yes, you. also you. no you can't animate a AAA amount of assets with one animator. stop trying to do that
10.03.2026 07:38 β π 60 π 3 π¬ 1 π 0yes, you. also you. no you can't animate a AAA amount of assets with one animator. stop trying to do that
10.03.2026 07:38 β π 60 π 3 π¬ 1 π 0what if I started consultancy service where I just tell indies to scope down their game
10.03.2026 07:37 β π 92 π 7 π¬ 7 π 1!!!
10.03.2026 06:40 β π 2 π 0 π¬ 0 π 0god finding this is like stumbling across a buried USB drive in the woods. bizarre
09.03.2026 23:21 β π 2015 π 676 π¬ 11 π 18In particular my understanding is that there are a lot of anti fraud laws that hit stuff like international profit share arrangements for nonemployees and boy that stuff is a Nest of legal bs
10.03.2026 05:47 β π 3 π 0 π¬ 0 π 0....and trying to figure out the legalities of potetnial profitshare on previous projects has gotten hideously complex as soon as multiple team members are in different countries
10.03.2026 05:34 β π 4 π 0 π¬ 1 π 0I would love this but I think in practice it would require a big Move in terms of licensing because I suspect most studio owners would be afraid that it would require them to renegotiate rights every time they wanted to rerelease or whatever. It's on the same level of "spooky" as profitshare
10.03.2026 05:34 β π 6 π 0 π¬ 1 π 0:DD maybe I'll se you then
10.03.2026 05:17 β π 3 π 0 π¬ 0 π 0(knowing how legal stuff usually goes, arranging for this to get the original artists paid in any fashion would probably be a nightmare. maybe just revert the rights to the ppl who originally made the assets? idk. 'maybe we could do it better' stuff like this is always a huge pain in practice)
10.03.2026 05:14 β π 60 π 0 π¬ 2 π 0oh dang I was there for thurs/fri but didn't see you haha
10.03.2026 05:12 β π 1 π 0 π¬ 1 π 0hot take: defunct indies should license out their assets to other indies to allow for "industry asset reuse" the same way AAA gets cross-franchise asset reuse
10.03.2026 05:12 β π 155 π 17 π¬ 4 π 0
There are slime creatures in Elden Ring and Nightreign using anim rigs from Kings Field 1 in 1994.
Don't fix what ain't broke.
course:oblivion is a pretty famous episode tho!
10.03.2026 02:54 β π 1 π 0 π¬ 0 π 0UNSIGHTED 60% off as part of Women's Day Sale, organized by WINGS
UNSIGHTED is part of the Steam Women's Day Sale!!
A perfect opportunity to play it and support women developers!
Get UNSIGHTED with 60% off here:
store.steampowered.com/app/1062110/...
πMarch 6β15
Organized by @wingsfund.me! Thank you for inviting us!
#indiegame #gamedev
I mean the AI is just going to be parroting stolen writing soooo what's even the point of this. "What's better: Plagiarism or humans?"
10.03.2026 02:22 β π 5 π 0 π¬ 0 π 0o_o
10.03.2026 01:06 β π 2 π 0 π¬ 0 π 0the developers do not appear to have considered the possibility of "what if you just turn voyager's engines off in combat against big immobile targets like borg cubes and pelt them with photon torpedoes from outside their attack range" the borg queen just "fled" from me after about 1 full minute of this
voyager should have really just considered this hot strat
10.03.2026 00:43 β π 32 π 1 π¬ 1 π 0A fat Hispanic woman with short, curly black hair. I'm wearing tortoiseshell glasses, a black and brown plaid dress, and a sword necklace. I have brick red lipstick on and a gold septum ring.
hihi π§πΌββοΈ I'm an experienced player support, community management, and marketing professional in the games industry, and this is #WhatAGameDevLooksLike. I'm not at GDC but I am looking for my next FT remote role!
check out my portfolio to view my work & get in touch. π€
caitlanmartinez.carrd.co
5. Hollow Knight: Silksong (Confirmed Release Window) Developer: Team Cherry (Adelaide) Genre: Metroidvania Platform: All Platforms We know, we know. Listing Hollow Knight: Silksong as an βupcomingβ 2026 game is both obvious and slightly cheeky. However, after years of silence and speculation, Adelaideβs Team Cherry has finally confirmed that Hornetβs long-awaited sequel is scheduled for a Q3 2026 release. It is, quite simply, the most anticipated indie game in the world. Silksong takes players to a new kingdom, Pharloom, offering faster, more acrobatic combat and an even more expansive world than its predecessor. When Silksong lands, it wonβt just dominate the 2026 discussion in Australia; it will be the center of the global gaming conversation.
Today on GamesHub, a website with very real authors, Tanaka Haruto is promoting "upcoming" video game "Hollow Knight: Silksong" confirmed to released in Q3 2026.
"When Silksong lands, it wonβt just dominate the 2026 discussion in Australia; it will be the center of the global gaming conversation."
ironically he "died" on an away mission (had the mobile emitter destroyed) so he's now relegated back to the medbay lmao
09.03.2026 23:18 β π 2 π 0 π¬ 0 π 0it's definitely got some jank elements but if you like survival sims (this war of mine, frostpunk) and the idea of wacky voyager AU content, it's worth playing imo. I enjoy it even if I find parts frustrating
09.03.2026 23:17 β π 3 π 0 π¬ 0 π 0Voyager: Across the Unknown screenshot showing Harry Kim, Tuvok, B'Elanna, Neelix, Seven of Nine, and Tom Paris all dead. The main crew surviving is Kes, Doctor, Chakotay, Carey, Pelk, Kashyk, and Icheb
my voyager AU opening credits are becoming EXTREMELY weird
09.03.2026 23:08 β π 63 π 8 π¬ 10 π 0one of the very last things I implemented fairly late-in-dev was an animation queueing system for dialogue that was designed to be mash-safe, prioritize playing anims in full, and gracefully exit if the player was blasting through them a conversation. 100% blueprint
09.03.2026 21:11 β π 31 π 1 π¬ 0 π 0A list of Unreal Engine plugins
Another list of plugins
If you enjoy Unreal plugins here are the plugins that the Clair a Obscur devs used:
09.03.2026 21:05 β π 48 π 6 π¬ 1 π 2this was true of Wanderstop for a significant portion of its development and while core stuff was EVENTUALLY migrated to C++, I think you might be surprised at how much blueprint remained
09.03.2026 21:07 β π 72 π 5 π¬ 2 π 0If you want to look for attention economy explanations maybe consider the general vanishing of leisure time and the obliteration of people's ability to do things outside of work, which favors mind-numbing slop content like scrolling tiktok over more engaging entertainment like books or games.
09.03.2026 20:11 β π 87 π 19 π¬ 3 π 0one of three! [1/3]!!! THREE PAGES of this NPC rambling pointlessly about going to the (nonexistent) market!!!!
09.03.2026 19:17 β π 144 π 1 π¬ 4 π 0oh yeah I love it when every NPC in an RPG sounds like they're filling out a dating app profile
09.03.2026 19:16 β π 184 π 3 π¬ 2 π 1the dialogue in this photo is literally beyond parody
09.03.2026 19:14 β π 864 π 174 π¬ 22 π 2LMAO y'all should have loved Cohost more because it's about to suck even harder here.
09.03.2026 19:11 β π 108 π 15 π¬ 1 π 0