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Felipe Pepe

@felipepepe.bsky.social

Brazilian living in Tokyo. Editor of the CRPG Book, a free book on the history of Computer Role-Playing Games: https://crpgbook.wordpress.com/

10,251 Followers  |  466 Following  |  3,020 Posts  |  Joined: 11.10.2023
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Posts by Felipe Pepe (@felipepepe.bsky.social)

As far as I know there's no way to pirate PS5 games, for example.

10.03.2026 05:16 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Those are extremely hard to track, which is why it makes sense to focus instead on what we can confirm - official PS2 console & game sales, compared to other consoles.

10.03.2026 02:46 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Does anyone know serious studies trying to estimate PS2 piracy rates?

Stuff like NES is tough due to bootleg consoles, but anyone playing God of War 1 back then needed an actual PS2. Comparing PS2 flagship game/console ownership rate with non-pirataleable consoles should be at least interesting...

10.03.2026 01:49 โ€” ๐Ÿ‘ 23    ๐Ÿ” 4    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0

Nรฉ? Trรชs jogos, trรชs direรงรตes de arte foda, totalmente diferentes.

09.03.2026 13:57 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Been following Hannah and Joseph / Whalenought Studios since 2014, when they kickstarted Serpent in the Staglands.

Cool people, doing cool & extremely distinct RPGs. After issues with Serpent & Mechajammer, it's nice that this seems to be their breakout hit - the one where it all clicks together.

09.03.2026 13:49 โ€” ๐Ÿ‘ 70    ๐Ÿ” 10    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0

The first one is Nicchu Line Weeping Cherry Blossom / ๆ—ฅไธญ็ทšใ—ใ ใ‚Œๆกœไธฆๆœจ, in Kitakata: maps.app.goo.gl/PD3d3PhTRWii...

09.03.2026 12:11 โ€” ๐Ÿ‘ 10    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Saw on the train today, Fukushima prefecture is doing a tourism campaign in partnership with Square-Enix, promoting Final Fantasy-like landscapes & touristic spots.

Cute stuff, I only found the 1st one in good quality.

09.03.2026 11:17 โ€” ๐Ÿ‘ 784    ๐Ÿ” 155    ๐Ÿ’ฌ 17    ๐Ÿ“Œ 6

Meu medo รฉ q basta um atentado ou false flag em solo dos EUA pra galera lรก ficar louca e voltar pra paranรณia/sede de vinganรงa pรณs 11 de setembro...

09.03.2026 03:53 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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David Gaider Reflects On 15 Years Of Dragon Age 2 - A Fan-Favorite Story That Was The Team's First Draft David Gaider talks us through a story that had to be written so quickly that his team had no time to doubt themselves.

It's here! This has been an utter joy to work on for Dragon Age 2's 15th anniversary. Huge thank you to David Gaider for taking me through how he and all of the writers managed to get this fan favourite story finished, with no time for redrafts www.thegamer.com/dragon-age-2...

08.03.2026 14:12 โ€” ๐Ÿ‘ 377    ๐Ÿ” 143    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 23
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Spent the last month or so working on this new (and very important!) area for ABYSS X ZERO!

Haven't worked on an area like this since the Downtown from UNSIGHTED, so it's been very nostalgic to create these urban/city assets.

A lot of WIP elements here still!

#gamedev #madewithunity #lowpoly #axz

08.03.2026 16:31 โ€” ๐Ÿ‘ 1748    ๐Ÿ” 433    ๐Ÿ’ฌ 56    ๐Ÿ“Œ 21
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You know you're in for a good time when the loading screen is in Comic Sans

08.03.2026 15:40 โ€” ๐Ÿ‘ 62    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Mas justamente, como q vai ter uma comunidade unida se todo mundo tem computadores diferentes?

07.03.2026 15:57 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Magali - Reencarnaรงรฃo | Quadrinho Filmes, sรฉries, quadrinhos e livros. Assuntos relacionados a cultura pop.

Tem uma histรณria da Magali que carrego comigo no coraรงรฃo atรฉ hoje, chama Reencarnaรงรฃo. Achei o roteiro belรญssimo e poรฉtico

Achei aqui

www.tropadercy.com.br/2023/10/maga...

07.03.2026 13:49 โ€” ๐Ÿ‘ 29    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 5

Tipo, uns europeus passaram mais de 10 anos usando o Commodore 64, a maioria com exatamente os mesmos specs. Faz sentido competiรงรฃo de forรงar eles ao mรกximo.

Os IBM PC-clone/Wintel q tivemos depois do fim da reserva de mercado tinha milhรตes de variaรงรตes de spec e modelo, nรฃo fazia sentido demoscene

07.03.2026 14:38 โ€” ๐Ÿ‘ 12    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Pessoalmente, vejo demoscene de forma similar aos doujins no Japรฃo, รฉ algo muito ligado ร  realidade local europรฉia.

Nรฃo sรณ ter computadores com hardware mais estรกtico como plataforma central (ao invรฉs de algo mais flexรญvel como o PC), mas tbm a proximidade geogrรกfica & rivalidade de vรกrios paรญses.

07.03.2026 14:24 โ€” ๐Ÿ‘ 11    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Leitura interessante sobre demoscene BR:

"Este estudo conclui, portanto, que apesar de existir uma comunidade demoscene brasileira, ela รฉ bastante tฤฑฬmida, e exceto pela produรงรฃo e atividade entre os anos de 1995 a 1999, o Brasil praticamente nรฃo possui atividade de forma expressiva [...]"

07.03.2026 14:17 โ€” ๐Ÿ‘ 23    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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The White House shitter account posted a pro-iran war propaganda video that included clips of the yugioh anime, so I figure this is a good time to remind everyone that Kazuki Takahashi was staunchly anti-war and he died a hero, unlike any american in Iran right now.

07.03.2026 02:25 โ€” ๐Ÿ‘ 1868    ๐Ÿ” 932    ๐Ÿ’ฌ 21    ๐Ÿ“Œ 13

Tem no antigo CDromance, jรก com fanpatch

07.03.2026 12:47 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Spells of Gold Interview with Jonquil Software :: rpg codex > doesn't scale to your level RPG Codex > putting the 'role' back in role-playing. A highly prestigious gaming magazine with news and views on the latest and not so latest RPGs.

It's easy today to be "Mount & Blade did that right", but this was made by a tiny Russian team back in 2002.

There's an interview with them back from 2003, it's interesting how they reference Elite and Privateer as direct inspirations:
rpgcodex.net/content.php?...

07.03.2026 12:40 โ€” ๐Ÿ‘ 12    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Spells of Gold is interesting to examine -"what if a Space Trading Sim, but as a Diablo-like?"

There's a main questline and even good/bad paths, but weaved around tons of trading & deliveries between towns (and avoiding/killing enemies) to earn money & grow stronger. Repetitive, but I see the charm

07.03.2026 12:28 โ€” ๐Ÿ‘ 66    ๐Ÿ” 9    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 2

Which is "fine" when you're doing a marketing stunt. The person who pulled this played it smart and got what they wanted.

What's shocking to me is seeing who should know better take this at face value, as if there's an actual lesson about game design or generational shifts here.

07.03.2026 05:40 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Honestly, it's a complete misunderstanding of the game & genre, on par with asking people to jump blind into Battletoads and beat it in 90 min or without using any continues...

07.03.2026 05:09 โ€” ๐Ÿ‘ 54    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I'm begging people to stop taking this seriously... It's a marketing stunt AND a terrible test.

There's no "lesson" here besides how even industry people seem to have little understanding of Manic Mansion, HowLongToBeat, or the Adventure game genre in general.

07.03.2026 04:44 โ€” ๐Ÿ‘ 168    ๐Ÿ” 27    ๐Ÿ’ฌ 9    ๐Ÿ“Œ 0
Andrรฉs21 Creador de ISOS Crossover para el Mรญtico Tenkaichi 3, y para Tag Team๐Ÿธ๐Ÿ’š

Chama Crossover Legends V8
andres21web.blogspot.com

07.03.2026 03:26 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Video games, man...

07.03.2026 03:00 โ€” ๐Ÿ‘ 120    ๐Ÿ” 24    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Still had cutscene crashes in fullscreen, but it ran perfectly once I switched to windowed mode.

07.03.2026 01:01 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The art direction is probably the best thing about the game. Is not always good, but has some characters and areas that really stand out.

06.03.2026 15:08 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

It's an impressive effort for a small team, but kinda sucks... combat is terrible and the missions are just giant chains of fetch quests where you spend most of the time just walking around giant empty areas :/

06.03.2026 14:54 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Friday night, janky RPG time

(game is Sabotain: Break The Rules)

06.03.2026 13:47 โ€” ๐Ÿ‘ 88    ๐Ÿ” 5    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 0

My highest of recommends for this game -- and a little drawing inspired by it! โค๏ธโ€๐Ÿ”ฅ
store.steampowered.com/app/2406680/...
Jan's art for KROMLECH is incredibly cool and inspiring, and this team could use some eyes on the game during its early access ๐Ÿ™

05.03.2026 18:11 โ€” ๐Ÿ‘ 199    ๐Ÿ” 37    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 2