Models look like ghostly shadows
This is due to the model using a MMD shader and Sizebox running under DirectX 12. The MMD shaders have been deprecated since Sizebox 2.2 but have been left in the game for backwards compatibility as they have not caused any issues until now.
Temporary Workaround 1
Force Sizebox to run under DirectX 11, OpenGL or Vulkan
Temporary Workaround 2
Set each material on the model to Standard or Standard2Sided
Permanent Fix
Reimport the model with all materials set to Standard or Standard2Sided
Errors about "non-degen triangles" occur when spawning certain models
This is due to one or more meshes in the model only containing degenerate triangles. The more times the error appears, the more meshes that are affected. This is not a PhysX, Sizebox, or Unity problem; it's a model topology problem that failed silently in the past. The only difference now is that thereโs an error message about it.
In simple terms: Your model is very sick, due to bad math.
There's been some confusion over two "bugs" introduced in Sizebox 3.02. This post will hopefully clear up any conflicting information. It's common for a model with one of these problems to have the other; however, they are separate problems.
15.09.2023 20:37 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Wait, Sizebox is able to take 360ยฐ screenshots?
Always has been! (except when 3.0 broke it for a full year lol)
Just hold SHIFT when taking a screenshot (F11 by default).
Then load it into your favorite panoramic image viewer and have a look around: panoraven.com/en/slider/Xs...
06.09.2023 17:44 โ ๐ 0 ๐ 1 ๐ฌ 0 ๐ 0
Changes since Sizebox 3.01
Added 360 screenshots for all operating systems
Hold Shift while taking a screenshot to take a 360 screenshot, the game may freeze for a few seconds while the screenshot is generated
Added GrowTo.lua script
Reduced "Screen position out of view frustrum" errors
Upgraded to Unity Engine 2022.3 LTS
DirectX 12 is now the default graphics API on Windows. DirectX11, Vulkan or OpenGL will be chosen when DirectX 12 isn't available
If DirectX 12 causes issues on your system, use -force-d3d11, -force-vulkan or -force-glcore parameters to force the game to start with the respective rendering backend
Vehicle sound effect volume can now be controlled with the effects volume slider in audio settings
For notable changes since 3.01, see the changelog below (or the full changelog here docs.google.com/document/u/1...)
06.09.2023 06:13 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
An astronaut in orbit is pointing a retro ray gun at another astronaut in front of him who is looking up at a planetary football.
Sizebox 3.02 is now available at sizebox.org
06.09.2023 06:06 โ ๐ 7 ๐ 0 ๐ฌ 1 ๐ 1