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flockaroo

@flockaroo.bsky.social

i am, therefore i code... - http://flockaroo.at - https://store.steampowered.com/app/4269050/Cars_on_Mars/ - http://fxhash.xyz/u/flockaroo

214 Followers  |  31 Following  |  137 Posts  |  Joined: 06.11.2023  |  1.6

Latest posts by flockaroo.bsky.social on Bluesky


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reality shimmering through (...well, virtual reality actually) #glsl #gamedev #carsonmars #steam #voxels ...cars on mars

17.02.2026 13:50 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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piercing through the portal... #gamedev #carsonmars #voxel

16.02.2026 15:10 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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tires spitting mars gravel - rocks2blocks ;-P
...just plain ambient occlusion is also nice sometimes (and lets hope codec likes it better too :-S) #gamedev #carsonmars #voxel

15.02.2026 18:22 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Cars on Mars on Steam An utopic sci-fi car racing game with effect-portals on mars (and other places). One can choose 3 game types (Death Match/Classic Race/Capture the Flag), or just stroll around in an infinite procedura...

Cars on Mars - first step done... steampage online...
store.steampowered.com/app/4269050/... #gamedev #glsl #IndieGame ...coming soon

14.02.2026 13:11 โ€” ๐Ÿ‘ 12    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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portal to zx-spectrum... hihi... #gamedev #glsl - guess fps would rather be fpa on actual #zxspectrum (and by 'a' i dont mean attosecond ;-P)

09.02.2026 12:03 โ€” ๐Ÿ‘ 9    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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downhole drive... infinite underground cave-system #glsl #gamedev #generative (...purely handcoded #noAI)

03.02.2026 18:39 โ€” ๐Ÿ‘ 8    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

thx! ...actually workin' on a steam release :)

02.02.2026 22:47 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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the whole game runs almost purely on #glsl shaders and is fully generative (phyics+cars+terrain) ...so perfect fit for #genuary31 #genuary2026 #genuary
sidenote: the whole binary has 6mb in total (~4 floppy discs ;-) and mostly due to exe&libs ;-P #gamedev

02.02.2026 18:49 โ€” ๐Ÿ‘ 13    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 2
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Liquid DOS prompt... remember CRT's? #glsl #genuary23 ....exploring concept of transparency #genuary #genuary2026

24.01.2026 13:48 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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...and some classic in 1 line ;-) #genuary20 #genuary2026 #genuary #glsl

21.01.2026 18:10 โ€” ๐Ÿ‘ 12    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Shaderoo shaders 'n stuff

...some classic in 16x16 ๐Ÿซ– ;-) #genuary19 #genuary2026 #genuary #glsl
shaderoo.org?shader=jbIxsN

21.01.2026 18:09 โ€” ๐Ÿ‘ 0    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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we're more than the sum of our... boxes... #genuary12 #genuary2026 #genuary #glsl #genart

12.01.2026 15:43 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

thx! :)

08.01.2026 13:19 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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facing the city... #genuary8 #genuary #genuary2026 (Genuary Day8: A City. Create a generative metropolis.)

08.01.2026 12:34 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

...oups wrong link: www.shadertoy.com/view/WX3cRr

07.01.2026 23:11 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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guess a binary counter counts as boolean algebra... in a way...
#genuary7 #genuary #genuary2026
live version+src here:
shadertoy.com/view/3fGBRt
shaderoo.org?shader=brI1Fa

07.01.2026 17:30 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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gen-lightenmment
#genuary6 #genuary #genuary2026
Day6: Lights on/off. Make something that changes when you switch on or off the โ€œdigitalโ€ lights.
(...also has fibonnacci #genuary3)

06.01.2026 15:02 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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trixels...
(Day4 - Lowres. An image or graphic with low resolution, where details are simplified or pixelated.) #genuary4 #genuary2026 #genuary

04.01.2026 17:16 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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filling half a sphere with cylinders using fibonnacci ...because ...why not? ;-P #genuary3 #genuary2026 #genuary

03.01.2026 17:51 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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fibonnacci craze #genuary #genuary3 #genuary2026 (Day 3: Create a work that uses the Fibonacci sequence in some way.)

03.01.2026 11:53 โ€” ๐Ÿ‘ 15    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Ballue ;P ...bc its #genuary again "one color, one shape" #genuary1 #genuary2026 (live+src here: shaderoo.org?shader=ahPATs) ...happy new year all

01.01.2026 17:38 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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split-screens split-worlds #glsl #gamedev #allcode #voxel #scribble

01.12.2025 16:48 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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"holy" voxels... ;-P #glsl #gamedev #voxel

01.12.2025 13:11 โ€” ๐Ÿ‘ 15    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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glitchy break

27.11.2025 15:24 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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glitchy hatches

27.11.2025 15:21 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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realtime breaking things #glsl #halftone #effect

19.11.2025 19:08 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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cracking face in realtime (...and hand and watch) #glsl #allcode #effect #halftone

19.11.2025 16:27 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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shady business #glsl #gamedev #allcode

17.11.2025 12:35 โ€” ๐Ÿ‘ 16    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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hatchy scribbly drive #glsl #allcode #gamedev

16.11.2025 12:23 โ€” ๐Ÿ‘ 9    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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3d crosshatch #glsl #genart #allcode

13.11.2025 17:26 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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