It's amazing. I love the hacky cartoons in the AD&D books.
13.10.2025 15:31 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0@forlornencystment.bsky.social
West Philadelphia. TTRPG blogger at forlornencystment.blogspot.com. pine nuts on top. very jiggy.
It's amazing. I love the hacky cartoons in the AD&D books.
13.10.2025 15:31 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0I can't wait to get into this
13.10.2025 15:03 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I wrote about the huge number of languages in AD&D, how every demihuman & humanoid is a linguist, capturing monsters to learn their languages, all the ways to speak languages you don't know, & whether any of this is fun game design:
13.10.2025 14:45 โ ๐ 15 ๐ 5 ๐ฌ 2 ๐ 0Put your feet up & skive your way through what remains of the working week with the Wyrd Science Gazetteer!
This week @emielboven.itch.io's DURF puts on some weight + loads of interesting stuff to check out, from Warhammer themed model railways through to a look at AD&D's horrific baby beaver trade
Exactlyyy...which is why I wouldn't put it past them to kill the pegasi & sell their eggs if they really need cash. Sometimes you dangle the Evil hook in front of them & just see what they do.
06.10.2025 20:33 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0But I agree that most players probably won't have the stomach for this sort of thing. Me, on the other hand - if I'm playing an Evil character, I'm going beaver hunting. :)
06.10.2025 20:25 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0(Obviously a Good ranger would come into conflict with an Evil assassin looking to sell beavers into slavery without the need for the rules to tell us so.)
06.10.2025 20:23 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0If you follow the rules to the letter, paladins cannot associate with Evil characters at all, & will only do so with non-Evil Neutrals for a single expedition (this precludes thieves, assassins, & even druids). Interestingly, rangers have no such restrictions, even though they must be Good.
06.10.2025 20:22 โ ๐ 1 ๐ 0 ๐ฌ 2 ๐ 0For every Good paladin or ranger, however, there is more than likely a Neutral or Evil thief or assassin. I can't imagine that (Neutral) druids would partake.
06.10.2025 20:13 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Oh yes, definitely. I think this is the behavior of solely Evil (& probably some Neutral) PCs. If a Good character wanted to sell baby giant beavers into slavery I would have to sit them down for a chat first lol.
06.10.2025 20:13 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0...but I can't imagine why the Monster Manual would list the exact gold piece value of various monsters' children & eggs unless it was assumed that the player characters might occasionally take an interest in selling them.
06.10.2025 18:35 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0I don't think there's anything in the rulebooks to suggest that PCs are or should be "generally" good or neutral in AD&D. It is definitely an assumption of the play culture nowadays (I can't speak to the play culture of the time)...
06.10.2025 18:35 โ ๐ 2 ๐ 0 ๐ฌ 3 ๐ 0Banger post alert!
Also I now want an AD&D style bestiary in a Pokรฉmon RPG
All those scattered "Monster Parts" throughout the MM definitely informed our games. Inspired me to whip up some tables on the topic as well:
blog.d4caltrops.com/2022/03/d100... and blog.d4caltrops.com/2022/03/d100...
I wrote about the prevalence of monster poaching, egg-snatching, and giant beaver slavery in AD&D, why it's even more Evil than it sounds, & why that has kind of fun gameplay implications, plus some musings about how much you might be able to sell a mind flayer brain for.
06.10.2025 15:02 โ ๐ 36 ๐ 7 ๐ฌ 2 ๐ 3It is interesting that he provides a % chance for non-humans to be multiclassed but doesn't do the same for humans being dual-classed
30.09.2025 13:42 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0A (not yet final) full TTRPG (top secret project) is available only for my Patrons (even those just throwing a single dollar at me monthly), along with some cover art for another project I'm slowly working on. Consider joining for this and MORE!
www.patreon.com/posts/rough-...
That is a possibility I hadnโt considered!
29.09.2025 14:28 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0I wrote about the ubiquity of guilds of thieves and assassins in AD&D, why they might declare war on outsiders or each other, and how you can (& why you should) get the player characters mixed up in the middle! #AD&D #OSR
29.09.2025 13:45 โ ๐ 47 ๐ 14 ๐ฌ 2 ๐ 0A review of one of the earliest official 5e adventures (but one youโve never heard of) which also explores the 5e play culture of the time and whether you can โfixโ an adventure with lots of fun aspects without subverting the intended play culture
#dnd #rpg #osr
I wrote about the disease & parasitic infection, the under-discussed save or die effect which lurks not just in dungeons & the bites of monsters, but in cities, aboard ships, in the food adventurers eat, the water they drink, & the very air they breathe:
22.09.2025 14:31 โ ๐ 36 ๐ 12 ๐ฌ 3 ๐ 0Image with black background of a figure holding a torch in a cave that looks like teeth with the Words Orestruck an adventure by Amanda P. out now
Today my new adventure Orestruck is officially released! Return to the Tannic Forest to confront monstrosities, both magical and mundane.
Itch weirdwonder.itch.io/orestruck
DrivethruRPG www.drivethrurpg.com/en/product/5...
@spacepenguinink.bsky.social spacepenguin.ink/collections/...
From the brilliant mind of Magnolia Keep homes a high-octane blogpost about monster rights abuses! @forlornencystment.bsky.social spoke about how adventurers built their own dungeons, and now I take that to its endpoint.
https://magnoliakeep.blogspot.com/2025/09/the-dungeon-as-abandoned-zoo.html
A roundup of the biggest blog bandwagon ever: over 69 different bloggers wrote about their Appendices N and I collected and categorized them all for you
#osr #ttrpg
โค๏ธ
15.09.2025 22:42 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0I've really been enjoying Forlorn Encystment's look through the AD&D DMG and this is another interesting analysis.
15.09.2025 22:41 โ ๐ 3 ๐ 1 ๐ฌ 1 ๐ 0Encumbrance Image. A Green Dragon curled over a Hoard of Expensive Treasures, the larger ones each feature a call out recommending their weights in coins, but also the number and *types* of hands they require to carry.
Love the logistical Challenges Treasure can create at those lower levels. I even whipped this up to help *ease* my Players into the concept of Big, Bulky, or Fragile things taking up *more hands*:
15.09.2025 21:02 โ ๐ 15 ๐ 4 ๐ฌ 1 ๐ 0This rules
15.09.2025 21:04 โ ๐ 6 ๐ 0 ๐ฌ 0 ๐ 0This is a great morning read! It discusses a fundamental pillar of old school play & the proper management of it per Gygax.
Ive always found treasure retrieval early on to be the hardest part of a dungeon; you dont have a many porters, ponies, wagons, or henchmen yet, no bags of holding, etc.