Glynn Smith

Glynn Smith

@glynnsmith.bsky.social

Mostly: Designer and front-end developer. Sometimes: Miniature hobbyist. Woodworker. Videogame tinkerer. Musician.

32 Followers 274 Following 16 Posts Joined Mar 2025
1 week ago

Ah, even better. Superb, thanks for sharing! :)

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1 week ago

Thanks for this thread. Very timely for me.

The shot to the right, with it applied to the base. Is that fully dried?

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2 weeks ago

It's really nice to see you painting the only real space marine chapter that matters, dude.

And boy howdy! Lovely job on them, too.

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3 weeks ago

After disabling "JetBrains AI" (twice, because the first time didn't take), what I really didn't like about Rider was: to see the effects of changing anything in Settings, you have to hit save, which closes the settings.

You then reopen settings to continue setting up/tweaking/exploring. V tedious.

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3 weeks ago

For Unity dev, I trialled JetBrains Rider a few days ago, to see if it gave me much more benefit over my VSCode setup.

It came with a code LLM automatically enabled, which mainly seemed to suggest inserting code I'd just deleted?

I'm back on VSCode with regular old intellisense.

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3 weeks ago
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Big lad number three.

#40k #warhammer40k #miniatures #spacemarines #kitbash

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3 weeks ago
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Second large man.

#40k #warhammer40k #miniatures #spacemarines #kitbash

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3 weeks ago
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Turnaround shots of the main chonk. Built the exo-leg frames out of plasticard. Some watch parts, some electronic bits.

#40k #warhammer40k #miniatures #spacemarines #kitbash

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3 weeks ago
Three modified Warhammer 40k Centurions posed with two distinctly lesser models.

Kitbashed me some Primarised Centurions last year that...*checks shelf*....yep...still aren't painted. But here they are, with slightly better proportions, and a bunch of other modifications.

#40k #warhammer40k #miniatures

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3 weeks ago
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Small circle punches at sizes of 0.5mm and 2-3mm make decent screw/bolt/rivet heads and coins out of thin styrene

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3 weeks ago
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One of the scratch-built treasure chests.

The main shape is foamex/PVC foamboard. The rest of the detail bits are styrene/plasticard.

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3 weeks ago
A heavily kitbashed, modular Warhammer 40k Astartes Dreadnought, with custom legs, and dual powerclaws. Rear view A heavily kitbashed, modular Warhammer 40k Astartes Dreadnought, with custom legs, and dual powerclaws. Front view. A heavily kitbashed, modular Warhammer 40k Astartes Dreadnought, with original legs, and dual powerclaws. A heavily kitbashed, modular Warhammer 40k Astartes Dreadnought, with original legs, a modified stubber-type right-hand weapon, and a power spear left-arm weapon.

A few more shots with different assemblies :)

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3 weeks ago
A heavily kitbashed, modular Warhammer 40k Astartes Dreadnought, with custom legs, a modified stubber-type right arm, and a power-spear left arm. A heavily kitbashed, modular Warhammer 40k Astartes Dreadnought, with custom legs, a modified stubber-type right arm, and a power-spear left arm. A heavily kitbashed, modular Warhammer 40k Astartes Dreadnought, with custom legs, a modified stubber-type right arm, and a power-spear left arm, photo taken before final detailing/greeble application. A heavily kitbashed, modular Warhammer 40k Astartes Dreadnought, with all the modular parts laid out separately.

Kitbashed Dreadnought. Made him modular, so he can have the original or kitbashed legs, as well as a few different weapon/arm setups.

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3 weeks ago
Painted, miniature skeletons with ancient weaponry and armour, arranged around scratch built treasure chests bursting with gold coins. Close up of two painted miniature skeletons holding ancient weapons, one with crossed swords held in front, another with spear held to the side with end planted on the ground, surrounded by other skeletons and treasure chests. Close up of three painted miniature skeletons, the main focal point of a spearman skeleton holding his spear to the side vertically, end planted on the ground

SKELEBOBS, along with some scratch-built treasure chests.

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1 month ago

"You're already using AI tools."

Nope.

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2 months ago

I remember, in a time of innocence and wonder, when Figma updates were exciting.

In today's modern existence, it's a feeling somewhere on the spectrum of indifference -> dread of what slop gets shovelled in the update bucket.

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