Entry 06
07.10.2025 08:37 โ ๐ 73 ๐ 4 ๐ฌ 0 ๐ 0@mossmouth.bsky.social
https://mossmouth.com/
Entry 06
07.10.2025 08:37 โ ๐ 73 ๐ 4 ๐ฌ 0 ๐ 0Entry 05
06.10.2025 06:29 โ ๐ 185 ๐ 13 ๐ฌ 1 ๐ 0Entry 04
05.10.2025 09:27 โ ๐ 166 ๐ 10 ๐ฌ 2 ๐ 0Entry 03
04.10.2025 07:09 โ ๐ 293 ๐ 31 ๐ฌ 5 ๐ 0I'm glad - thank you!
03.10.2025 23:40 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Entry 02
03.10.2025 03:49 โ ๐ 254 ๐ 18 ๐ฌ 3 ๐ 1Entry 01
02.10.2025 06:17 โ ๐ 268 ๐ 22 ๐ฌ 4 ๐ 1Yeah! We even held a tournament for the original MADHOUSE during a TIGJam - was definitely one of the highlights of the jam that year.
02.10.2025 00:19 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0Paul's new game is out in Early Access! Always enjoyed getting something back from him during UFO 50's development and seeing all of the personality and fun details he put into his creations - MADHOUSE is no different!
Horror fans, check it out! ๐ช๐
UFO 50 is 25% off on Steam for the Autumn Sale!
๐ธ: store.steampowered.com/app/1147860/...
Getting Ghosts 'n Goblins Resurrection would probably support more Ghoul Realm games of any kind. Currently 67% off on Steam and I hear from series vets that it's a more than worthy new entry!
store.steampowered.com/app/1375400/...
Tokuro Fujiwara: "Normally you start developing a game by conceiving the player character first; in this game, because the setting was a 'demon world,' I first thought of a single enemy who would represent that theme: the Red Arremer, who was based on an orthodox, Western-style demon motif. Therefore, in a sense, you could say that Red Arremer is the real protagonist of Makaimura!"
Interesting to note that GnG's director, Tokuro Fujiwara, has said that he came up with Red Arremer before Arthur when conceptualizing the series:
shmuplations.com/makaimura/
So it would make sense to return to Firebrand, in a "full circle" kind of way!
Gargoyle's Quest was my favorite Game Boy game growing up. Loved chillin' in the Ghoul Realm with the other monsters.
Although GnG is more recognizable, I think a new game in this series would have a wider audience given the exploration aspect. And unlike GnG, it could even work in 3d eventually.
Got a new horror game compendium released today! Go check out Every GAME BOY Horror Game, some fun/silly/spooky ones in there ๐น
youtu.be/65f3jnNXjQA
Sharing this around is much appreciated as always!
Finally caught up with @hprshredder.bsky.social's Doki Doki Panic in-depth review. To play on the video title: don't take such well-produced and thoughtful videos for granted!
Very refreshing to see someone approach these games as a curious and open-minded newcomer.
www.youtube.com/watch?v=Syie...
Whoa, The Legendary Axe fan art from snakepixel! Not expecting that. It's true - enemy designs from old games have an unhinged "spark" and I love seeing a skilled redraw.
I always thought the auto-charging strength meter in this and Astyanax/The Lord of King (great name) was interesting, too.
Here's all of the new content that I managed to add since the demo released at the end of last May -- this is starting to feel like a real game! [Sound On] ๐
MADHOUSE goes into Steam Early Access on 10/01 ๐
#indiegame #indiedev #solodev #horrorgame #rpg
I was lucky enough to make my favorite weirdo Mooncat from UFO 50 for this art collab! Be sure to go check out everyone else's work!
18.09.2025 22:00 โ ๐ 240 ๐ 42 ๐ฌ 2 ๐ 1I agree with you 100% about boss fights that feel removed from the rest of the game... and as much as I advocate for arcade game design, I think a lot of otherwise amazing classic arcade games drop the ball with bosses that are pure cheese puzzles instead of spacing/mechanics tests.
18.09.2025 19:56 โ ๐ 14 ๐ 0 ๐ฌ 0 ๐ 0I also think that in games that are designed thoughtfully around runbacks, you'll pick up new details about the aesthetics and design of the levels each time. And there will be new things to experiment with and improvise on with repeated playthroughs.
18.09.2025 19:30 โ ๐ 165 ๐ 8 ๐ฌ 5 ๐ 2Ideally, a boss runback maintains some of the initial tension of encountering the boss, and also offers some space to think and strategize.
Respawning right in front of a boss means no time to think and therefore no time to adapt, encouraging a "beat head against wall" approach to play.
Might be the only person to beat every official Castlevania video game, including the Tiger handheld games, the light gun arcade game, and the mobile games.
18.09.2025 00:51 โ ๐ 72 ๐ 1 ๐ฌ 0 ๐ 0AND WEโRE LIVE
twitch.tv/eggplantshow
Gaiapolis was promoted as a full RPG experience for the arcade joining Capcom's own efforts in the same year (1993) with their Dungeons & Dragons adaptation, Tower of Doom.
A 1993 ad from Japan for Gaiapolis, an arcade action RPG by Konami
Art by Akihiro Yamada filled with heroic poses illustrates the page, showing off the three heroes that players can pick from in Konami's colorful attempt in bringing a bit of fantasy role-playing to arcades!
Happy 5 years of Spelunky 2!
Today at 6:15 EST with returning guests from Episode 1 @tictacfoe.bsky.social @madebygare.bsky.social and Hectique it's a new episode of Spelunky + Friends!
Hope to see you there!
twitch.tv/xanagear
@mossmouth.bsky.social
UFO 50 for Nintendo Switch is set to release in New Zealand on September 25. Thanks for your patience!
16.09.2025 01:01 โ ๐ 140 ๐ 10 ๐ฌ 4 ๐ 2IT'S OUR NINTH BIRTHDAY ๐
So we're launching a brand new channel - dedicated to discovering new games that push our industry forward, previews of exciting new titles and reporting on the issues that face gaming today.
welcome to noclip_2
TRAILER: www.youtube.com/watch?v=K7lf...
www.youtube.com/watch?v=UTqK...
09.09.2025 20:38 โ ๐ 57 ๐ 5 ๐ฌ 0 ๐ 0We have more improvements for UFO 50 on Switch planned, including addressing the fact that playtime is being counted during sleep.
Also, we should be able to release the game in New Zealand eShop later this month - will announce an exact date for that soon.
Our first update for UFO 50 on Switch is out now (v1.7.8.30)!
- Icon changed
- Optimizations to address slowdown (more planned)
- Pixel perfect scaling option added
- Button swapping added
- Addressed crash when copying Empty Profile
- Global language setting now saves properly