radial
radial
changing line directions #svg #allcode #genart
03.11.2025 14:33 β π 4 π 0 π¬ 0 π 0@flockaroo.bsky.social
i am, therefore i code... - http://flockaroo.at - http://fxhash.xyz/u/flockaroo
radial
radial
changing line directions #svg #allcode #genart
03.11.2025 14:33 β π 4 π 0 π¬ 0 π 0rabbithole
down the rabbit hole #svg #genart #allcode
31.10.2025 13:51 β π 9 π 1 π¬ 0 π 0sketchy wave vortex
wavy sketch #svg #genart #allcode
31.10.2025 12:15 β π 8 π 1 π¬ 0 π 0unseam the sea
strudel on a string #genart #allcode #svgart
29.10.2025 16:14 β π 0 π 0 π¬ 0 π 0sound on: ...realtime sound scratching - the groove is actually resembling the sound #glsl #generativeart #allcode #vinyl (original snd - "assault on precinct 13" by john carpenter - recreated by math)
www.shaderoo.org?shader=1y1CqV
bushy... #glsl #genart #allcode
23.09.2025 16:19 β π 2 π 0 π¬ 0 π 0in fivehundred meters take exit L-00P1N9 #glsl #gamedev #indiedev #looping
16.09.2025 15:34 β π 14 π 2 π¬ 0 π 0some 3d #fractal plant #glsl #genart (#SciArtSeptember prompt 14)
14.09.2025 17:56 β π 5 π 0 π¬ 0 π 0satin rag... #glsl #generative #allcode #cloth
14.09.2025 14:38 β π 3 π 0 π¬ 0 π 0ancient roman parking garage ;) #glsl #gamedev #allcode
12.09.2025 11:14 β π 16 π 3 π¬ 0 π 1high-way... literally... #glsl #gamedev #allcode #genart
10.09.2025 16:47 β π 11 π 2 π¬ 0 π 0blocky busyness... #glsl #generative #allcode
06.09.2025 13:34 β π 6 π 0 π¬ 0 π 0flesh and bone (prompt 5 - #skeleton) #SciArt #SciArtSeptember
05.09.2025 18:01 β π 4 π 0 π¬ 0 π 0diggin' round #gamedev #glsl #allcode
28.08.2025 13:56 β π 10 π 2 π¬ 0 π 0freeway junction of dreams ...or, the art of taking the wrong exit #glsl #generative #gamedev
24.08.2025 12:54 β π 8 π 2 π¬ 0 π 0cars n styles #glsl #gamedev #generative
15.08.2025 17:22 β π 10 π 2 π¬ 0 π 0hair... #glsl #noai #genart
07.07.2025 15:53 β π 2 π 0 π¬ 0 π 0orange cat... π± #glsl #genart #allcode
05.07.2025 09:39 β π 2 π 1 π¬ 0 π 0birth of a portal #glsl #allcode #noai #genart
01.07.2025 16:47 β π 5 π 0 π¬ 0 π 0metalscape #glsl #genart
29.06.2025 17:34 β π 9 π 0 π¬ 0 π 0mt tinfoil #genart #glsl
29.06.2025 17:31 β π 5 π 0 π¬ 0 π 0frozen flush, purely made from code, pathtraced
frozen flush... #allcode #generative #noai
18.06.2025 15:47 β π 2 π 0 π¬ 0 π 0there's a(nother) hole in my torus... ;) #generative #glsl
12.06.2025 12:21 β π 1 π 0 π¬ 0 π 0rose quartz + DOF #tinycode #glsl vec3 q=vec3(0,0,7e3),v=FC.rgb-r.xyx*.5,p,u=sin(FC.rgb*PI);v-=u*4.;for(float i,s;i++<67.;s=abs(2e3-length(p.yz))-3e1,q+=sin(i)+v*.7/r.x*s,o+=exp(-s*s/vec4(4,1,2,1))/i)for(p=q+u*4e4/r.x,s=7e3;9.<s;p=p.zxy+s*.02*sin(p/s*17.),s*=.8)p.zx*=rotate2D(s+(s==7e3?t*.2:0.));
16.05.2025 19:07 β π 1 π 0 π¬ 0 π 0little big hollow
twigl.app?ss=-OQ8fuNJA...
vec3 q=vec3(380,-16.8,-2e3)*t,v=FC.rgb-r.xyx*.42,p;v.xz*=rotate2D(t*.3);for(float i,s;i++<57.;){for(p=q,s=7e3;9.<s;p=p.zxy+s*.02*sin(p/s*17.),s*=.8)p.zx*=rotate2D(s);s=3e3+2e3*sin(p.x/3e3)-length(p.yz);q+=sin(i)+v*.6/r.x*s;o+=exp(-s*s/vec4(3,2,1,1))/i;}
dancing torus #glsl #generative
09.05.2025 14:50 β π 3 π 1 π¬ 0 π 0silver slices ...torn torus #glsl #generative #allcode
08.05.2025 16:00 β π 1 π 0 π¬ 0 π 0switching worlds... #glsl #gamedev #generative #allcode
25.04.2025 11:13 β π 12 π 1 π¬ 0 π 1und saturn schaut zu... #glsl #allcode
17.04.2025 20:33 β π 2 π 0 π¬ 0 π 0portal to the moon... #glsl #allcode #voxels
26.03.2025 18:28 β π 12 π 1 π¬ 1 π 0