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corpsepile

@corpsepile.bsky.social

Game dev currently working on "Valley of Guilt" a 90s era styled, point and click, FMV, horror game. Play my other games here: https://corpsepile.itch.io/

873 Followers  |  41 Following  |  62 Posts  |  Joined: 18.08.2023  |  2.2002

Latest posts by corpsepile.bsky.social on Bluesky

I just got back on social media and am slowly catching up on stuff but your game is looking top notch dude. Super distinct visual style x1000.

18.11.2025 04:26 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Are these for 500 Caliber Contractz or just cool doods?

18.11.2025 04:15 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

ya non-lethal for sure, that guy is definitely ok

18.11.2025 01:11 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Fair question! I would say, things that have been cut are mainly either things that never went anywhere meaningful to the story or felt like padding (like the pager) or scope of environments + puzzles (like a main quest use to have 4 - 5 steps to solve it but 2 - 3 serves it just fine)

18.11.2025 00:17 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I would've cut it, if it weren't for the fact that it was 99% done when I started reassessing the project LOL

18.11.2025 00:05 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

it currently has A (singular) Tiger game lol

18.11.2025 00:04 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I'm (temporarily?) setting aside anything new I wanted to add and focusing strictly on finishing the threads that are there, as I still have significant things to do, like recording FMV footage.

All in all, I think this game will end up being around 6 hours long, which seems about right! πŸ€—

17.11.2025 23:54 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Thank you! Took much longer than I care to admit to get it ✨just right✨

17.11.2025 23:51 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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I'm moving faster on 'Valley of Guilt' dev because I recently accepted that the original plan was significantly over-scoped.

Such as, the inclusion of a fully working Microsoft Encarta Mind Maze homage. (This did survive the cut though.)

As-is, I think I've already got like 3-4 hours of gameplay.

17.11.2025 23:47 β€” πŸ‘ 13    πŸ” 1    πŸ’¬ 4    πŸ“Œ 0

Isle of the Dead? If so πŸ‘

17.11.2025 19:20 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thanks man! That means a lot cuz I know you got a keen eye for that 90s stuff! I'm trying my best to grind this game out ASAP

17.11.2025 17:02 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

You must fight fire with fire.

17.11.2025 02:36 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Tim Robinson is a national treasure!

17.11.2025 02:07 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Attempting to channel a little 'Amber: Journeys Beyond' vibe here:

16.11.2025 23:11 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Lol I thought about it but since I need to fill a suburban development area, I figured like 20 of the House Party house might tip my game in to shitpost territory

16.11.2025 21:52 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Honestly, it wasn't. Just put together a random layout using this modular house pack. That being said, if it invokes memories of Harvester THEN I'LL TAKE IT.

16.11.2025 21:45 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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It wouldn't really be a 'corpsepile' game, if I didn't have you at least briefly explore a suburban house.

And no.
It's not HQ_Residential_House.
I have ✨m a t u r e d✨

16.11.2025 21:41 β€” πŸ‘ 37    πŸ” 3    πŸ’¬ 4    πŸ“Œ 0

I appreciate the vote of confidence!
I'm not sure this game will have mass appeal but I am confident it's going to scratch the lizard brains of a very specific demographic πŸ˜‚

16.11.2025 20:46 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

any shot you'll make these available as wallpaper? ☺️

16.11.2025 20:43 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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I finally found this old clip!
I'm simulating screen tear in my 90's point and click horror game, mainly to replicate the aesthetics of that era.

But also, like, to do other stuff too.

15.11.2025 23:52 β€” πŸ‘ 47    πŸ” 17    πŸ’¬ 4    πŸ“Œ 0
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"Scenes Around Town (at night), 1999"

#gamedev #indiedev

14.11.2025 02:09 β€” πŸ‘ 21    πŸ” 8    πŸ’¬ 0    πŸ“Œ 0
Post image 13.11.2025 15:05 β€” πŸ‘ 13    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Ive also changed the name of the game to "Minecraft 2"

12.11.2025 17:16 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

lol ya the visual bags themselves are also (slightly) randomized

12.11.2025 16:32 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

You can do it!

Debugging is the real game dev we made along the way or something

12.11.2025 00:01 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Its getting cold where I live, which is usually peak game dev time for me, so hopefully a lot more to come!

11.11.2025 17:27 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I think im going to slowly work back up to posting consistent game dev updates because I mainly develop "in a vacuum" and miss the feedback.

11.11.2025 17:24 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

lol putting a minimum on it?
DIABOLICAL

11.11.2025 16:29 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Preview
a man in a suit is sitting in a chair with his hand on his chin and the words trendizisst on the bottom right ALT: a man in a suit is sitting in a chair with his hand on his chin and the words trendizisst on the bottom right
11.11.2025 16:17 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I might cap it after a certain amount of attempts. Like 100 or something πŸ€”

11.11.2025 15:54 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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