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Tearcell Games

@tearcellgames.bsky.social

Indie game development group putting out our first game! https://store.steampowered.com/app/2069260?utm_source=bsky

251 Followers  |  633 Following  |  78 Posts  |  Joined: 18.08.2023  |  1.903

Latest posts by tearcellgames.bsky.social on Bluesky

Love the idea! Thanks for doing this .

28.05.2025 11:21 — šŸ‘ 2    šŸ” 0    šŸ’¬ 0    šŸ“Œ 0

We created an Indie Den starter pack!

We want to add as many of our community members as possible, so reply to this post to be added! 🤩

All I ask is that you follow us and some of the awesome accounts already on the list šŸ’›

#startpack #indiedev #indiegame
go.bsky.app/6jBtiB4

28.05.2025 03:35 — šŸ‘ 67    šŸ” 22    šŸ’¬ 99    šŸ“Œ 1
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New shop is open šŸŽ‰ books and all new items I debuted at Lightbox are all available! As a thank you I’m offering free shipping on all orders $50+ and 10% off your order at checkout for the next two weeks! Check it out! maxyeagerart.myshopify.com

01.12.2024 17:23 — šŸ‘ 114    šŸ” 17    šŸ’¬ 1    šŸ“Œ 2
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3 wyverns and a dog. Oringnals will be available at Anime Expo!

23.05.2025 21:10 — šŸ‘ 108    šŸ” 23    šŸ’¬ 0    šŸ“Œ 0
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Getting there! 13FPS and most of the hold up is in the enemies _physics_process, so I no where to start trying to optimize, but its at least not as choppy as it used to be.

#screenshotsaturday #steelinsecticide #godotengine #gamedev

24.05.2025 18:23 — šŸ‘ 12    šŸ” 4    šŸ’¬ 0    šŸ“Œ 0
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That's a big gun, little fella. You sure got tha-...

#steelinsecticide #godotengine #tanksvsbugs

23.05.2025 00:02 — šŸ‘ 6    šŸ” 0    šŸ’¬ 0    šŸ“Œ 0

This falls under the ever growing list of things I need to learn once and it won't be a problem again, but I can't find a tutorial or example or best practice about.

That's probably also a gap I can help fill eventually... When the imposter syndrome cools and time allows...

21.05.2025 17:36 — šŸ‘ 0    šŸ” 0    šŸ’¬ 0    šŸ“Œ 0

Check the scene tree and... It's there but the meshes on the client side are all placeholders... Cuz ya I can't sync meshes with the #godotengine multiplayer synchronizers...

So I guess now I figure out how serialize and send that data in an RPC call maybe? Ugh.

#indiedevlife

21.05.2025 17:36 — šŸ‘ 2    šŸ” 0    šŸ’¬ 1    šŸ“Œ 0

Turns out I was spawning this in an RPC call. So both sides were spawning it, and the client would try to spawn it again.

So okay, my bad there, removed the Rpc call and now no spawn errors, but now I don't see my dynamically spawned objects at all on the client !

21.05.2025 17:36 — šŸ‘ 0    šŸ” 0    šŸ’¬ 1    šŸ“Œ 0
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Everything Multiplayer is 1 step up, 1 pit down. This time my dynamically spawned rigid bodies transforms dont sync. They just show up at 0,0,0 on the client side. I see a spawn error on client side, but wtf I can see it's spawned, it's just not syncing, what gives?
#godot #multiplayer

21.05.2025 17:36 — šŸ‘ 5    šŸ” 0    šŸ’¬ 1    šŸ“Œ 0
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We added a bouncy material to our tank game... this is at max bounce, which is probably too much, but the tank is ALOT more fun to drive around enclosed areas in now. Much harder to get stuck on geometry!

#steelinsecticide #godotengine #tanksvsbugs #gamedev #indiegame

10.05.2025 12:36 — šŸ‘ 10    šŸ” 5    šŸ’¬ 1    šŸ“Œ 0

At this point in testing its definitely fun! That's probably what matters most, second only to its being controllable and predictable.

10.05.2025 16:30 — šŸ‘ 1    šŸ” 0    šŸ’¬ 0    šŸ“Œ 0
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We added a bouncy material to our tank game... this is at max bounce, which is probably too much, but the tank is ALOT more fun to drive around enclosed areas in now. Much harder to get stuck on geometry!

#steelinsecticide #godotengine #tanksvsbugs #gamedev #indiegame

10.05.2025 12:36 — šŸ‘ 10    šŸ” 5    šŸ’¬ 1    šŸ“Œ 0
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The carnage after this boss fight is nearly exactly where I want it to be! Uncovered alot of things that need changing and fixing though, so many hydra heads left to kill.

#steelinsecticide #godot #gamedev

22.04.2025 17:09 — šŸ‘ 8    šŸ” 3    šŸ’¬ 0    šŸ“Œ 0
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The carnage after this boss fight is nearly exactly where I want it to be! Uncovered alot of things that need changing and fixing though, so many hydra heads left to kill.

#steelinsecticide #godot #gamedev

22.04.2025 17:09 — šŸ‘ 8    šŸ” 3    šŸ’¬ 0    šŸ“Œ 0
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Okay... so the turret refractor isn't going as smoothly as I thought it might.

#steelinsecticide #godotengine #gamedev

26.03.2025 19:12 — šŸ‘ 13    šŸ” 2    šŸ’¬ 0    šŸ“Œ 0
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Map update 2/3. Last update showed the beginnings, and here is what it will mostly look like in-game (after you've found the maps in question and visited all non-secret rooms). Music by Alecxs Sunders, more info in replies! #Metroidvania #Fantasy #PixelArt #GameDev #IndieGames

26.03.2025 16:32 — šŸ‘ 13    šŸ” 4    šŸ’¬ 1    šŸ“Œ 0
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Okay... so the turret refractor isn't going as smoothly as I thought it might.

#steelinsecticide #godotengine #gamedev

26.03.2025 19:12 — šŸ‘ 13    šŸ” 2    šŸ’¬ 0    šŸ“Œ 0

Wasn't aware of how addicted I am to SWUDB and making decks until can't! Keep up the good work.

21.03.2025 01:04 — šŸ‘ 2    šŸ” 0    šŸ’¬ 0    šŸ“Œ 0

I like it so far, but wonder how 'random' I should make them in regards to scale and rotation in the enemies body. Is static and consistent better than variety in this case.

24.02.2025 18:22 — šŸ‘ 0    šŸ” 0    šŸ’¬ 0    šŸ“Œ 0
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Experimenting with how to show the health on these 'Gigarthropods', so trying for some 'nuclear' rods shoved into them that change colors as they are shot.

#gamedev #godotengine #steelinsecticide #gamedesign

24.02.2025 18:22 — šŸ‘ 7    šŸ” 1    šŸ’¬ 1    šŸ“Œ 0
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GAME (not) OVER is very (very very very) proud to be part of the Steam Next Fest! 🄳

You can already try the demo right now to start your week-end, so please give it a try, and consider wishlisting the game 🄰

šŸŽ® store.steampowered.com/app/3124320/...

#indiedev #indiegame #solodev #gamedev

(šŸ”/šŸ’–? 🄹)

15.02.2025 02:38 — šŸ‘ 20    šŸ” 8    šŸ’¬ 2    šŸ“Œ 1
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her new idle animation, mostly as excuse to have wind always be blowing somewhere (didn't spend time on cloth physics only for the cloth to stay still) #gamedev #indiedev

15.02.2025 11:08 — šŸ‘ 49    šŸ” 4    šŸ’¬ 0    šŸ“Œ 0
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Oldie : denethor, regent of Gondor

#denethor #lotr #ring #gondor #illustration #fanart #drawing #art #artwork #photoshop #noai #oldie #smoke #torch #dessin #digitalart

15.02.2025 10:20 — šŸ‘ 19    šŸ” 1    šŸ’¬ 0    šŸ“Œ 0
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JITTERS Detective Collymore, a single divorced father, stumbles upon a mysterious case involving the death of Tiffany, Digging deeper, he discovers Jitters, psychological twists.

Warning šŸ“· trailer contains flashing images and violence.

Crowdfund:

www.indiegogo.com/projects/com...

15.02.2025 08:34 — šŸ‘ 91    šŸ” 28    šŸ’¬ 8    šŸ“Œ 6
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Our new game, Steel Insecticide, is all about Tanks Vs Bugs! But you also get to destroy other things too, like trees!

#steelinsecticide #gamedev

15.02.2025 12:12 — šŸ‘ 8    šŸ” 0    šŸ’¬ 0    šŸ“Œ 0

Hey #gamedevs, show us your #indiegame šŸ‘€ā¬‡ļø

15.02.2025 04:28 — šŸ‘ 55    šŸ” 14    šŸ’¬ 52    šŸ“Œ 2
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I simplified the armature. Also, I corrected the topology so that there were fewer creases on the bends. Then I had to correct the UV and texture. #VittaLucis #indiegame #gamedev #unity #blender

07.02.2025 21:38 — šŸ‘ 16    šŸ” 7    šŸ’¬ 0    šŸ“Œ 0
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#gamedev #retro #lowpoly #indiedev #blender
(Mid-Boss) Michael's New model

07.02.2025 09:11 — šŸ‘ 47    šŸ” 6    šŸ’¬ 0    šŸ“Œ 0
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#PSX Bathroom Asset Pack out now on Itchio and Fab. Got a bunch more packs in the works so will be getting those out then returning to game dev work.
fab.com/s/1b029ebffb61
tillion.itch.io/psx-bathroom...
#Gamedev #Indiedev #Indie #PS1 #PixelArt #LowPoly

07.02.2025 21:20 — šŸ‘ 25    šŸ” 4    šŸ’¬ 2    šŸ“Œ 1

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