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Daniel Cook

@danctheduck.bsky.social

Chief Creative Officer: http://Spryfox.com Blog: http://lostgarden.home.blog @Danc@mastodon.gamedev.place Game Design: Triple Town, Alphabear, Road Not Taken, Cozy Grove, etc

2,802 Followers  |  292 Following  |  584 Posts  |  Joined: 26.08.2023  |  1.9235

Latest posts by danctheduck.bsky.social on Bluesky

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We're excited to announce that applications are open for the Draknek New Voices Puzzle Grant 2025 ๐ŸŽ‰

The grant will award $15,000 to five thinky puzzle game developers from all over the world, and a year's mentorship with genre veterans.

Deadline: September 28th
More info ๐Ÿ‘‡
grants.draknek.org

08.08.2025 14:12 โ€” ๐Ÿ‘ 267    ๐Ÿ” 234    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 10
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My holy cup of coffee has a halo

08.08.2025 00:38 โ€” ๐Ÿ‘ 25    ๐Ÿ” 1    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
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๐Ÿ˜ˆ Announcing Thousand Hells: The Underworld Heists, a procedural narrative RPG by A Sharp @radiofreelunch.bsky.social and published by us!

โ–ถ Wishlist the game now on Steam: store.steampowered.com/app/3794210/...

07.08.2025 17:01 โ€” ๐Ÿ‘ 522    ๐Ÿ” 148    ๐Ÿ’ฌ 11    ๐Ÿ“Œ 47

I am so looking forward to this.

07.08.2025 17:01 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

live and drink ๐Ÿ•น๏ธ๐Ÿ„

07.08.2025 16:14 โ€” ๐Ÿ‘ 103    ๐Ÿ” 13    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 1

Digging through the rubble, they came across the remains of an old utility robot.

The foreman grimaces, "This model? When it was working, I guess it was useful."

06.08.2025 17:33 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

My wife did the Japanese translation of Kentucky Route Zero. Like translating literature. These sort of projects are rare.

05.08.2025 20:10 โ€” ๐Ÿ‘ 9    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

My standing desk has two settings:
- Seated typing height
- Soup eating height

05.08.2025 20:07 โ€” ๐Ÿ‘ 9    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
2x2 matrix of useful / not useful vs true / not true

2x2 matrix of useful / not useful vs true / not true

An exercise for the reader

03.08.2025 20:14 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Hot take but this was the best button layout design and regressing back to the SNES layout post-gamecube sucks actually

02.08.2025 17:33 โ€” ๐Ÿ‘ 815    ๐Ÿ” 179    ๐Ÿ’ฌ 75    ๐Ÿ“Œ 112

There's a big festival every year to celebrate that when everyone was fighting a couple hundred years ago, the two cross border towns helped one another stay fed during the hard winter.

01.08.2025 16:20 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Growing up on the border of Canada, you only needed an ID to get across the border. 10 seconds, if that. Families would live on one side of the river and work on the other; no big deal. My middle school teacher was a guard in the summers and we'd cross the border just to say hi.

01.08.2025 16:20 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0

I'm never going to click on your Calendly link

01.08.2025 16:01 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Love it. Keep your team small, ownership close and this feeling can continue for years!

01.08.2025 01:50 โ€” ๐Ÿ‘ 9    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
You can't compete with me. I want you to win too.

You can't compete with me. I want you to win too.

โœจI hope we all make it โœจ

31.07.2025 18:53 โ€” ๐Ÿ‘ 529    ๐Ÿ” 219    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 10

Shipping stories, chapter 11
"We want this feature!"
"Sure, here's what we can squeeze in with what's available. We have no time, no engineers, and fixed capabilities."
"But that's not the perfect solution to this edge case. So it is all wrong."
"Okay. Given the constraints, what is your proposal?"

31.07.2025 18:02 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

itch is close!

29.07.2025 16:17 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Mobile: Bred for maximum efficiency at extracting revenue and time in order to serve their ad network masters.

29.07.2025 15:59 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Indie: Free range developers kept in a large pen that replicates an entrepreneurial experience.

29.07.2025 15:59 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

AAA: Game developers bred for high-end visuals that sell 3D hardware and consoles

29.07.2025 15:59 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

"The domestication of previously wild game developers by third parties and middleman" Discuss.

29.07.2025 15:59 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Ain't nobody quoting Fitts' Law like they used to.

29.07.2025 03:10 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

"Every complex problem has a solution which is simple, direct, plausibleโ€”and wrong."

28.07.2025 20:55 โ€” ๐Ÿ‘ 18    ๐Ÿ” 1    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Every zeitgeist matures into an old ghost. Haunting the nights of fading stars

27.07.2025 23:32 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

(If anyone is curious we invest about ~5X as much in AI each year as it would cost to fix world hunger.)

25.07.2025 17:36 โ€” ๐Ÿ‘ 8    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Riker googles: "How much would it cost to end world hunger?
"Okay, how much do we invest in AI?"

Riker is lost in thought.

25.07.2025 17:06 โ€” ๐Ÿ‘ 12    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Another 40+% do not make obvious causal inferences on their own. It just doesn't occur to them to be curious about cause and effect.

Only 20+% build causal mental models on their own based off the evidence they've gathered by interacting with a system.

24.07.2025 19:57 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Study sheds light on why some people keep self-sabotaging โ€œSome people just donโ€™t learn from experience; they fail to realize their own behavior is causing the problem.โ€โ€ฆ

When you are making your very clever game, realize that upwards of 27% of players do not rationally process basic cause and effect. Even when deliberately informed. arstechnica.com/science/2025...

24.07.2025 19:54 โ€” ๐Ÿ‘ 23    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Some months are like The Long Rain by Ray Bradbury.

24.07.2025 17:20 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

"It is issue A"
"It is issue B! I will fight you."
"Um, it is really A, B, C, D and E. Everywhere. All at once."

23.07.2025 18:39 โ€” ๐Ÿ‘ 11    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

@danctheduck is following 20 prominent accounts