Lisa

Lisa

@lisabakker.bsky.social

Sharing my thoughts on game design and other creative journeys. 🎮 Open world level designer 🥋Martial arts student 🎨Aspiring comic artist 👉 https://www.linkedin.com/in/lisannebakkerdesign/ 👉 www.GiftsOfGames.com Portfolio

103 Followers 52 Following 20 Posts Joined Nov 2024
11 months ago

A story is the telling of events with emotional tension.

How would you put it?

#Screenwriting #Story #GameDesign #Film

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1 year ago

To promise an adventure game is to promise stories.

If your game experience is an adventure, consider which stories players will remember, recount, share, and look forward to tomorrow.

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1 year ago
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Finally, I've greyboxed about 5% of my open world map!

5! 😄...

...🥲

#LevelDesign #UnrealEngine #OpenWorld #3D #Prototype

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1 year ago

10 weeks is an impressive time in solo game dev. Keep up the good work! 🎂😁

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1 year ago
Preview
Explore the new updates to the Game Animation Sample Project in UE 5.5 The Game Animation Sample Project has been updated with over 300 animations, a new Experimental setup for improved artist control, networked setups for multiplayer, mobile support—and more!

I foresee a new wave of level design blockouts now that Epic Games has updated their popular Game Animation Sample project 👌

www.unrealengine.com/en-US/tech-b...

#LevelDesign #GameDesign #UnrealEngine #Prototype #GameDevelopment

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1 year ago
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Is this how one engages in #ScreenshotSaturday? Peculiar thing...

Enjoy my latest #LevelDesign blockout in-progress 🖌

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1 year ago

Will do!
I hope to see your work too soon 👏

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1 year ago
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Stealth sequence in my open world portfolio project! Featuring branching paths, bottlenecks and secrets 🔍👀

✨Blockout in progress✨

#OpenWorld #LevelDesign #AdobeIllustrator #ShowYourWork

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1 year ago

The fact that you can do all that storytelling with just your blockouts is amazing. I look forward to seeing and learning more!

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1 year ago

That dive looks super satisfying!👌

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1 year ago

I love how it looks!

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1 year ago
Lines of sight 'screenshots' in player view. Lines of sight with letter identifier. Full map sketch

✍️Sketching an open world map for a future blockout.

It's not to scale,
lacks explicit gameplay zones,
is unfinished,
but my design compass feels right.

Expect more iterations in the future!

#OpenWorld #LevelDesign #Sketchbook #Wordlbuilding

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1 year ago

Finishing an area as large as this is a lot of work! 👏 How did you manage to monitor the scope of the level?

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1 year ago

This is a great source of inspiration for level design, thanks for sharing!

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1 year ago

I like how the designs already write a little story about the characters, even though I have never played the story they belong to!

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1 year ago
YouTube
Daniël Wewerinke - Using Radial Design To Create Environmental Puzzles in ‘Horizon Forbidden West’ YouTube video by Dutch Games Association

@dutchgamesassociation.nl dropped an #OpenWorld #LevelDesign talk by Guerilla Games' senior game designer Daniël Wewerinke, explaining the use of radial design in Horizon Forbidden West.

👉 www.youtube.com/watch?v=1nCc...

Perfect timing!
I just started working on an open world blockout☺️👌

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1 year ago
Preview
UnrealEngine - Twitch Exploring Project Titan | Inside Unreal

#UnrealEngine is live 🔥right now!🔥 showing their Open World "Project Titan" built by 4 thousand people!

While it's live view here: www.twitch.tv/unrealengine

Though lacking in gameplay loops, it's sheer size and gameplay potential makes anyone in #LevelDesign like myself excited to work with it!

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1 year ago
Picture of my wonderful audience and I at the end of my talk on open world level design. Post image

Tuesday I gave my first talk about open world design at the Arcade Hotel Amsterdam.

As amazing as it was, the bigger win for me personally was discovering my own methods and identity as a creative; what's my goal, how badly do I want it?

Doubt is heavy, but I know how to fight.

Good luck to you 🍀

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1 year ago

This looks so good! It's not 'just a food prop'; your work shows personality 👌

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1 year ago

Thank you for being there! 😁

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