with custom art by @RGroph! (Work-in-progress)

03.02.2025 18:23 โ€” ๐Ÿ‘ 30    ๐Ÿ” 12    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 2
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Working on the main menu for Ground Zero, a post-apoc Korean survival horror, trying to give the Press Start screen some personality. Shortened for Bsky 60 second limit.

Sound on!

Check out our profile and wishlist if you like retro survival horrors with tank controls and pre-rendered BGs!

02.02.2025 23:35 โ€” ๐Ÿ‘ 20    ๐Ÿ” 6    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
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Merry Christmas! We have dinosaurs in our Korean post-apocalyptic fixed cam survival horror! A wishlist from you would be really appreciated!

25.12.2024 18:38 โ€” ๐Ÿ‘ 24    ๐Ÿ” 5    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0

If only my to do list for games I want to make wasn't a million miles long already ๐Ÿ˜ญ

22.12.2024 14:22 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Grabbed a bundle. Happy Christmas!

22.12.2024 13:33 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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My goal is to sell 10 bundles! If you want some music (40 tracks) and wanna help me out, check it out! Links below!

#indiegamedev #itchio #composer

22.12.2024 11:58 โ€” ๐Ÿ‘ 12    ๐Ÿ” 8    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

Sure! The flashlight in alone in the dark 4 is actually what inspired me to push to get that working in ground zero. I'll try and find some time over the Christmas period to make a "how it's done" video

22.12.2024 13:27 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

An all too familiar situation ๐Ÿ˜ค

22.12.2024 01:20 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Figured out a way to do muzzleflashes that light up the background.

Our game is pre-rendered, meaning that the background and environment is fully 2D. The only thing 3D is the character and the rain. So it's pretty neat!

#survivalhorror #indiegamedev

21.12.2024 21:35 โ€” ๐Ÿ‘ 70    ๐Ÿ” 20    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0

Thanks! Yeah, we intend to bring to xbox and PlayStation

15.12.2024 18:42 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

No, I don't open files from strangers. Feel free to put pics here of your setup though

08.12.2024 20:09 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

No worries. Good luck

08.12.2024 14:50 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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If for whatever reason you want to use a different trace channel (and you probably don't) then you have these options too, but try that as a last resort honestly

08.12.2024 14:50 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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EnableClickEvents on the player controller you mean? Yeah that's needed. My enemies responded to clicking them when I set my Enemy's capsule collision to "Block" on visibility. Depending on your setup, you may need to do the same. Final setup to get it working was this:

08.12.2024 14:48 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Is your capsule part of another actor? With your setup, it works for me to click on a TriggerCapsule actor. What's your capsule? Let me know and I'll try to reproduce your setup.

08.12.2024 14:37 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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We'd like to be included! We're making a 00s style pre-rendered survival horror

25.11.2024 21:54 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Our pre-rendered retro survival horror of course features unlockable costumes.

But not only that, you can unlock other things like new headgear!

If you wish to support us, please head to the link in your profile and wishlist!

24.11.2024 21:11 โ€” ๐Ÿ‘ 31    ๐Ÿ” 5    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 1

Nemesis deserved better ๐Ÿ˜ญ

23.11.2024 16:34 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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