I’ve been maintaining the Rust flamegraph implementation for three years, releasing about every 3 months on average. Consider sponsoring my work if it’s been valuable to you(r team).
20.07.2025 02:09 — 👍 45 🔁 8 💬 1 📌 0@francois.mock.rs
Le rouge après le noir
I’ve been maintaining the Rust flamegraph implementation for three years, releasing about every 3 months on average. Consider sponsoring my work if it’s been valuable to you(r team).
20.07.2025 02:09 — 👍 45 🔁 8 💬 1 📌 0After like 3 years, I finally got usable realtime, fully dynamic fully raytraced lighting in Bevy!
06.07.2025 16:29 — 👍 41 🔁 4 💬 1 📌 0Tomorrow 7pm CEST (24h from now) the 11th virtual #Bevy Meetup is going to be live-streamed on YouTube, don't miss it: https://youtube.com/live/IGbQ3t2aZ-Y #rustlang #gamedev 🦀🎮 @bevy.bsky.social
02.07.2025 17:00 — 👍 9 🔁 3 💬 0 📌 0We have another opening at Mainmatter, this time for a *technical writer*.
You'd be working directly with me on new Rust training material, blog posts and other kinds of technical long-form content.
If you're interested, send your resume job AT mainmatter DOT com
Check out the full lineup and start planning your days in Paris (or online):
➡️ eurorust.eu?utm_source=b...
#RustLang #RustConference #EuroRust25 #RustInProduction
The results of Bevy Jam #6 are in!
We had 403 participants, 98 submissions, and 2,203 votes, making this the biggest #Bevy Jam ever!
The winner of Bevy Jam #6 is ... A Fistful of Boomerangs!
4d4xfun.itch.io/bevy-jam-6
And here are the jam results:
itch.io/jam/bevy-jam...
This has so much potential...
🌀 ratatui-wgpu — A wgpu based rendering backend for Ratatui
✨ Now supports a customizable CRT shader pipeline
🌐Runs on web & desktop!
🦀 Written in Rust & built with @ratatui.rs
⭐ GitHub: github.com/Jesterhearts...
#rustlang #ratatui #tui #wgpu #crt #shader
Mona the Octocat from GitHub made in modelling clay
Ferris the Crab from RustLang made in modelling clay
Father's Day gifts I received this year: Mona from #GitHub and Ferris from #RustLang
16.06.2025 19:53 — 👍 17 🔁 1 💬 0 📌 0It is time to mark it in your calendars: The next virtual #Bevy meetup: https://www.meetup.com/bevy-game-development/events/308463394 with two great speakers from the community sharing insights into their Bevy usage #rustlang #gamedev 🦀🎮 @bevy.bsky.social
13.06.2025 09:27 — 👍 13 🔁 4 💬 0 📌 0Drinking glasses with art from Tim Peacock evoking GitHub In the background, a bag handmade by my wife, with the Bevy logo
Great way to end #MaintainerMonth: receiving pretty glasses from @github.com with art from timpeacock.com
Thanks @feynudibranch.bsky.social !
Next up for #EuroRust25 workshop day... It’s "Using Bevy for Industrial Applications" led by @francois.mock.rs!
Francois, a @bevyengine.org.web.brid.gy maintainer, is going to guide you through using Bevy to build infotainment dashboards, time-series visualizations, medical imaging tools, and more
Bevy Jam #6 is now in the voting period! Go play and rate some games!
itch.io/jam/bevy-jam-6
All RustWeek talks (54!) are now published!
youtube.com/playlist?lis...
#rustweek #rustlang
running @bevy.org natively inside @touchdesigner.bsky.social using vulkan/cuda interop! ✨
08.06.2025 22:29 — 👍 20 🔁 5 💬 2 📌 0Screenshot of a bevy_smud example. A grid of sdf rendered shapes
bevy_smud (sdf shape rendering for Bevy) is back from the dead.
I ported from Bevy 0.14 to 0.16. Getting tonemap support working turned out to be the biggest hurdle this time around.
Everything seems to be running *smoothly* :P
github.com/johanhelsing...
#rustlang #gamedev #bevyengine
If you want to play on Bevy 0.16, there is github.com/TheBevyFlock... building on subsecond and going even farther than what was merged in Bevy for now!
03.06.2025 23:09 — 👍 2 🔁 0 💬 1 📌 0Hot patching #RustLang code? In my #BevyEngine?
github.com/bevyengine/b... was just merged!
Thanks to subsecond from #Dioxus, coming to Bevy 0.17, and already on main!
Screenshot showing the Slint's bevy integration example
👀 Another sneak peek at what's coming in Slint 1.12: integration with the #wgpu rust crate.
This opens the door to combining #Slint UIs with 3D scenes from engines like Bevy 🎮🖼️
Check out the example: 🔗 github.com/slint-ui/sli...
#RustLang #MadeWithSlint #BevyEngine
Hey #bevy: get ready to #gamejam. Learn #rust, create something delightful, have fun with #gamedev! Bevy jam #6 has officially begun! itch.io/jam/bevy-jam-6
The Man of Feathers, with the help of his trusty tarot deck, has selected this jam's theme: www.youtube.com/watc...
You can submit your proposals at www.papercall.io/eurorust-2025
26.05.2025 12:33 — 👍 2 🔁 1 💬 0 📌 0Ratatui + embedded = 🧀
github.com/j-g00da/mous...
#rustlang #ratatui #tui #embedded #esp32 #mousefood #framework #graphics
Oooh rustforgeconf.com/talks
Looks like it will be good!
It is almost time for Bevy Jam #6, the official #Bevy game jam!
The jam starts on May 31st (8 days from now) and runs until June 8th.
You can sign up, read the rules, and find teammates here:
itch.io/jam/bevy-jam-6
🦀 We are proud to announce the Schedule for RustLab 2025!
It’s not completed yet: there will be some minor changes or additions, especially in the workshops and social events areas, but this is it!
Take a look at it and join us now! 🤗
👉 rustlab.it/schedule
First ever @ratatui.rs meetup has happened during RustWeek 🎉🐁
Thanks to everyone who joined!
#rustlang #ratatui #tui #meetup
The "Back to the Future" movie poster, but with the title replaced by "Box<impl Future>". On top it says "1.21 gigabytes". The license plate of the DeLorean reads "ENOMEM".
Here are all the posters I designed for RustWeek 2025!
1. "Box<impl Future>" (Back tot the Future)
#rustweek #rustweek2025
Alright, opening up theme suggestions for the #bevy #gamejam. One suggestion per person, no explanatory notes!
**Jam timeline:**
- May 9th: theme suggestion opens
- May 19th: theme voting opens, theme suggestions close
- May 31st: theme selected and jam starts
- June 8th: jam concludes!
I just released version 0.3 of Avian, an ECS-driven #physics engine for @bevyengine.org.
Highlights include observable collision events, collision hooks, physics diagnostics, reworked contact pair management, and Bevy 0.16 support.
The announcement can be found here:
joonaa.dev/blog/08/avia...
Breakout from the bevy_mod_gba examples running on a gba
06.05.2025 10:13 — 👍 26 🔁 4 💬 1 📌 0have you looked at fframes.studio?
05.05.2025 12:13 — 👍 0 🔁 0 💬 1 📌 0