Maybe someday, but not anytime soon.
29.10.2025 13:31 β π 0 π 0 π¬ 1 π 0@watabou.bsky.social
Procgen enthusiast: cities, dungeons, tarot, castles... antlers!... and other fascinating stuff. Many years ago I made Pixel Dungeon. https://www.patreon.com/c/watawatabou
Maybe someday, but not anytime soon.
29.10.2025 13:31 β π 0 π 0 π¬ 1 π 0Nobody asked for it, but Tiny Pubs now come with trees and trees come with foliage.
27.10.2025 16:47 β π 25 π 4 π¬ 2 π 0Autumn pubs
26.10.2025 10:36 β π 36 π 6 π¬ 1 π 0β²οΈUrban Places 1.2.0: place names and new buildings
www.patreon.com/posts/141879...
Of course. Perhaps there's a ring of new city walls surrounding the expanded city and the obsolete old walls.
21.10.2025 22:19 β π 1 π 0 π¬ 0 π 0Bastions & Guildhalls is LIVE on Kickstarter!
Early Bird rewards available for the first 24 hours!
www.kickstarter.com/projects/cze...
Now with city lightsποΈ
21.10.2025 16:29 β π 45 π 6 π¬ 2 π 0WIP: new buildings in β²οΈUrban Places
www.patreon.com/posts/141198...
No, but I guess you can use MFCG to generate medium-sized modern cites. Unless you need some specific large features such as factories, stadiums etc.
13.10.2025 19:56 β π 1 π 0 π¬ 0 π 0Hey! Yeah, these two map are definitely produced by my generators. It doesn't violate their rather vague "license". Judging by the description, the creator provides enough of their own content, so it's fine.
13.10.2025 15:15 β π 1 π 0 π¬ 0 π 0Thinking about replacing the houses in β²οΈUrban Places (2nd image) with something denser and slightly less rigid (1st image).
08.10.2025 13:36 β π 17 π 0 π¬ 1 π 0β²οΈUrban Places 1.1.1: ramparts and other changes
www.patreon.com/posts/139540...
Eventually this will turn into city fortifications but they will rather be long walls stretching across the entire place (vs nonsensical fort-like structures).
16.09.2025 16:29 β π 21 π 1 π¬ 0 π 0Another weird looking river:
11.09.2025 13:32 β π 26 π 1 π¬ 0 π 0Urban Places 1.1.0: numerous changes
www.patreon.com/posts/138099...
River generation went wrong...
02.09.2025 15:56 β π 25 π 0 π¬ 2 π 0Just a couple of streets.
01.09.2025 23:08 β π 25 π 0 π¬ 0 π 0Are you asking about Perilous Shores? You can rename stuff in all my generators, but specifically in PS it is done by double-clicking the name or via the context menu. This might not work with things like Eszett or umlauts though...
29.08.2025 22:21 β π 1 π 0 π¬ 1 π 0Urban Places 1.0
www.patreon.com/posts/137631...
1. Totally OK.
2. Not very stable :)
WIP: Urban Places
www.patreon.com/posts/136013...
Maybe I'll make a replacement for the Neighbourhood Generator out of this.
03.08.2025 11:22 β π 0 π 0 π¬ 0 π 0The same stuff generated differently.
01.08.2025 16:38 β π 27 π 2 π¬ 1 π 0β οΈPerilous Shores 1.7.1: improved JSON export
www.patreon.com/posts/134256...
πͺΈKazu Depths
23.06.2025 13:52 β π 19 π 2 π¬ 0 π 0Yeah, it's the same here:
> You can use images created by the generator as you like: copy, modify, include in your commercial rpg adventures etc...
β οΈPerilous Shores 1.7.0: JSON export
www.patreon.com/posts/perilo...
Not actually a new generator, but a test of a new Perilous Shores feature.
29.05.2025 22:46 β π 1 π 0 π¬ 1 π 0Now that's a creative use of the Cave Generator! :)
*Smth* *smth* by watabou (or anything like that) is fine.