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Russ

@russellashby.bsky.social

Pico8/Picotron Developer, Video Games

77 Followers  |  250 Following  |  111 Posts  |  Joined: 13.11.2024  |  1.6242

Latest posts by russellashby.bsky.social on Bluesky

I think splatoon 3 and Fortnite have a similar approach. The lobby can be dual purpose, a place to mess around for a bit or a place to warm up/run drills

16.09.2025 16:13 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

There’s always the option of give me a simple fun game to play while I wait - like the original splatoon did

14.09.2025 12:37 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Yay! Make sure you're on the latest version, which has the ability to import a PNG as a spritesheet.

12.09.2025 10:00 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Increased the verbs for Bounder. Bounder can now dash, is forced to roll over some surfaces and can be launched like a rocket. Now I need to fix my collisions again...

#pico8 #picotron #gamedev

12.09.2025 09:59 β€” πŸ‘ 12    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

You can always choose a lower res vid mode to maintain that pico8 feel. Vid 4 will give you 160x90

11.09.2025 17:51 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Game feel suggestion - position rings high in the air and underwater. Then have waves that can send you high and allow player to tilt jet ski to send it underwater. This is why wave race is still the GOAT today

10.09.2025 04:46 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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More Bounder progress: slightly improved tileset, added collisions with "high" tiles and other entities. Player now respawns after death. Recreated the first level from the original (with one extra jump tile for testing because I still can't play this game).

#pico8 #picotron #gamedev

09.09.2025 12:13 β€” πŸ‘ 16    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0

IMO, worth it to be able to create more readable code. Only downside for me so far is the SFX stuff is a bit over my head compared to Pico8

08.09.2025 04:58 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I remember that season when Arsenal managed a staggering goal difference all from corners.

07.09.2025 17:04 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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More progress on Bounder, moved to Pictotron for an easier time of things. Added patrolling enemies. Movement doesn't feel quite right yet. Need to build some levels, new enemy types, and make it look about 100x less ugly.

#picotron #pico8 #gamedev

07.09.2025 17:02 β€” πŸ‘ 16    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0
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Made some progress on Bounder. Our first enemy (a dart that fires at you) and our first special tile (an acceleration tile).

I've come this far and realised I'm going to have to figure out how to get around Pico 8's vertical map height limit.

#pico8 #gamedev

05.09.2025 18:54 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Hah! Don't jump the gun, I'll probably get halfway through remaking and get bored.

05.09.2025 10:31 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Bounder was one of my favourite games growing up. I was never any good at it. The ball animation needs a bit of work, but it's not bad, seeing as I manually recreated it frame by frame from a Bounder ZX Spectrum YouTube walkthrough.

#pico8 #gamedev

04.09.2025 19:46 β€” πŸ‘ 13    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0

FTL but for people who like cleaning instead.

03.09.2025 15:41 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Why not make a bouncing bucket that collects snow? Seems like a reasonable thing to do...

#pico8

03.09.2025 15:33 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Maybe about 10-15 mins. I lost track of time

02.09.2025 21:16 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I managed a 200 run with a combination of intense concentration and risk avoidance.

- no jumping
- no long snakes, just keep banging small drops into the drop zone
- avoid the edges as much as possible

02.09.2025 19:25 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

That being said, it’s really a game of concentration. Bring at 150 is no harder than 50 - other than sweaty palms

02.09.2025 14:40 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Yes I have that problem too. Some other options might be that hitting the wall causes you to lose what you have in the snake trail or some other kind of penalty that isn’t as bad as instant death.

02.09.2025 14:40 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Oh it’s a lot faster, I’ve slowed it down now and made the grid the same size. I think it would be an interesting series to do a β€œwhat if” experiment for each ufo 50 game

02.09.2025 14:15 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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An attempt to find out whether Magic Garden is better with wrapping rather than walls. Answer...I'm going to have to implement everything to find out...

#pico8 #picotron #gamedev #ufo50 #magicgarden

01.09.2025 19:21 β€” πŸ‘ 13    πŸ” 2    πŸ’¬ 2    πŸ“Œ 0

I think it depends on whether you want the main source of tension to be the controls.

31.08.2025 06:40 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I'm realising that my goal here is to make a version of Velgress that I could actually be good at.

#picotron #pico8 #ufo50 #gamedev

29.08.2025 11:45 β€” πŸ‘ 14    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

Hah, I think I can remember that t-shirt from the old Rodent days, but might be wrong.

28.08.2025 13:19 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Thank You!

28.08.2025 10:56 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Delighted to see a familiar face at the back. @gingerbeardman.com

28.08.2025 10:53 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Charity shop find in a Dublin Oxfam.

28.08.2025 10:53 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Nobody has died until there is a gofundme. Needs a proper send off, possibly at Disney world

27.08.2025 10:48 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 1
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Getting there...not perfect, but floating blocks can now be ridden. Blocks have mass, and enemies now patrol and can be jumped on.

credit for player sprite: x.com/LuizGdeMelo

#pico8 #picotron #gamedev

27.08.2025 09:35 β€” πŸ‘ 14    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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Ginger cat energy...

#pico8 #gamedev

26.08.2025 18:10 β€” πŸ‘ 13    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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