Winnie the glue
Winnie the glue
Bottle of adhesive that
Makes things sticky
@duskdev.bsky.social
Developer of Iron Lung, Dusk, Squirrel Stapler, Butcher's Creek, and other games. Making an isometric shooter called B.U.G.B.I.T.E http://szymanski.games
Winnie the glue
Winnie the glue
Bottle of adhesive that
Makes things sticky
It was really fun to be a part of this project. Watch to see me frantically try to explain Cruelty Squad in under 2 minutes!
01.12.2025 13:20 โ ๐ 108 ๐ 10 ๐ฌ 1 ๐ 0Still available for pre-order ๐ @andrewhulshult.bsky.social @duskdev.bsky.social
lnk.to/dusk-vinyl
Games did emulate Half-life but it didn't cause a genre-wide movement. Many different games were trying things in many different directions, up until the modern military shooter formula blew up.
30.11.2025 18:56 โ ๐ 6 ๐ 0 ๐ฌ 1 ๐ 0I've heard this opinion before and I've never felt the actual history supports it. Arguably the most creative and varied period for FPS occurred from the late 90s to the later 2000s, and the modern shooter formula wasn't codified (pun intended) until CoD4
30.11.2025 18:54 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0I'm aware. Boomer shooter is the term that's caught on, however. There's a chain of memes that led to it a few years back.
30.11.2025 18:52 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0We are excited to announce our latest project - Half-Life: Element 64!
Find out more:
dark-vector.com/games/elemen...
Watch trailer:
www.youtube.com/watch?v=sOIr...
PLAY DEMO NOW!
store.steampowered.com/app/1625220/...
#gamedev #indiedev #halflife
This is a very specific type of wonderful heresy. Half-life 1 as a boomer shooter!
store.steampowered.com/app/1625220/...
There's a demo and it's pretty fun
And the FINAL new creator to announce for the "100 Indie Games YOU Should Play" Charity Project is @duskdev.bsky.social!
See you all at 6pm EST...
(See pinned post for more details)
Yeah I wanted to do a demo for Dusk and was similarly dissuaded from it. It's really ironic that just a few years later the presiding wisdom completely reversed and now demos are everywhere lol
29.11.2025 16:14 โ ๐ 8 ๐ 0 ๐ฌ 1 ๐ 0Yeah I mean I'm a survivors-like fan, so I don't think it's inherently bad for a game to tickle the lizars brain part, but sometimes it feels like even some AA/indies exist primarily as an addiction and false reward mechanism with not much else going on
29.11.2025 16:12 โ ๐ 16 ๐ 1 ๐ฌ 1 ๐ 0I don't think it's quite that overt or exploitative, it's just more that the focus seems tipped toward big numbers and how to get big numbers. Which I get, and critically examining the market isn't a bad thing at all, but... like I said, there's just an undertone that's weird to me.
29.11.2025 16:07 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0Oh, what was Windwaker's approach?
29.11.2025 16:04 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0I think the first priority always has to be making something that's genuinely worth peoples' time and money. Not just something that's capable of taking peoples' time and money.
Again nothing against dopamine loops in games or viral success or w/e, it's just... idk.
Especially whenever I've stopped in at game dev communities on Reddit and YT lately, it's like... idk. I believe the kids would say "the vibes are weird"
I have nothing against developers wanting to make a ton of money, because we all want that, but there's gotta be more behind it.
I'm starting to feel kind of grumpy about how some indie and AA games copy so many of the practices that harm AAA. Like, dopamine loops and such can be compelling in a good way, but when we're implementing fomo shops, daily grinds, etc just like big companies... idk it feels wrong to me.
29.11.2025 15:56 โ ๐ 569 ๐ 89 ๐ฌ 22 ๐ 4I mean that seems like a lot of extra work vs just taking smart phone pictures and photobashing
29.11.2025 15:41 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0wat
29.11.2025 15:34 โ ๐ 5 ๐ 0 ๐ฌ 1 ๐ 0Oh for whatever reason I haven't searched itch.io much for stock assets. I should look into that more.
29.11.2025 15:09 โ ๐ 9 ๐ 0 ๐ฌ 0 ๐ 0So did we find any good alternatives to textures . com after its rapid enshittification? I've been scraping by on source photos I already have but idk if there's a better option.
29.11.2025 14:52 โ ๐ 109 ๐ 8 ๐ฌ 13 ๐ 0"There's nothing in the rules that says a dog CAN'T inherit great wealth and vast estates."
Heir Bud
WHAT fall???
26.11.2025 12:35 โ ๐ 150 ๐ 4 ๐ฌ 14 ๐ 021 days so far! Going pretty good. Still haven't worked up the courage to deal with the whole music software thing tho.
24.11.2025 15:35 โ ๐ 108 ๐ 1 ๐ฌ 5 ๐ 0That sure is true yeah. The Bunker is so good
23.11.2025 19:21 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0There's a bunch of those right now though aren't there?
23.11.2025 17:38 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0I'm mostly worried that the deluge of survivors games is gonna leave people burnt out on the concept of killing lots of swarms of enemies, regardless of what the wider context is, so I'm trying to get a sense of what my audience specifically is wanting in shooters atm.
23.11.2025 16:06 โ ๐ 29 ๐ 0 ๐ฌ 7 ๐ 0To clarify why I care, the game I'm working on (Bugbite) has arcadey over-the-top combat but also a focus on world/atmosphere/story, combined in a way which I *think* people will resonate with in 2027 when I'm expecting to release it, but idk for sure.
23.11.2025 16:02 โ ๐ 38 ๐ 0 ๐ฌ 1 ๐ 0I'm actually working on exactly that sort of game!
23.11.2025 15:48 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0I have opinions but I feel like this is something I might have lost touch with so I'm curious to hear what others think.
23.11.2025 15:35 โ ๐ 41 ๐ 0 ๐ฌ 2 ๐ 0