Time for my second (and apparently annual) post -- on my way to SIGGRAPH! Looking forward to learning a bunch, meeting up with friends, and meeting more!
09.08.2025 20:17 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0
Steam -> Settings -> Compatibility -> Enable Steam Play for all other titles
20.05.2025 01:17 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0
Thanks for the list, super helpful!
20.10.2024 12:07 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Whew.
19.10.2024 12:09 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
I'll be in Denver for my first SIGGRAPH this year, looking forward to great talks and meeting everyone. DM if you want to meet up!
11.07.2024 22:40 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
We are United Videogame Workers, an industry-wide union working to build a game industry that works for us. โ๐ฝโ๐ฟโ๐ผโ๐พ Affiliated with CWA and CODE-CWA.
JOIN US: https://uvw-cwa.org/membership
Graphics engineer with deep experience from IrisGL to Vulkan. NVIDIA DevTech Engineer specializing in real-time rendering, Vulkan, and ray tracing. Focused on efficient graphics samples, optimizing shaders, and bridging the gap between code and pixel.
Principal Engineer - Microsoft ATG
Founder & Game Director at Choco Cosmos Games, indie game studio. Teacher and Women in Gamex Ambassador.
Video producer/writer, contributor at Digital Foundry. Past work at various news companies and nonprofits.
Making pretty pictures with GPUs
https://blog.danielschroeder.me/
she/her ๐ณ๏ธโโง๏ธ๐ณ๏ธโ๐
Mathematician in metro Vancouver, working on VFX software in simulation/numerics/geometry. You may know me as the inventor of FLIP for incompressible flow, curl-noise, a very simple fast Poisson disc algorithm, my fluids book, cloth stuffโฆ
Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
Film VFX technology blah blah.
3D character modeler | she/her | Views are my own | linktr.ee/carolcornils
Hello! Iโm Patti ๐ฅฐ / Fanart & OCs
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๐ป ko-fi.com/pattikou ๐ป x.com/pattikou
๐บ twitch.tv/pattikou
โ info@pattikou.com ๐ป discord.gg/yBFZ3dcDfF
๐ป pattikou.com
Artist (comics, illustration, character & creature design design, paleo). All work is analog, pencil, ink & white paint on board. No AI. https://www.kickstarter.com/projects/onipress/carbon-based?ref=b6qdj9
#1 Houdini artist west of the Mississippi.
3D Rendering enthusiast and Aspiring Rendering Engineer | Hobby Game Dev | UWindsor | BITS - Pilani | Joji, Cannons | She/Her ๐ณ๏ธโ๐
๐จ Senior game artist and art director with 20 years of experience | ๐ฎ Pixel artist & gamedev | Playdate dev | โง๏ธโข
๐ ๐ต๐ธ
Clients: Mojang (Minecraft), WB Games, Hasbro, SEGA, Panic, Unity, IDW
๐ฌ christina.neofotistou@gmail.com
๐จ castpixel.artstation.com
Rendering Tech Director @ id Software, DOOM, Wolf2, idTech. Prev Crytek, Far Cry, Crysis Series, CryENGINE. http://linkedin.com/in/tsousa My opinions & POVs
Retrocomputer & Vintage Console Enthusiast๐น
https://www.youtube.com/@Sayakas_Digital_Attic
sr. game designer on the sims 4 | prev. r6 siege, samurai jack: btt | former lecturer @ enti-ub, uvic
i enjoy analogue, linguistics, brutalism, shoegaze, type, systems, ambient, film, degrowth and underground media
opinions my own
www.victoriavigaray.com
Math professor at StFX, obsessed with geometry/topology/art. Single mom, music lover, book hoarder, feminist, settler in Miโkmaki.