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saman

@samanbb.bsky.social

designer / artist / programmer / making videogames these days https://trashmoon.com/

141 Followers  |  74 Following  |  72 Posts  |  Joined: 05.08.2023  |  2.2991

Latest posts by samanbb.bsky.social on Bluesky

2 years ago: @stfj.net says puzzmo will never run minis
6 months ago: @orta.io and i brainstorm how i might design a mini that could change zach's mind
today: @puzzmo.com's first mini

join us for 30 days of minis that teach you how to solve crosswords. start here:

www.puzzmo.com/puzzle/2025-...

01.10.2025 13:19 β€” πŸ‘ 16    πŸ” 7    πŸ’¬ 1    πŸ“Œ 2
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The Making of Circuits Royale, a Communal Word Game for the Web We’ve been tossing around ideas for a fast-paced multiplayer variant of a Puzzmo game for a while, and decided the Circuits launch would be a great chance to have a go at it. Circuits Royale, released...

We took a month-long break from making daily games to work on a multiplayer competitive word game. Just published a blog post about the design + dev process πŸ‘‰ blog.puzzmo.com/posts/2025/0...

08.09.2025 18:11 β€” πŸ‘ 7    πŸ” 3    πŸ’¬ 0    πŸ“Œ 2

Did you know that cursor states stop working everywhere in Mac OS if Photoshop is open. Even if it's minimized or hidden. This has been a bug for decades. Why.

04.09.2025 22:31 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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This monday we launched Circuits, designed by Jacob Land, on Puzzmo ( www.puzzmo.com/play/circuits/ ). Circuits is an amazing game that was first shared with me by Josh Wardle. As soon as I played it I knew that Puzzmo would be perfect to help get the news out about this incredible game.

28.08.2025 16:03 β€” πŸ‘ 138    πŸ” 31    πŸ’¬ 2    πŸ“Œ 5
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To celebrate the launch of Circuits on Puzzmo we designed and shipped massively multiplayer live Circuits game called Circuits Royale!

Play now: royale.circuitsgame.com

25.08.2025 18:08 β€” πŸ‘ 39    πŸ” 12    πŸ’¬ 4    πŸ“Œ 2
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Here's a video showing the simulation phase in action.

21.08.2025 14:35 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Screenshot showing the 'decree picker' screen

Screenshot showing the 'decree picker' screen

Screenshot showing the setup phase of the game.

Screenshot showing the setup phase of the game.

I've been prototyping a PVP dark fantasy sports auto-battler in my spare time. Inspired by Tecmo bowl, roguelikes, & Mechabellum. Finally in a playable state! Really different from everything I've made before but I'm pretty excited about it.

21.08.2025 14:35 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Wilderplace Β· Thinky Games Explore a maze-like, hand-drawn world of restless spirits.

Solve tactical stepping puzzles in the beautiful, maze-like, hand-drawn world of Wilderplace! (70% off)
thinkygames.com/game...
2/15

03.07.2025 14:52 β€” πŸ‘ 9    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0

Two thoughts from the front lines:

- Almost every programmer I know uses ai code gen. It doesn’t reflect in the final product.
- I think synthetic media that can copy popular styles will push tastes toward weirder & hand-crafted aesthetics that can’t be easily generated and I’m excited for it

30.06.2025 15:05 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I remember when there was a bunch of hype about vector networks in Figma. Going to guess Figma now looks at this decision as a mistake. They are very annoying and buggy in Figma, and break SVG compatibility.

24.06.2025 17:37 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I did have to tell it to "make it look cooler" a couple times.

06.06.2025 17:29 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I'm going to get cancelled for this but I have to show you something. I complained to Copilot agent mode that debugging the backend in my multiplayer online game was too tedious and it just... build the entirety of a realtime dashboard for me.

06.06.2025 17:29 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
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Hey @chess.com you could easily put these fellows in a bar scene

06.06.2025 16:49 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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The single player version of multiplayer competitive games needs to be more inspired by this

06.06.2025 16:42 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Rebus SchrΓΆdinger

05.06.2025 17:10 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Save 70% on Wilderplace on Steam Wilderplace is a turn-based spatial puzzle game where gameplay and narrative are intertwined. Explore the maze-like environment, harness magical artifacts, and uncover mysteries as you wrangle restles...

store.steampowered.com/app/1769640/...

My favorite find of the showcase so far: Wilderplace is equal parts compelling narative, confounding puzzle game and a just allround soothing and deeply relaxing experience.

An absolute masterpiece.

02.06.2025 00:45 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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Tinytown | Friendly neighborhood chat Discover and join the local communities that matter most to you. All without posts, likes, or news feeds.

It's a topic I've thought about a lot (I have a pile of AR game concepts sitting somewhere…), but I don't really know anyone doing any interesting work in this space right now. about.tinytown.app started out as a game – I'm sure the folks who run it would be down to chat.

03.06.2025 07:12 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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The @puzzmo.com iPhone app is officially out!

It has all the games and features you know and love plus so much more.

Download it here: apps.apple.com/us/app/puzzm...

19.05.2025 18:47 β€” πŸ‘ 80    πŸ” 15    πŸ’¬ 4    πŸ“Œ 2

Anyone have experience incorporating cyclomatic complexity checking in their dev workflows? Especially curious about doing this in team environments. Does it end up being a waste of time?

15.05.2025 16:17 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
The Founding and Manifesto of Futurism – Italian Futurism

They also have a great manifesto: www.italianfuturism.org/manifestos/f...

26.04.2025 07:06 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

The other art movement that is very relevant to AI art is Italian futurism, in like all the opposite ways.

26.04.2025 07:05 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
The Stuckists manifesto The Stuckists manifesto

They have a good manifesto: www.stuckism.com/stuckistmani...

26.04.2025 06:54 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Kinda feel like AI art discourse is a dumb and uninformed rehash of the post-modern movement against craft in art. which make the ideas and the work behind Stuckism relevant. Stuckists were into making human paintings in an art world that had moved past painting.

26.04.2025 06:38 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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SUB-SURFACE by trashmoon Figure out how to reach the surface, avoid death, and make a friend

A few friends and I made an interesting strategy/puzzle/adventure prototype called SUB-SURFACE a few weekends ago, just put it up on itch: trashmoon.itch.io/subsurface

11.04.2025 23:00 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Crossword Con Crossword Con is a first-of-its-kind half-day conference about crossword puzzles

Join us in NYC for our second-ever Crossword Con on Friday, April 4!

Crossword Con is for anyone with any level of interest in crosswords, and your ticket comes with a year of Puzzmo.

Lots of the Puzzmo staff will be there and we'd love to meet you! πŸš•

Get your ticket at www.crosswordcon.com

11.03.2025 18:15 β€” πŸ‘ 17    πŸ” 6    πŸ’¬ 1    πŸ“Œ 3

Turns 3 in couple weeks!

13.02.2025 22:00 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

But what it’s it’s a really long higher overpass

13.02.2025 16:01 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Trying to explain to my 2 year old the difference between a tunnel and going under a highway overpass and I’ve realized I don’t actually know what a tunnel is.

13.02.2025 15:50 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

These are really good examples!

09.02.2025 22:57 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Chess and StarCraft are maybe a bad comparison because mechanically they’re actually pretty similar. Maybe like, smash bros vs guilty gear is a better comparison, where through gameplay smash is trying to be a lot more accessible and that itself is making a statement.

09.02.2025 22:34 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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