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ItsMirror

@itsmirror.bsky.social

Solo gamedev making a 3D platformer I do not accept DMs

249 Followers  |  68 Following  |  230 Posts  |  Joined: 16.11.2025  |  1.8354

Latest posts by itsmirror.bsky.social on Bluesky

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Felt the need to post this because the current opinion of Miyamoto.

02.02.2026 10:16 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

if I get to 1200 followers, I'll take a Gameboy Camera photo of a chip.

02.02.2026 04:24 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Indeed

02.02.2026 10:02 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

This also didn't get noticed because there isn't many super high ledges you can fall off in the demo level.
Many of them have fences around them.

01.02.2026 13:29 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

To be granted I shouldn't have done it this way. Grabbing the floor collision normal makes a lot more sense, but everything related to diving was a last minute addition to an already spaghetti coded player controller.

01.02.2026 13:27 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
A cheesy diagram explaining this

A cheesy diagram explaining this

Just fixed a super funny bug where you would downwarp at lighting speed if you fall off a ledge when diving because of the way I programmed it to find angle and speed.

It compares your Y position to a raycast hit Y position firing slightly above your next position.

01.02.2026 13:27 โ€” ๐Ÿ‘ 11    ๐Ÿ” 1    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Level 2 progress:
Gems - 80
Brushes 7/10

Got a lot of progress done today. While I'm not ready to exit the blockout phase yet I am very close.

The other two rooms of the level won't be that big so it won't be a problem.

01.02.2026 06:40 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

If you ever see somebody in your replies who is rude and arrogant at you then just assume its a bot.

Social media platforms do use bots like that to push you to engage more often.

Ignoring them helps loads both from a mental health and use of time standpoint.

01.02.2026 04:19 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
ExtendedDrawDistance v0.0.3 Increases the game's draw distance.

thunderstore.io/c/banjo-reco...

31.01.2026 21:29 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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A extended draw distance mod for the Banjo recomp has been made.
It looks super surreal seeing everything like this.

31.01.2026 21:29 โ€” ๐Ÿ‘ 13    ๐Ÿ” 2    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1

Video games are so much better when you can just pick up and enjoy stuff without people using bad faith arguments on why they are the worst thing ever

31.01.2026 20:02 โ€” ๐Ÿ‘ 11    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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classics of level design

31.01.2026 19:53 โ€” ๐Ÿ‘ 83    ๐Ÿ” 10    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

They should add Garfield if I'm to be honest.

31.01.2026 18:03 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Do note that this is basically only possible when long jumping.

31.01.2026 17:19 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Was improving how inputs get polled while entering a dive and accidentally made 180 dive turns possible.
Do I keep this? Its kinda fun and I imagine would give for crazy speed tech.

31.01.2026 17:18 โ€” ๐Ÿ‘ 13    ๐Ÿ” 2    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

Don't get me started on how bizarre animations are in Goldsrc/Source lol
Each animation is defined with its own framerate in the .qc file to compile models so they are all over the place and never consistent.

31.01.2026 15:47 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

If you are wondering about Half-Life 1 - they didn't unwrap models into single textures.
They used dozens of textures per model which takes up a ton of memory.

31.01.2026 13:47 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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For reference on what was considered standard at the time: This is the texture unwrap for Doomguy in Quake 3 Arena, released a whole year later.
Despite this the UVs are far less optimized, lots of empty space.

31.01.2026 13:47 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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People give Blood 2: The Chosen a lot of flak for reasons that are wholefully deserved (bad gameplay, level design, etc) but the actual quality of the model UV unwraps were insane for 1998.

31.01.2026 13:47 โ€” ๐Ÿ‘ 20    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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This is old but I am still feeling this way up to this day.

30.01.2026 12:14 โ€” ๐Ÿ‘ 17039    ๐Ÿ” 3821    ๐Ÿ’ฌ 119    ๐Ÿ“Œ 27
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Super Donkey Kong 3: Mysterious Kremis Island

31.01.2026 03:06 โ€” ๐Ÿ‘ 19    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I don't like that I understood this entire sentence

31.01.2026 02:55 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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This is what 90% of my replies on twitter feel like

30.01.2026 22:34 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Happy birthday!

30.01.2026 22:17 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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guys don't tell Cruise but this is a real leak from Annalynn MD i'm not supposed to show it but please don't tell him

30.01.2026 20:13 โ€” ๐Ÿ‘ 354    ๐Ÿ” 50    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 0

Like yes have your game run at half the frame rate for fancy lighting that ghosts all the time,,,

30.01.2026 20:36 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I feel like the real-time raytracing boom was the start of the tech slop epidemic.

30.01.2026 20:35 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
Preview
Hop Top 64 Boxart

www.newgrounds.com/art/view/its...

30.01.2026 15:55 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Hop Top 64 got frontpaged on Newgrounds. Neat!

30.01.2026 15:55 โ€” ๐Ÿ‘ 12    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Sliced by the saw
#gamedev #indiedev #lowpoly

30.01.2026 14:31 โ€” ๐Ÿ‘ 21    ๐Ÿ” 7    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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