Oleg Dolya's Avatar

Oleg Dolya

@watabou.bsky.social

Procgen enthusiast: cities, dungeons, tarot, castles... antlers!... and other fascinating stuff. Many years ago I made Pixel Dungeon. https://www.patreon.com/c/watawatabou

1,166 Followers  |  90 Following  |  131 Posts  |  Joined: 19.10.2023  |  1.7944

Latest posts by watabou.bsky.social on Bluesky

Maybe someday, but not anytime soon.

29.10.2025 13:31 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Post image Post image Post image

Nobody asked for it, but Tiny Pubs now come with trees and trees come with foliage.

27.10.2025 16:47 β€” πŸ‘ 25    πŸ” 4    πŸ’¬ 2    πŸ“Œ 0
Post image Post image Post image

Autumn pubs

26.10.2025 10:36 β€” πŸ‘ 36    πŸ” 6    πŸ’¬ 1    πŸ“Œ 0
Post image

⛲️Urban Places 1.2.0: place names and new buildings
www.patreon.com/posts/141879...

23.10.2025 15:38 β€” πŸ‘ 15    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Of course. Perhaps there's a ring of new city walls surrounding the expanded city and the obsolete old walls.

21.10.2025 22:19 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Preview
Bastions & Guildhalls: A Modular Map Maker Design buildings your party will love, loot, or accidentally burn downβ€”with gorgeous hand-drawn map tiles by Czepeku!

Bastions & Guildhalls is LIVE on Kickstarter!

Early Bird rewards available for the first 24 hours!

www.kickstarter.com/projects/cze...

21.10.2025 14:03 β€” πŸ‘ 51    πŸ” 29    πŸ’¬ 0    πŸ“Œ 5
Post image

Now with city lightsπŸ™οΈ

21.10.2025 16:29 β€” πŸ‘ 45    πŸ” 6    πŸ’¬ 2    πŸ“Œ 0
Post image

WIP: new buildings in ⛲️Urban Places
www.patreon.com/posts/141198...

15.10.2025 11:13 β€” πŸ‘ 9    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

No, but I guess you can use MFCG to generate medium-sized modern cites. Unless you need some specific large features such as factories, stadiums etc.

13.10.2025 19:56 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Hey! Yeah, these two map are definitely produced by my generators. It doesn't violate their rather vague "license". Judging by the description, the creator provides enough of their own content, so it's fine.

13.10.2025 15:15 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image Post image

Thinking about replacing the houses in ⛲️Urban Places (2nd image) with something denser and slightly less rigid (1st image).

08.10.2025 13:36 β€” πŸ‘ 17    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Post image Post image

⛲️Urban Places 1.1.1: ramparts and other changes
www.patreon.com/posts/139540...

23.09.2025 16:18 β€” πŸ‘ 19    πŸ” 1    πŸ’¬ 1    πŸ“Œ 1
Post image Post image

Eventually this will turn into city fortifications but they will rather be long walls stretching across the entire place (vs nonsensical fort-like structures).

16.09.2025 16:29 β€” πŸ‘ 21    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
Post image Post image

Another weird looking river:

11.09.2025 13:32 β€” πŸ‘ 26    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
Post image

Urban Places 1.1.0: numerous changes
www.patreon.com/posts/138099...

04.09.2025 16:14 β€” πŸ‘ 23    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
Post image

River generation went wrong...

02.09.2025 15:56 β€” πŸ‘ 25    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
Post image

Just a couple of streets.

01.09.2025 23:08 β€” πŸ‘ 25    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Are you asking about Perilous Shores? You can rename stuff in all my generators, but specifically in PS it is done by double-clicking the name or via the context menu. This might not work with things like Eszett or umlauts though...

29.08.2025 22:21 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Post image Post image

Urban Places 1.0
www.patreon.com/posts/137631...

29.08.2025 14:34 β€” πŸ‘ 60    πŸ” 8    πŸ’¬ 3    πŸ“Œ 6

1. Totally OK.
2. Not very stable :)

22.08.2025 16:25 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image Post image Post image Post image

WIP: Urban Places
www.patreon.com/posts/136013...

08.08.2025 15:41 β€” πŸ‘ 20    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Maybe I'll make a replacement for the Neighbourhood Generator out of this.

03.08.2025 11:22 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image Post image Post image Post image

The same stuff generated differently.

01.08.2025 16:38 β€” πŸ‘ 27    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
Post image

☠️Perilous Shores 1.7.1: improved JSON export
www.patreon.com/posts/134256...

16.07.2025 19:17 β€” πŸ‘ 19    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Post image

πŸͺΈKazu Depths

23.06.2025 13:52 β€” πŸ‘ 19    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

Yeah, it's the same here:

> You can use images created by the generator as you like: copy, modify, include in your commercial rpg adventures etc...

11.06.2025 13:40 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Post image

☠️Perilous Shores 1.7.0: JSON export
www.patreon.com/posts/perilo...

05.06.2025 19:23 β€” πŸ‘ 21    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

Not actually a new generator, but a test of a new Perilous Shores feature.

29.05.2025 22:46 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Post image 29.05.2025 18:28 β€” πŸ‘ 33    πŸ” 2    πŸ’¬ 2    πŸ“Œ 0

Now that's a creative use of the Cave Generator! :)
*Smth* *smth* by watabou (or anything like that) is fine.

27.05.2025 15:31 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

@watabou is following 19 prominent accounts