reality shimmering through (...well, virtual reality actually) #glsl #gamedev #carsonmars #steam #voxels ...cars on mars
17.02.2026 13:50 โ ๐ 4 ๐ 1 ๐ฌ 0 ๐ 0@flockaroo.bsky.social
i am, therefore i code... - http://flockaroo.at - https://store.steampowered.com/app/4269050/Cars_on_Mars/ - http://fxhash.xyz/u/flockaroo
reality shimmering through (...well, virtual reality actually) #glsl #gamedev #carsonmars #steam #voxels ...cars on mars
17.02.2026 13:50 โ ๐ 4 ๐ 1 ๐ฌ 0 ๐ 0piercing through the portal... #gamedev #carsonmars #voxel
16.02.2026 15:10 โ ๐ 4 ๐ 1 ๐ฌ 0 ๐ 0tires spitting mars gravel - rocks2blocks ;-P
...just plain ambient occlusion is also nice sometimes (and lets hope codec likes it better too :-S) #gamedev #carsonmars #voxel
Cars on Mars - first step done... steampage online...
store.steampowered.com/app/4269050/... #gamedev #glsl #IndieGame ...coming soon
portal to zx-spectrum... hihi... #gamedev #glsl - guess fps would rather be fpa on actual #zxspectrum (and by 'a' i dont mean attosecond ;-P)
09.02.2026 12:03 โ ๐ 9 ๐ 1 ๐ฌ 0 ๐ 0downhole drive... infinite underground cave-system #glsl #gamedev #generative (...purely handcoded #noAI)
03.02.2026 18:39 โ ๐ 8 ๐ 1 ๐ฌ 0 ๐ 0thx! ...actually workin' on a steam release :)
02.02.2026 22:47 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0the whole game runs almost purely on #glsl shaders and is fully generative (phyics+cars+terrain) ...so perfect fit for #genuary31 #genuary2026 #genuary
sidenote: the whole binary has 6mb in total (~4 floppy discs ;-) and mostly due to exe&libs ;-P #gamedev
Liquid DOS prompt... remember CRT's? #glsl #genuary23 ....exploring concept of transparency #genuary #genuary2026
24.01.2026 13:48 โ ๐ 5 ๐ 1 ๐ฌ 0 ๐ 0...and some classic in 1 line ;-) #genuary20 #genuary2026 #genuary #glsl
21.01.2026 18:10 โ ๐ 12 ๐ 1 ๐ฌ 0 ๐ 0...some classic in 16x16 ๐ซ ;-) #genuary19 #genuary2026 #genuary #glsl
shaderoo.org?shader=jbIxsN
we're more than the sum of our... boxes... #genuary12 #genuary2026 #genuary #glsl #genart
12.01.2026 15:43 โ ๐ 6 ๐ 1 ๐ฌ 0 ๐ 0thx! :)
08.01.2026 13:19 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0facing the city... #genuary8 #genuary #genuary2026 (Genuary Day8: A City. Create a generative metropolis.)
08.01.2026 12:34 โ ๐ 5 ๐ 1 ๐ฌ 1 ๐ 0...oups wrong link: www.shadertoy.com/view/WX3cRr
07.01.2026 23:11 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0guess a binary counter counts as boolean algebra... in a way...
#genuary7 #genuary #genuary2026
live version+src here:
shadertoy.com/view/3fGBRt
shaderoo.org?shader=brI1Fa
gen-lightenmment
#genuary6 #genuary #genuary2026
Day6: Lights on/off. Make something that changes when you switch on or off the โdigitalโ lights.
(...also has fibonnacci #genuary3)
trixels...
(Day4 - Lowres. An image or graphic with low resolution, where details are simplified or pixelated.) #genuary4 #genuary2026 #genuary
filling half a sphere with cylinders using fibonnacci ...because ...why not? ;-P #genuary3 #genuary2026 #genuary
03.01.2026 17:51 โ ๐ 7 ๐ 0 ๐ฌ 0 ๐ 0fibonnacci craze #genuary #genuary3 #genuary2026 (Day 3: Create a work that uses the Fibonacci sequence in some way.)
03.01.2026 11:53 โ ๐ 15 ๐ 1 ๐ฌ 0 ๐ 0Ballue ;P ...bc its #genuary again "one color, one shape" #genuary1 #genuary2026 (live+src here: shaderoo.org?shader=ahPATs) ...happy new year all
01.01.2026 17:38 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0split-screens split-worlds #glsl #gamedev #allcode #voxel #scribble
01.12.2025 16:48 โ ๐ 5 ๐ 1 ๐ฌ 1 ๐ 0"holy" voxels... ;-P #glsl #gamedev #voxel
01.12.2025 13:11 โ ๐ 15 ๐ 2 ๐ฌ 0 ๐ 0glitchy break
27.11.2025 15:24 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0glitchy hatches
27.11.2025 15:21 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0realtime breaking things #glsl #halftone #effect
19.11.2025 19:08 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0cracking face in realtime (...and hand and watch) #glsl #allcode #effect #halftone
19.11.2025 16:27 โ ๐ 8 ๐ 0 ๐ฌ 0 ๐ 0shady business #glsl #gamedev #allcode
17.11.2025 12:35 โ ๐ 16 ๐ 4 ๐ฌ 1 ๐ 0hatchy scribbly drive #glsl #allcode #gamedev
16.11.2025 12:23 โ ๐ 9 ๐ 1 ๐ฌ 0 ๐ 03d crosshatch #glsl #genart #allcode
13.11.2025 17:26 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0