β οΈPerilous Shores 1.7.5: improved biomes
www.patreon.com/posts/151315...
Added a house (or two) to each farmland cell, so that nearby towns and cities merge creating something like a metropolitan area. It's a bit too much, but it looks fun anyway.
02.02.2026 21:19 β π 46 π 4 π¬ 1 π 0
β οΈPerilous Shores 1.7.3: farmlands
www.patreon.com/posts/149496...
More colours
28.01.2026 16:39 β π 33 π 1 π¬ 1 π 0Nope, sorry. Currently PS can't import *anything*, let alone Azgaars maps.
24.01.2026 17:14 β π 1 π 0 π¬ 1 π 0My much older generator Winter Trees was directly inspired by the works Eyvind Earle:
22.01.2026 17:16 β π 2 π 0 π¬ 0 π 0A more refined version:
22.01.2026 15:34 β π 15 π 1 π¬ 1 π 0The trees in GRIS (by Nomada Studio) look too algorithmic to resist generating them procedurally. This turned out to be a bit less straightforward, but here is my first approximation:
20.01.2026 12:14 β π 19 π 0 π¬ 0 π 0
ποΈOne Page Dungeon Generator 1.2.7: UI improvements and a new shading style
www.patreon.com/posts/148189...
New shading style in 1PDG
10.01.2026 17:45 β π 38 π 0 π¬ 2 π 0Bruegel colours
18.12.2025 15:45 β π 15 π 2 π¬ 1 π 0
β²οΈUrban Places 1.2.1: permalinks and other changes
www.patreon.com/posts/145997...
πDwellings 1.4.1: roofs
www.patreon.com/posts/145140...
Hair, my PROCJAM submission
www.patreon.com/posts/hair-1...
For lack of better ideas for #procjam, I was going to remake my old Fantasy Manor (basically, a roof generator). After spending a day on it, I realised that it was boring, so I still need to come up with something. But Dwellings are going to have better roofs now.
25.11.2025 21:02 β π 30 π 5 π¬ 0 π 0
πDwellings 1.4.0: JSON export and improved stairs
www.patreon.com/posts/143565...
πDwellings 1.3.8: improved lighting and marked entrances
www.patreon.com/posts/143036...
Maybe someday, but not anytime soon.
29.10.2025 13:31 β π 0 π 0 π¬ 1 π 0Nobody asked for it, but Tiny Pubs now come with trees and trees come with foliage.
27.10.2025 16:47 β π 27 π 4 π¬ 2 π 0Autumn pubs
26.10.2025 10:36 β π 37 π 6 π¬ 1 π 0
β²οΈUrban Places 1.2.0: place names and new buildings
www.patreon.com/posts/141879...
Of course. Perhaps there's a ring of new city walls surrounding the expanded city and the obsolete old walls.
21.10.2025 22:19 β π 1 π 0 π¬ 0 π 0
Bastions & Guildhalls is LIVE on Kickstarter!
Early Bird rewards available for the first 24 hours!
www.kickstarter.com/projects/cze...
Now with city lightsποΈ
21.10.2025 16:29 β π 46 π 6 π¬ 2 π 0
WIP: new buildings in β²οΈUrban Places
www.patreon.com/posts/141198...
No, but I guess you can use MFCG to generate medium-sized modern cites. Unless you need some specific large features such as factories, stadiums etc.
13.10.2025 19:56 β π 1 π 0 π¬ 0 π 0Hey! Yeah, these two map are definitely produced by my generators. It doesn't violate their rather vague "license". Judging by the description, the creator provides enough of their own content, so it's fine.
13.10.2025 15:15 β π 1 π 0 π¬ 0 π 0