Every time I'm reminded that Cookie's Bustle had all its 3d art made/rendered in POSER of all things my brain just sort of folds in on itself
05.03.2026 03:58 β π 26 π 3 π¬ 2 π 0Every time I'm reminded that Cookie's Bustle had all its 3d art made/rendered in POSER of all things my brain just sort of folds in on itself
05.03.2026 03:58 β π 26 π 3 π¬ 2 π 0Yeah I don't think anyone was happy with that outcome
05.03.2026 03:14 β π 2 π 0 π¬ 0 π 0By the way, this November will be the 10 year anniversary of that game coming out in 1.0 and then gaslamp games shutting down a month later
05.03.2026 02:40 β π 35 π 0 π¬ 2 π 0This is v true but also it's genuinely very funny to read literally 30 mins after digging up an old hard drive containing my personal work folder for Clockwork Empires, a singleplayer game that I worked on for like 5 years which was delisted within 6 months of its release
05.03.2026 02:37 β π 96 π 13 π¬ 3 π 0off-white badge ribbons with black lettering that say βHEY letβs talk about MYSTβ
made some very important badge ribbons for GDC next week
05.03.2026 01:56 β π 625 π 72 π¬ 39 π 10wish I even knew what blog 2015 me had screenshotted this from
05.03.2026 00:35 β π 19 π 0 π¬ 0 π 0also found on old hard drive: a reminder that even the "good old days" suffered from a lot of survivorship bias
05.03.2026 00:35 β π 60 π 10 π¬ 2 π 0don't worry baby let me slurp the tears from your eyes
05.03.2026 00:32 β π 14 π 0 π¬ 1 π 0With what would you like to eat or drink? a - water b - giraffe tripe c - large copper dagger d - Drink coating of Stodir Cavemagis's dwarf tears (right eye) e - Drink coating of Stodir Cavemagis's dwarf tears (left eye)
going thru old hard drives and finding dwarf fortress adventure mode screenshots
05.03.2026 00:31 β π 28 π 1 π¬ 3 π 0BTW it is EXTREMELY common for academic papers to declare Lara Croft the first playable female game character (a very easy fact to debunk). As a grad student I wrote a paper that traced every appearance of this "fact" to a single paper, which is why you don't only engage with academic texts!!
04.03.2026 21:21 β π 1122 π 290 π¬ 26 π 11golf
04.03.2026 21:34 β π 0 π 0 π¬ 1 π 0
π SOL CESTO - FULL ANIMATED TRAILER π
Sol Cesto 1.0 finally has a release date! Dive into the final version of our weird roguelite on April 10, 2026.
We canβt wait for you to discover all the endings π
Please help us spread the word π
also doing this rn
04.03.2026 21:13 β π 1 π 0 π¬ 1 π 0A US court ruled against Google in the case back in 2023, and the remedies announced in 2024 threatened to upend Googleβs Play Store model. It tried unsuccessfully to have the verdict reversed, but then Epic came to the rescue. In late 2025, the companies announced a settlement that skipped many of the courtβs orders. Epic leadership professed interest in leveling the playing field for all developers on Androidβs platform. But US District Judge James Donato expressed skepticism of the settlement in January, noting that it may be a βsweetheart dealβ that benefitted Epic more than other developers. The specifics of the arrangement were not fully disclosed, but it included lower Play Store fees, cross-licensing, attorneys fees, and other partnership offers.
one of those classic reminders that when a big company says their lawsuit is for the people: it isn't
arstechnica.com/gadgets/2026...
(to be sung to the chorus of Dreams Dreams)
youtu.be/Biw2V00-FNo?...
Viral Postπ΅
Vital Postπ΅
Just slam that heart and circle-thingπΆ
Viral Post
Raging Host
Of people mad at my quick ziiiiiiingπΆ
(context: I don't and have never played magic but a number of people in my social circles do and I have heard a fair bit of their grousing)
04.03.2026 20:43 β π 0 π 0 π¬ 1 π 0
lmao I'm late but lemme shoot:
* classic "complex card game for nerds" that had a deeply ingrained and inward-facing culture
* suffering a sustained identity crisis similar to D&D where its explosion in popularity due to fortniteification & acc. shifts in output is alienating 'classic' players
classic haha
04.03.2026 20:33 β π 0 π 0 π¬ 0 π 0I get it, everything sucks these days and it's easy to assume all bad news is real, but boy do we live in the era of misinformation
04.03.2026 20:24 β π 6 π 0 π¬ 1 π 0
sees a pangya post
the temptation to play on custom servers rises once again.....
Thinking about PangYa today. Its final official servers, in Thailand, went offline 5 years after I wrote this π₯²
04.03.2026 20:17 β π 67 π 8 π¬ 5 π 1
read token anxiety
jkap.io/token-anxiet...
consider it an incentive to break them up once in a while lmao
04.03.2026 20:17 β π 3 π 0 π¬ 1 π 04.9 Markov Relevancy Horizon (MRH) The Markov Relevancy Horizon (MRH) represents the optimal scope of analysis for understanding any given phenomenon in Synchronism. It defines the spatial and temporal boundaries within which information is relevant for predicting or explaining a systemβs behavior. Defining the Horizon The MRH encompasses: β’ Spatial Boundary: The physical distance beyond which influences become negligible β’ Temporal Boundary: The time window beyond which past states become irrelevant β’ Causal Boundary: The limit of meaningful causal relationships β’ Information Boundary: The scope within which information significantly affects outcomes Core Principles β’ Locality: Most relevant information is found nearby in space and time β’ Decay: Influence decreases with distance and time β’ Optimization: Including more information beyond MRH provides diminishing returns β’ Context Dependence: MRH varies based on the phenomenon being studied Mathematical Framework MRH can be quantified through: β’ Correlation Functions: Measuring how correlation decays with distance/time β’ Information Theory: Quantifying information content vs. distance β’ Prediction Accuracy: Testing how far information remains useful β’ Computational Efficiency: Optimizing accuracy vs. computational cost Scale-Dependent Horizons β’ Quantum Scale: MRH measured in femtometers and attoseconds β’ Atomic Scale: MRH spans angstroms and picoseconds β’ Molecular Scale: MRH covers nanometers and nanoseconds β’ Cellular Scale: MRH encompasses micrometers and microseconds β’ Organism Scale: MRH spans meters and seconds to hours β’ Ecosystem Scale: MRH covers kilometers and seasons β’ Planetary Scale: MRH spans continents and years to millennia β’ Cosmic Scale: MRH encompasses light-years and cosmic ages MRH Applications β’ Scientific Modeling: Choosing appropriate scales for analysis β’ Computational Efficiency: Limiting simulation scope for optimal performance β’ Problem Solving: Focusing attention on relevant information
maybe this isn't so evident to people who don't regularly read garbage LLM output but the style of infinite-bullet-points formatting below (image is unrelated to "win12") is one of _the_ telltale signs that someone is just dumping claude or whatever into a pdf
04.03.2026 20:14 β π 27 π 0 π¬ 1 π 0I will say the "windows 12" article is very funny though in that basically all of its copious source-links are circular logic nonsense or clear LLM output (a forum post comprised of 50 bullet points and no sourcing??) and the article itself has the tell em-dashes scattered throughout it soo
04.03.2026 20:09 β π 46 π 0 π¬ 2 π 0there's a specific garbage-in garbage-out irony in someone having AI write a slop article about "windows 12" which then people on various websites panic-share and don't read
04.03.2026 20:08 β π 141 π 22 π¬ 5 π 3thank you!
04.03.2026 19:43 β π 0 π 0 π¬ 0 π 0Hello everyone. I come with the sad news that as you are no doubt already aware, we're saying goodbye to several of our friends and colleagues here at Eurogamer. Leaving us are Tom Orry, our editorial director; our video team of Ian Higton, Zoe Delahunty-Light, and Alix Attenborough; Alex Donaldson, our editor-at-large; and Will Judd, who worked across Digital Foundry, hardware and deals. I'll start with Tom, who over the past year-plus had made himself a hugely valuable source of advice, expertise, desert-dry humour and world class poker faces (I think we just about made him laugh once, for a moment, on his final day). Tom initially began the role when Tom Phillips was our editor-in-chief here, mostly working away diligently in the background in a two-Tom-tandem doing editorial director things, before taking on a more prominent role on the site itself over the past 11 or 12 months, gracing us with some signature console nostalgia and unjustifiably intense Project Gotham Racing enthusiasm. Tom, Dom, Alex and I, along with the rest of the team, worked together closely on what a 'new Eurogamer' might look like last year, and his experience in running multiple games media sites was consistently our rock to lean on. While he may have initially seemed an outsider of sorts compared to Eurogamer chiefs of old - at least to some on the surface, coming from his 20-plus years across our sister sites VG247 and USGamer, and before that the cult-favourite site he founded in our once-rival VideoGamer - I can't stress enough how much Tom 'got' Eurogamer. His goal was for us to be at the heart of the big stories that mattered most to our readers with original, diligent reporting and on-the-button commentary, and that will absolutely continue. In immaculately on-brand, limelight-dodging Orry style, Tom opted to sneak his farewell into this past weekend's What We've Been Playing column, but I'll be damned if he gets away with it that easily. Sorry Tom. Here's what he had to sayβ¦
From myself and the whole team at @eurogamer.bsky.social, a very fond farewell and huge thank you to our friends and colleagues (thread).π
04.03.2026 16:30 β π 356 π 90 π¬ 9 π 14(IMO its big improvement over increlution is that it's SIGNIFICANTLY more nonlinear and as a result sequencing and resource management becomes a major element of consideration. Much more to think about.)
04.03.2026 18:06 β π 7 π 0 π¬ 0 π 0