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soake

@soake.bsky.social

ai researcher, vr enjoyooor

69 Followers  |  201 Following  |  14 Posts  |  Joined: 30.04.2023  |  1.734

Latest posts by soake.bsky.social on Bluesky

ACE: Adversarial Correspondence Embedding for Cross Morphology Motion Retargeting from Human to Robo... ACE: Adversarial Correspondence Embedding for Cross Morphology Motion Retargeting from Human to Robot

ACE: Adversarial Correspondence Embedding for Cross Morphology Motion Retargeting from Human to Nonhuman Characters
easypapersniper.github.io/projects/ACE...

29.09.2023 17:38 — 👍 0    🔁 0    💬 0    📌 0
Post image

iykyk

10.05.2023 13:37 — 👍 2    🔁 0    💬 0    📌 0

Animating non-humanoid characters with human motion data
https://www.youtube.com/watch?v=h_HAVnDCfkw

05.05.2023 15:24 — 👍 0    🔁 0    💬 1    📌 0

Semantic Deformation Transfer
https://people.csail.mit.edu/drdaniel/research/baran-2009-sdt.pdf

05.05.2023 15:23 — 👍 0    🔁 0    💬 1    📌 0

Learning to Correspond Dynamical Systems
https://arxiv.org/abs/1912.03015

05.05.2023 15:23 — 👍 0    🔁 0    💬 1    📌 0

Creature Features: Online motion puppetry for non-human characters
https://www.youtube.com/watch?v=1AVvHXInVoA

05.05.2023 15:23 — 👍 0    🔁 0    💬 1    📌 0

C-3PO: Cyclic-Three-Phase Optimization for Human-Robot Motion Retargeting based on Reinforcement Learning
https://arxiv.org/abs/1909.11303

05.05.2023 15:19 — 👍 0    🔁 0    💬 1    📌 0

Kinematic Motion Retargeting via Neural Latent Optimization for Learning Sign Language
https://arxiv.org/abs/2103.08882

05.05.2023 15:19 — 👍 0    🔁 0    💬 1    📌 0

Skeleton-Aware Networks for Deep Motion Retargeting
https://deepmotionediting.github.io/retargeting

05.05.2023 15:18 — 👍 1    🔁 0    💬 1    📌 0

Human Motion Control of Quadrupedal Robots using Deep Reinforcement Learning
https://sites.google.com/view/humanconquad

05.05.2023 15:18 — 👍 0    🔁 0    💬 1    📌 0
Post image 01.05.2023 05:06 — 👍 0    🔁 0    💬 1    📌 0

who wants to work on this

01.05.2023 04:25 — 👍 0    🔁 0    💬 1    📌 0

big challenge will be training generative models to produce 3D models, rigs, etc. for these avatars, as well as motion retargeting from humanoid inputs (like full-body tracking) to non-humanoid skeletons

01.05.2023 04:22 — 👍 0    🔁 0    💬 1    📌 0

homuncular flexibility -> a future with a wide variety of non-humanoid vtuber/vr avatars, like lanier's lobster or stelarc's walking head
- https://stanfordvr.com/mm/2016/11/won-etsbs-homuncular-flexibility.pdf
- https://www.youtube.com/watch?v=YyuBuI1Vtmk

01.05.2023 04:20 — 👍 1    🔁 0    💬 1    📌 0

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