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void

@voidsrc.bsky.social

Developer, occasionally drawing pixel art and stuff.

17 Followers  |  4 Following  |  22 Posts  |  Joined: 18.01.2025  |  1.7156

Latest posts by voidsrc.bsky.social on Bluesky

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We've just released a hotfix for Drunkink!

- Image saving now works correctly;
- Fixed a bug that prevented drawing after an upgrade;
- Fixed an issue with incorrect display of audio buttons;
- and more!

Play here - voidsrc.itch.io/drunkink

#ld58 #ldjam #indiedev #gamedev

08.10.2025 09:41 β€” πŸ‘ 32    πŸ” 8    πŸ’¬ 0    πŸ“Œ 0
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Drunkink is OUT on itch!

Play online in your browser:
voidsrc.itch.io/drunkink

Big congrats to @irensa.bsky.social for creating the amazing graphics for her first video game!

#ld58 #ldjam #indiedev #gamedev

07.10.2025 13:25 β€” πŸ‘ 51    πŸ” 13    πŸ’¬ 0    πŸ“Œ 1
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Day 1 of Ludum Dare 58 is almost over, and I’m super proud of what we’ve accomplished together with @irensa.bsky.social, who’s responsible for the graphics.

#LDJam #ld58 #indiedev #gamedev

04.10.2025 22:34 β€” πŸ‘ 28    πŸ” 6    πŸ’¬ 0    πŸ“Œ 0

Thank you!

11.08.2025 14:04 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I built a simple ASCII tic-tac-toe game in C++ this weekend.

#gamedev #indiedev #cpp #ascii

11.08.2025 12:22 β€” πŸ‘ 14    πŸ” 5    πŸ’¬ 1    πŸ“Œ 0
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Added power cards that the player or enemy can use during their turn. Now the game allows for different tactics, and the outcome doesn't rely solely on pure randomness.

#gamdev #indiedev #pixelart #godot

30.07.2025 17:00 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Just prototyped a small card game. The gameplay is very basic, but still fun to play.

#gamdev #indiedev #pixelart #godot

22.07.2025 14:25 β€” πŸ‘ 14    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Created a window in C using #raylib. I am a huge fan of Win95 aesthetics, so I can't wait to recreate the rest of the GUI elements!

11.07.2025 14:08 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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The "Digital Pet" project is progressing well:

- Implemented core Tamagotchi-style mechanics;
- Added randomized pet traits;
- Built pet status display system;
- Integrated in-game menu;

#gamedev #indiedev #pixelart #godot

14.06.2025 17:03 β€” πŸ‘ 9    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Creature designs for a small project.

#gamedev #indiedev #pixelart

05.06.2025 15:04 β€” πŸ‘ 19    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

Thank you!

18.05.2025 18:18 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thanks! :)

18.05.2025 15:07 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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I decided to start with the classic set of blocks: dirt, grass, stone, sand, sandstone and gravel.

#gamedev #indiedev #pixelart

18.05.2025 14:32 β€” πŸ‘ 17    πŸ” 4    πŸ’¬ 2    πŸ“Œ 0
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I've improved biome and climate zone generation: they're now much larger and have more natural, seamless borders. Here's a preview of a 100x100 chunk world!

#gamedev #indiedev

15.05.2025 21:53 β€” πŸ‘ 7    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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I decided to experiment with creating an infinite 2D world. So far, I’ve managed to implement chunk loading and unloading, as well as biome generation based on temperature, moisture, and elevation maps.

The biome transitions still look rough for now, the maps need fine-tuning.

#gamedev #indiedev

14.05.2025 15:52 β€” πŸ‘ 9    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

I decided to stick with a Compo, but update the game and upload it on itch.

08.04.2025 08:10 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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North Depths is OUT on itch!

Play online in your browser:
voidsrc.itch.io/north-depths

I'd appreciate your feedback and reposts!
#ld57 #ldjam #indiedev #gamedev

08.04.2025 08:08 β€” πŸ‘ 14    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

The game is finished, but there are game design mistakes that ruin progression. I was in a hurry and did not have time to playetest and fix.

Thus I will switch to Jam and upload a polished version for it.

You can still try Compo here: ldjam.com/events/ludum...

#ld57 #ldjam #indiedev #gamedev

07.04.2025 07:31 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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Day 2. 8 hours left. I made good progress today, but I still need to implement some important logic for the core mechanics. Hopefully, I’ll have enough time to record sounds and create some music. At least the game’s looking better now.

#ld57 #ldjam #indiedev #gamedev

06.04.2025 17:18 β€” πŸ‘ 10    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0
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Day one of Ludum Dare is over. I've got about 40% of what I planned done. Feeling pretty optimistic!

#ld57 #ldjam #indiedev #gamedev

06.04.2025 00:10 β€” πŸ‘ 9    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Six hours in, and I’ve finished the basic game design, drawn the tileset, and coded the core tile logic.

#ld57 #ldjam #indiedev #gamedev

05.04.2025 12:26 β€” πŸ‘ 20    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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Mini Pixel Emojis is now available on itch. Handcrafted, 8x8, PICO-8 palette.

Link: voidsrc.itch.io/emoji

#pixelart #gamedev #indiedev #pico8

15.02.2025 13:39 β€” πŸ‘ 19    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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I've released a tool to easily generate palette files with the correct index order β€” Palpatine 256.

It supports Microsoft Palette, JASC Palette, GIMP .gpl, and Photoshop .act conversion.

Source code: github.com/void22790/pa...

#pixelart #gamedev #indiegamedev

18.01.2025 19:41 β€” πŸ‘ 10    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

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