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Aura/Moom

@moomanibe.bsky.social

Gamedev. Was Animation Lead at Ivy Road on Wanderstop. Demo reel is here: https://auratriolo.com/ Also find me on mastodon at https://mastodon.social/@MOOMANiBE

6,825 Followers  |  956 Following  |  3,374 Posts  |  Joined: 24.07.2023
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Posts by Aura/Moom (@moomanibe.bsky.social)

yes, you. also you. no you can't animate a AAA amount of assets with one animator. stop trying to do that

10.03.2026 07:38 β€” πŸ‘ 60    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0

what if I started consultancy service where I just tell indies to scope down their game

10.03.2026 07:37 β€” πŸ‘ 92    πŸ” 7    πŸ’¬ 7    πŸ“Œ 1

!!!

10.03.2026 06:40 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Video thumbnail

god finding this is like stumbling across a buried USB drive in the woods. bizarre

09.03.2026 23:21 β€” πŸ‘ 2015    πŸ” 676    πŸ’¬ 11    πŸ“Œ 18

In particular my understanding is that there are a lot of anti fraud laws that hit stuff like international profit share arrangements for nonemployees and boy that stuff is a Nest of legal bs

10.03.2026 05:47 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

....and trying to figure out the legalities of potetnial profitshare on previous projects has gotten hideously complex as soon as multiple team members are in different countries

10.03.2026 05:34 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I would love this but I think in practice it would require a big Move in terms of licensing because I suspect most studio owners would be afraid that it would require them to renegotiate rights every time they wanted to rerelease or whatever. It's on the same level of "spooky" as profitshare

10.03.2026 05:34 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

:DD maybe I'll se you then

10.03.2026 05:17 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

(knowing how legal stuff usually goes, arranging for this to get the original artists paid in any fashion would probably be a nightmare. maybe just revert the rights to the ppl who originally made the assets? idk. 'maybe we could do it better' stuff like this is always a huge pain in practice)

10.03.2026 05:14 β€” πŸ‘ 60    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

oh dang I was there for thurs/fri but didn't see you haha

10.03.2026 05:12 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

hot take: defunct indies should license out their assets to other indies to allow for "industry asset reuse" the same way AAA gets cross-franchise asset reuse

10.03.2026 05:12 β€” πŸ‘ 155    πŸ” 17    πŸ’¬ 4    πŸ“Œ 0

There are slime creatures in Elden Ring and Nightreign using anim rigs from Kings Field 1 in 1994.

Don't fix what ain't broke.

08.03.2026 00:24 β€” πŸ‘ 438    πŸ” 132    πŸ’¬ 3    πŸ“Œ 2

course:oblivion is a pretty famous episode tho!

10.03.2026 02:54 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
UNSIGHTED 60% off as part of Women's Day Sale, organized by WINGS

UNSIGHTED 60% off as part of Women's Day Sale, organized by WINGS

UNSIGHTED is part of the Steam Women's Day Sale!!

A perfect opportunity to play it and support women developers!

Get UNSIGHTED with 60% off here:
store.steampowered.com/app/1062110/...

πŸ—“March 6–15
Organized by @wingsfund.me! Thank you for inviting us!

#indiegame #gamedev

10.03.2026 02:48 β€” πŸ‘ 443    πŸ” 171    πŸ’¬ 6    πŸ“Œ 8

I mean the AI is just going to be parroting stolen writing soooo what's even the point of this. "What's better: Plagiarism or humans?"

10.03.2026 02:22 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

o_o

10.03.2026 01:06 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
the developers do not appear to have considered the possibility of "what if you just turn voyager's engines off in combat against big immobile targets like borg cubes and pelt them with photon torpedoes from outside their attack range"
the borg queen just "fled" from me after about 1 full minute of this

the developers do not appear to have considered the possibility of "what if you just turn voyager's engines off in combat against big immobile targets like borg cubes and pelt them with photon torpedoes from outside their attack range" the borg queen just "fled" from me after about 1 full minute of this

voyager should have really just considered this hot strat

10.03.2026 00:43 β€” πŸ‘ 32    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
A fat Hispanic woman with short, curly black hair. I'm wearing tortoiseshell glasses, a black and brown plaid dress, and a sword necklace. I have brick red lipstick on and a gold septum ring.

A fat Hispanic woman with short, curly black hair. I'm wearing tortoiseshell glasses, a black and brown plaid dress, and a sword necklace. I have brick red lipstick on and a gold septum ring.

hihi πŸ§šπŸΌβ€β™€οΈ I'm an experienced player support, community management, and marketing professional in the games industry, and this is #WhatAGameDevLooksLike. I'm not at GDC but I am looking for my next FT remote role!

check out my portfolio to view my work & get in touch. 🀎

caitlanmartinez.carrd.co

09.03.2026 16:17 β€” πŸ‘ 93    πŸ” 28    πŸ’¬ 0    πŸ“Œ 1
5. Hollow Knight: Silksong (Confirmed Release Window)
Developer: Team Cherry (Adelaide)
Genre: Metroidvania
Platform: All Platforms
We know, we know. Listing Hollow Knight: Silksong as an β€œupcoming” 2026 game is both obvious and slightly cheeky.

However, after years of silence and speculation, Adelaide’s Team Cherry has finally confirmed that Hornet’s long-awaited sequel is scheduled for a Q3 2026 release.

It is, quite simply, the most anticipated indie game in the world. Silksong takes players to a new kingdom, Pharloom, offering faster, more acrobatic combat and an even more expansive world than its predecessor.

When Silksong lands, it won’t just dominate the 2026 discussion in Australia; it will be the center of the global gaming conversation.

5. Hollow Knight: Silksong (Confirmed Release Window) Developer: Team Cherry (Adelaide) Genre: Metroidvania Platform: All Platforms We know, we know. Listing Hollow Knight: Silksong as an β€œupcoming” 2026 game is both obvious and slightly cheeky. However, after years of silence and speculation, Adelaide’s Team Cherry has finally confirmed that Hornet’s long-awaited sequel is scheduled for a Q3 2026 release. It is, quite simply, the most anticipated indie game in the world. Silksong takes players to a new kingdom, Pharloom, offering faster, more acrobatic combat and an even more expansive world than its predecessor. When Silksong lands, it won’t just dominate the 2026 discussion in Australia; it will be the center of the global gaming conversation.

Today on GamesHub, a website with very real authors, Tanaka Haruto is promoting "upcoming" video game "Hollow Knight: Silksong" confirmed to released in Q3 2026.

"When Silksong lands, it won’t just dominate the 2026 discussion in Australia; it will be the center of the global gaming conversation."

09.03.2026 02:07 β€” πŸ‘ 470    πŸ” 90    πŸ’¬ 15    πŸ“Œ 36

ironically he "died" on an away mission (had the mobile emitter destroyed) so he's now relegated back to the medbay lmao

09.03.2026 23:18 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

it's definitely got some jank elements but if you like survival sims (this war of mine, frostpunk) and the idea of wacky voyager AU content, it's worth playing imo. I enjoy it even if I find parts frustrating

09.03.2026 23:17 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Voyager: Across the Unknown screenshot showing Harry Kim, Tuvok, B'Elanna, Neelix, Seven of Nine, and Tom Paris all dead. The main crew surviving is Kes, Doctor, Chakotay, Carey, Pelk, Kashyk, and Icheb

Voyager: Across the Unknown screenshot showing Harry Kim, Tuvok, B'Elanna, Neelix, Seven of Nine, and Tom Paris all dead. The main crew surviving is Kes, Doctor, Chakotay, Carey, Pelk, Kashyk, and Icheb

my voyager AU opening credits are becoming EXTREMELY weird

09.03.2026 23:08 β€” πŸ‘ 63    πŸ” 8    πŸ’¬ 10    πŸ“Œ 0

one of the very last things I implemented fairly late-in-dev was an animation queueing system for dialogue that was designed to be mash-safe, prioritize playing anims in full, and gracefully exit if the player was blasting through them a conversation. 100% blueprint

09.03.2026 21:11 β€” πŸ‘ 31    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
A list of Unreal Engine plugins

A list of Unreal Engine plugins

Another list of plugins

Another list of plugins

If you enjoy Unreal plugins here are the plugins that the Clair a Obscur devs used:

09.03.2026 21:05 β€” πŸ‘ 48    πŸ” 6    πŸ’¬ 1    πŸ“Œ 2

this was true of Wanderstop for a significant portion of its development and while core stuff was EVENTUALLY migrated to C++, I think you might be surprised at how much blueprint remained

09.03.2026 21:07 β€” πŸ‘ 72    πŸ” 5    πŸ’¬ 2    πŸ“Œ 0

If you want to look for attention economy explanations maybe consider the general vanishing of leisure time and the obliteration of people's ability to do things outside of work, which favors mind-numbing slop content like scrolling tiktok over more engaging entertainment like books or games.

09.03.2026 20:11 β€” πŸ‘ 87    πŸ” 19    πŸ’¬ 3    πŸ“Œ 0

one of three! [1/3]!!! THREE PAGES of this NPC rambling pointlessly about going to the (nonexistent) market!!!!

09.03.2026 19:17 β€” πŸ‘ 144    πŸ” 1    πŸ’¬ 4    πŸ“Œ 0

oh yeah I love it when every NPC in an RPG sounds like they're filling out a dating app profile

09.03.2026 19:16 β€” πŸ‘ 184    πŸ” 3    πŸ’¬ 2    πŸ“Œ 1

the dialogue in this photo is literally beyond parody

09.03.2026 19:14 β€” πŸ‘ 864    πŸ” 174    πŸ’¬ 22    πŸ“Œ 2

LMAO y'all should have loved Cohost more because it's about to suck even harder here.

09.03.2026 19:11 β€” πŸ‘ 108    πŸ” 15    πŸ’¬ 1    πŸ“Œ 0