Stuff.
09.02.2026 00:51 โ ๐ 0 ๐ 1 ๐ฌ 0 ๐ 0@aerce-dev.bsky.social
I draw I dev I complain about tropes and video games. ๐ซ๐ท/๐ฌ๐ง
Stuff.
09.02.2026 00:51 โ ๐ 0 ๐ 1 ๐ฌ 0 ๐ 0For those who wanted more Magenta Horizon, for those who wanted to see the limit of 2d platforming action game, and most importantly... for those who couldn't afford Nioh 3. store.steampowered.com/news/app/210...
06.02.2026 22:57 โ ๐ 65 ๐ 38 ๐ฌ 2 ๐ 5Insisting on LLM product descriptions and gen AI promo images on a platform ostensibly targeted at turbonerds with an interest in ancient games is a pretty bad misread of their audience
05.02.2026 18:42 โ ๐ 876 ๐ 328 ๐ฌ 11 ๐ 5โ ๏ธ UPDATE โ ๏ธ
Because GitHub has become untrustworthy and bloated, the repository for the SpikeOut installer script has migrated to Codeberg. The GitHub repo will no longer be updated. To use the newest version of the script, please visit testamentenjoyment.net/spikeout-installer instead
ping
pong
Why is it so loud when I upload it here aah.
02.02.2026 15:41 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Somehow this whole system I wrote blind is working as intended.
02.02.2026 15:41 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0A petite feminine figure poses jauntily, turning towards the audience from facing them backwards. Their blonde half spike half curled hair whips around them with their half blue and half red dress. A hat with the same blue and red color scheme overshadows their happy face, wings atop the hat spread out. The artist's warm pink signature covers part of the character's dress, titled "BurlyBurly" with a heart. This is an almost finished picture.
Sorry I haven't posted much, there's a lot going on and I'm slowly chipping away at comms while I can. Have a WIP of Shayna Nera Shayna from Silhouette Mirage!
19.07.2025 14:32 โ ๐ 206 ๐ 72 ๐ฌ 6 ๐ 0After two years of hard work, my first commercial video game Black Cat Bundle is now yours for five dollars! I hope you enjoy playing it as much as I enjoyed making it! #gamedev #pixelart
30.01.2026 08:46 โ ๐ 66 ๐ 31 ๐ฌ 4 ๐ 0Kinda fucked up and now I need projectiles to inherit CharacterBody3D despite not using a single part of it.
I guess it's staying like that until it can't.
That's SICK
29.01.2026 23:02 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Was looking at my old art and I clearly had something there. "How much loud nonsense can I put on top of still-visible anatomy"
29.01.2026 20:10 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Every OC is yellow and green
29.01.2026 19:55 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Added a big huge scythe to the game against my better judgement.
In comparison to the cleaver which is fast and close range, this scythe is huge and mid-range.
Every time I try to design a character for my game all I can think about is how my art isn't autistic enough.
I need to harness the power of those 4 minutes youtube animations that rewire a kid's brain until they reach their 20s.
I think at some point it comes down to appeal and learning a system/character/boss ends up having more of it than the more abstract concept of learning a level.
24.01.2026 18:48 โ ๐ 5 ๐ 0 ๐ฌ 1 ๐ 0It's one of the most 1997 games ever made it's hard to explain why it's so good but it is.
23.01.2026 15:47 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Bulk Slash and Silhouette Mirage are worth mentioning again in the unlikely chance you haven't tried them out yet.
23.01.2026 15:43 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0There's episodes where I have over 20 screenshots, it's just a really pretty show...
22.01.2026 15:12 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Conan backgrounds look so good
22.01.2026 15:05 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0I'm so glad I gave up on the "complex enemy 1v1s" mech game idea I had, no idea how you deal with that stuff in actual 3D space with gaps and obstacles requiring a set amount of boost and proper navigating to clear. Even Last Raven ACs love to fall off cliffs all the time.
16.01.2026 18:25 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I finally figured out a system for pathfinding and enemy behavior that I'm happy with. I'm still in the process of actually implementing it so nothing to show but it's progressing...
Having enemies circle around you at a set distance while also taking into account walls was annoying to solve.
Ok I'm back with stuff mostly fixed.
Takeaway from the break:
- I will try to post dev updates every 2 days
- I will likely fail to do that a lot
This is the only compromise I found between doing nothing and burning out every month.
Catching up and learning those are two completely unrelated scenes was VERY funny
07.01.2026 12:24 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0the video mentioned yesterday for is up:
youtu.be/PiO184o4dEA
Off internet for the week so I can fix some of the stuff that's gone out of control.
01.01.2026 05:48 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Main goal for 2026 is making something presentable for SAGE, every year I tell myself I'll do it but I'm always too slow and my project falls apart, this one has been the quite stable and I'm confident I can stick to it. Other than that I want to make a new art account so I can draw & interact more.
31.12.2025 01:18 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Oh yeah new year stuff. Art and game-wise it hasn't been as productive as I would have wanted but considering I haven't had a full night of sleep since last year there's not much room for optimizations while staying healthy. Learned a lot about design and picked up Japanese though, that was nice.
31.12.2025 01:14 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Model is stuck in rigging hell and programming is stuck in pathfinding hell. It's really hard to keep a consistent gamedev output when progress is gated behind learning a whole new craft.
31.12.2025 01:10 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Still thinking about that time I looked up a niche game on backloggd and one of the few ratings was a guy they did a collab with giving it half a star.
29.12.2025 05:52 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0