A long artificial chasm with small pipes running along the walls and much larger pipes draining into it. It is lit a sickly green.
A tall shadowy room with narrow passages leading off to the side, each housing rows of machinery. A button is visible in the distance.
A large bulkhead-style door drenched in red light, with many "EXIT" signs positioned around it.
09.03.2026 05:31 β
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Marathon's Story Page
Marathon's Story Page
I did a reread of the story recently from here:
marathon.bungie.org/story/
06.03.2026 23:24 β
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YouTube video by noclip_2
COMPUTER WORLDS: A Showcase of Strange & Distinctive Games - Coming to noclip_2
COMPUTER WORLDS IS COMING TO NOCLIP_2
A showcase of strange & distinctive games created by independent devs
I'm co-hosting (more of a cameo) alongside @gil-lawson.bsky.social who organized it all.
SAVE THE DATE: MARCH 12th - 1PM ET / 10AM PT
WATCH & PLEASE SHARE:
www.youtube.com/watch?v=kYRp...
06.03.2026 17:14 β
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yeah! I also first played them before getting into game dev, and they were some of the first exposure I had that games could be these kind of small digital space to explore and exist in. been wanting to make my own collection of strange spaces ever since
06.03.2026 17:03 β
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06.03.2026 11:25 β
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if I had just a few more spaces, I'd also really like to add Stalker: SOC, Dishonored and Kitty Horrorshow's Haunted Cities collections
so many more I'd like to add, but these felt like the most direct influences
06.03.2026 10:25 β
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a few favorites
06.03.2026 10:25 β
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π«Ά thank you Carrie!! π
05.03.2026 23:35 β
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πππ
05.03.2026 22:23 β
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thank you! I've not played 2142 myself so I'm not sure which mech exactly that is, but mechanical designs from 2142 in general were an inspiration :)
05.03.2026 11:45 β
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thx <3
04.03.2026 22:39 β
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literally stopped writing this midway through because I decided to grab a snack π
04.03.2026 20:31 β
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a girl with gray hair is holding a spoon in her mouth
ALT: a girl with gray hair is holding a spoon in her mouth
I had no apetite whatsoever in the first half-year on hrt and got a bit underweight, but in the last few weeks things seem to have finally reversed to the point where I'm just always hungry and eating
nom nom nom
04.03.2026 20:31 β
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02.03.2026 10:32 β
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yeah I'm not really good at applying it either, I ended up getting help from a family member :)
02.03.2026 00:03 β
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my hand with black nails
forgot to post it last week, but got my nails done for the first time ^-^
01.03.2026 22:03 β
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When I went to Tehran in 2018 for a game conference I hung out with game nerds, music weirdos, and queer folks with tattoos and colored hair, just like I do here. We got vegetarian food and watched goofy uncles play basketball in the park. I sure hope they can live to see a better day.
28.02.2026 08:49 β
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Appreciate it! I'll definitely keep coming back to it because I don't think it's a world I can stay away from, but I'm also just a very singleplayer kinda gal at the end of the day π
28.02.2026 13:35 β
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Sretan roΔendan!!!
28.02.2026 10:16 β
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Marathon has me feeling a bit torn. I'm so drawn in by its world design, visual flourishes, the ways the narrative is picking up threads from previous games, but the competitive side is a bit too difficult and stressful for me... I really hope that a PvE mode comes out eventually.
27.02.2026 23:08 β
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Transition timeline
26.02.2026 00:48 β
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An in-game view of the hotel's facade, a grand 19th-century brick structure with steep coppery rooftops.
A streetview shot of the same building. It is considerably larger and more grand.
An in-game bird's eye view of the hotel, showing a small park opposite it.
A Google Earth view of the same place, showing considerably more foliage.
one of my favourite genres of CS map: "local landmark that is deeply iconic to someone else but completely unrecognisable to me"
(Chateau Frontenac hotel in Quebec)
26.02.2026 02:32 β
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Exploring the world of Angeline Era was one of my favorite game experiences of the last year, so it's deligthful to have a write-up on the design philosophy behind it (and I'm certainly taking notes ^-^)
25.02.2026 14:44 β
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A wide shot of a space station with three tiny figures spacewalking towards it and a gas giant in the background.
A blood-splattered floor and an ominous shadow.
A person hides with a wrench as a group of people investigate a glowing red flare.
Shout out to @cdsart.bsky.social for illustrating the book so magnificently.
24.02.2026 18:59 β
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thank you very much! :)
21.02.2026 09:44 β
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thank you very much!!
I'll probably do some kind of more general commentary on Metal Garden's development, although I'm not yet sure what format it will take. perhaps it will be an in-game developer's commentary, or maybe something slightly different :)
19.02.2026 15:55 β
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hell yeah!
19.02.2026 12:14 β
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