Another sketch, this time a concept boss character. Probably not a complicated fight, but could be a fun rivalry for other characters...
#furry #furryart #gameart #characterconcept
@fluffcorps.bsky.social
Dev blog for F.L.U.F.F CORPS, a run-n-gun platformer that borrows from classics like Gunstar Heroes, megamanX, and other genre classics
Another sketch, this time a concept boss character. Probably not a complicated fight, but could be a fun rivalry for other characters...
#furry #furryart #gameart #characterconcept
Now that the busy time of year at work has passed, Im trying to get back into the swing of working on FLUFF CORPS. How about a sketch of Ms Coilspark to get things moving again?
What's that thing she's working on? Looks... unstable.
#furry #furrygame #gameart
Been making some significant progress, and I finally have enough to feel worth sharing at least a general engine/enemy AI test. I've made a lot of improvements to enemy AI, physics and platforming, ect. But what do YOU think! Feedback is welcome!
#gamedev #indiegame #furrygame
if people don't think you're crazy, you're not dreaming big enough
24.11.2025 12:44 โ ๐ 141 ๐ 26 ๐ฌ 5 ๐ 1Idly sketching up what the FLUFF gear might look like on the different varieties of diatant future animal people
23.11.2025 12:30 โ ๐ 8 ๐ 4 ๐ฌ 0 ๐ 0A normal 1, as an UV texture.
having a normal one right now
22.11.2025 01:59 โ ๐ 1196 ๐ 494 ๐ฌ 15 ๐ 4Been making some significant progress, and I finally have enough to feel worth sharing at least a general engine/enemy AI test. I've made a lot of improvements to enemy AI, physics and platforming, ect. But what do YOU think! Feedback is welcome!
#gamedev #indiegame #furrygame
SO, the basic enemy pathfinding is generally where I want it to be, I just need to do some cleanup and fixes because once again I messed up the collision masks.
Now they're using the correct masks for all their states, but I have to clean up the distances and clearance checks to match.
#gamedev
Been working on some more sprites for the generic mooks. Every bad guy needs a good war cry, right?
#gamedev ##pixelart #gameart #furrygame
Sketching up boss ideas this morning, some mysterious figure, standing atop an aerial mech of some kind. What is she after?
Obviously just a rough sketch so far, but I'm trying to blend some 80s and 90s toy and robot designs.
#gameart ##furrygame
Managed to make a model of the FLUFF CORPS cruiser using @kenney.nl's Asset Forge. Hopefully with some careful tweaking and exporting, I can use this kinda model for some scrolling shooter/rail shooter levels.
#gamedev #spaceship
Alrighty, here's the two character select icons for Nova (bunny) and Astra (mouse).
#gamedev #pixelart #gameart #furrygame
Alrighty, here's the two character select icons for Nova (bunny) and Astra (mouse).
#gamedev #pixelart #gameart #furrygame
These are all good points to consider, thank you.
I do think I'm going to stick with the pixel visuals, I think I was just starting to get a little frustrated with the intricacies of getting pixel sprites to look clean and readable.
Thats a big part of my thinking so far. Especially considering how I'm trying to lean into a vaguely 16bit era nostalgia vibe for the gameplay already.
16.10.2025 17:07 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Man, I've really been fighting the temptation to switch from pixel art to regular drawn art. I'm more experienced with regular art, but I feel as though pixel art might be a little more forgiving when it comes to animation and maintaining a consistent scale.
Any thoughts or advice?
#gamedev
Character icon for Astra Skyheart of the FLUFF corps. She is a mouse girl dressed in blue space armor reminiscent of Buzz Lightyear, as well as a pink visor that matches the lights on her chestplate and belt.
Decided to resize the character icons to fit a little better on screen, took the time to re-do Astra's icon altogether.
Next up I gotta do Nova's.
#gameart #pixelart #furrygame
Character icon for Astra Skyheart of the FLUFF corps. She is a mouse girl dressed in blue space armor reminiscent of Buzz Lightyear, as well as a pink visor that matches the lights on her chestplate and belt.
Decided to resize the character icons to fit a little better on screen, took the time to re-do Astra's icon altogether.
Next up I gotta do Nova's.
#gameart #pixelart #furrygame
I know most of what ive been posting here has been concept sketches, but thats kind of the phase im at currently.
not much to show when it comes to the game itself yet since ive mostly been working on tweaking and cleaning up the core gameplay and player movement
#gamedev
Uh-oh. Now he's mad. Still figuring out aspects of the villainous General's design. Mostly details like his hands and overall proportions.
#gameart #furrygame
Another game related sketch today. Drew the science snek again. Its not hard to get Gizmo going on an infodump about the tech she's built! This may eventually be one of her cutscene/menu emotes in game.
#gameart ##furrygame
Thats a fair idea. So far ive been modeling things based on Gunstar Heroes and Metal Slug (mostly the former)
06.10.2025 14:54 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Was pondering on visual inspiration for the vehicles, mecha, and general aesthetic for the setting, and an idea came to me, lol
06.10.2025 14:06 โ ๐ 5 ๐ 1 ๐ฌ 1 ๐ 0After some feedback I've decided to slow down the player movement a bit, and ditch the double-jump. Since the gameplay is sort of a blend of run-n-gun and beat-em-up, I want to lean more into that. trade specials for a dedicated melee button, and have any extra gear be passive or something
#gamedev
After a rough summer with little progress, im trying to get back on track with this game, so here's a sketch of Astra to kick things off!
#gamedev #gameart #furrygame
Thank you! Just a matter of gradually inching forward, bit by bit, lol
22.03.2025 00:53 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Made some big improvements over the last week. Controls and Aiming and firing have been polished quite a bit, and I've put a lot of work into the basic trooper AI, so they can now follow the player up and down (boy the previous code I had was a mess)
#gamemaker #indiegame #screeshotsaturday #gamedev
Thanks!
02.03.2025 03:35 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Made some big improvements over the last week. Controls and Aiming and firing have been polished quite a bit, and I've put a lot of work into the basic trooper AI, so they can now follow the player up and down (boy the previous code I had was a mess)
#gamemaker #indiegame #screeshotsaturday #gamedev
yup. I can handle 6 keys no problem. Its just that one combination that doesn't work for some strange reason.
(this keyboard is also getting old too, 10 years or so, so maybe its just showing its age)