Lisa's Avatar

Lisa

@lisabakker.bsky.social

Sharing my thoughts on game design and other creative journeys. ๐ŸŽฎ Open world level designer ๐Ÿฅ‹Martial arts student ๐ŸŽจAspiring comic artist ๐Ÿ‘‰ https://www.linkedin.com/in/lisannebakkerdesign/ ๐Ÿ‘‰ www.GiftsOfGames.com Portfolio

101 Followers  |  52 Following  |  20 Posts  |  Joined: 19.11.2024  |  1.95

Latest posts by lisabakker.bsky.social on Bluesky

A story is the telling of events with emotional tension.

How would you put it?

#Screenwriting #Story #GameDesign #Film

22.03.2025 16:53 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

To promise an adventure game is to promise stories.

If your game experience is an adventure, consider which stories players will remember, recount, share, and look forward to tomorrow.

07.03.2025 20:18 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Finally, I've greyboxed about 5% of my open world map!

5! ๐Ÿ˜„...

...๐Ÿฅฒ

#LevelDesign #UnrealEngine #OpenWorld #3D #Prototype

30.01.2025 18:49 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

10 weeks is an impressive time in solo game dev. Keep up the good work! ๐ŸŽ‚๐Ÿ˜

23.01.2025 21:39 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Preview
Explore the new updates to the Game Animation Sample Project in UE 5.5 The Game Animation Sample Project has been updated with over 300 animations, a new Experimental setup for improved artist control, networked setups for multiplayer, mobile supportโ€”and more!

I foresee a new wave of level design blockouts now that Epic Games has updated their popular Game Animation Sample project ๐Ÿ‘Œ

www.unrealengine.com/en-US/tech-b...

#LevelDesign #GameDesign #UnrealEngine #Prototype #GameDevelopment

17.01.2025 13:35 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image Post image Post image Post image

Is this how one engages in #ScreenshotSaturday? Peculiar thing...

Enjoy my latest #LevelDesign blockout in-progress ๐Ÿ–Œ

11.01.2025 14:10 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Will do!
I hope to see your work too soon ๐Ÿ‘

10.01.2025 13:00 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

Stealth sequence in my open world portfolio project! Featuring branching paths, bottlenecks and secrets ๐Ÿ”๐Ÿ‘€

โœจBlockout in progressโœจ

#OpenWorld #LevelDesign #AdobeIllustrator #ShowYourWork

03.01.2025 15:02 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The fact that you can do all that storytelling with just your blockouts is amazing. I look forward to seeing and learning more!

21.12.2024 16:29 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

That dive looks super satisfying!๐Ÿ‘Œ

19.12.2024 21:21 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I love how it looks!

19.12.2024 16:14 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Lines of sight 'screenshots' in player view.

Lines of sight 'screenshots' in player view.

Lines of sight with letter identifier.

Lines of sight with letter identifier.

Full map sketch

Full map sketch

โœ๏ธSketching an open world map for a future blockout.

It's not to scale,
lacks explicit gameplay zones,
is unfinished,
but my design compass feels right.

Expect more iterations in the future!

#OpenWorld #LevelDesign #Sketchbook #Wordlbuilding

19.12.2024 15:58 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Finishing an area as large as this is a lot of work! ๐Ÿ‘ How did you manage to monitor the scope of the level?

19.12.2024 15:21 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

This is a great source of inspiration for level design, thanks for sharing!

19.12.2024 15:00 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I like how the designs already write a little story about the characters, even though I have never played the story they belong to!

19.12.2024 14:55 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Daniรซl Wewerinke - Using Radial Design To Create Environmental Puzzles in โ€˜Horizon Forbidden Westโ€™
YouTube video by Dutch Games Association Daniรซl Wewerinke - Using Radial Design To Create Environmental Puzzles in โ€˜Horizon Forbidden Westโ€™

@dutchgamesassociation.nl dropped an #OpenWorld #LevelDesign talk by Guerilla Games' senior game designer Daniรซl Wewerinke, explaining the use of radial design in Horizon Forbidden West.

๐Ÿ‘‰ www.youtube.com/watch?v=1nCc...

Perfect timing!
I just started working on an open world blockoutโ˜บ๏ธ๐Ÿ‘Œ

12.12.2024 15:32 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
UnrealEngine - Twitch Exploring Project Titan | Inside Unreal

#UnrealEngine is live ๐Ÿ”ฅright now!๐Ÿ”ฅ showing their Open World "Project Titan" built by 4 thousand people!

While it's live view here: www.twitch.tv/unrealengine

Though lacking in gameplay loops, it's sheer size and gameplay potential makes anyone in #LevelDesign like myself excited to work with it!

06.12.2024 19:47 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Picture of my wonderful audience and I at the end of my talk on open world level design.

Picture of my wonderful audience and I at the end of my talk on open world level design.

Post image

Tuesday I gave my first talk about open world design at the Arcade Hotel Amsterdam.

As amazing as it was, the bigger win for me personally was discovering my own methods and identity as a creative; what's my goal, how badly do I want it?

Doubt is heavy, but I know how to fight.

Good luck to you ๐Ÿ€

21.11.2024 15:45 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

This looks so good! It's not 'just a food prop'; your work shows personality ๐Ÿ‘Œ

21.11.2024 14:39 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thank you for being there! ๐Ÿ˜

21.11.2024 14:34 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

@lisabakker is following 19 prominent accounts