Lauryn Ash @ GDC26

Lauryn Ash @ GDC26

@espressocat.bsky.social

Narrative Director & Writer • Formerly State of Decay, Marvel’s Avengers, and NDAAAAs • Currently reverting to my base form ✍🏼• exploring dreams, making memes ✨ • 🎙️ 1/2 of Furidashi Podcast • she/her

1,586 Followers 447 Following 994 Posts Joined Jul 2023
3 hours ago

NO STOP THIS DOUBT!! You can do it!!! Pass along the knowledge! Express what you’re struggling with!! Show them they belong !!!

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3 hours ago
Preview
a cartoon of a lion with the words " and so we are all connected in the great circle of life " below it Alt: a cartoon of a lion with the words " and so we are all connected in the great circle of life " below it

Watching mentees become mentors at GDC ✨ 🥹 ✨

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3 hours ago

Me right after GDC though this week all my screens have been good ✨✨

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4 hours ago

It was great to see you! Can’t wait for April !!

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21 hours ago
YouTube
Love and Deep Space【恋与深空】PV『ENG SUB』 YouTube video by Cerise

For everyone, my friend found the 2020 demo which is on YouTube and poor Raf my god how much they changed him. The horror www.youtube.com/watch?v=auXP...

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22 hours ago

Congratulations!!!

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22 hours ago

yes well, mine is Xavier so am I really any better

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1 day ago
Design principles for love and deepspace when creating romance for the boys

Real talk design principles. 👏🏻 👏🏻 👏🏻

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1 day ago

ACTIVELY EXPLORING VR is not how I expected to be on the bingo card but it makes a lot of sense now.

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1 day ago

🙂‍↕️ 🙂‍↕️ so who’s your main Zoë who refuses to let go of the claw machine

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1 day ago
Playtime dates from
Photo Booth, workout mode, cards, and claw machine Dialogue zoom in and behaviors from the narrative spreadsheet

Now in everyday life they created tons of features to simulate dating.
Each dialogue line is unique for each love interest with multiple AI behaviors (behavior trees) and dialogue.

Example of the claw machine for two LIs and I am not gonna call them out for anyone who plays to Easter egg 🤣

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1 day ago

It really feels like you are fighting alongside a love interest and companion not just fighting alongside a friend.

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1 day ago
Romance as a combat pillar reinforced the experience as they feel like they are fighting alongside the characters as their loves

While I was hoping for the talk to detail further into the story moments of the intimate cards I am really excited to see that romance in combat was taking so seriously that they created a huge process from dialogue to animation and AI behaviors all from the romance as a pillar angle.

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1 day ago
These show the difference and refinement in intimate moments as a gradual progression. Not all at once Originally combat and narrative were both portrait. Now it’s landscape mode with intimate battle animations

For writing, we needed to create a logical and consistent romantic progression and restructure both the combat system to start as separate but coordinated to together and intimate. Only then did players feel comfortable seeing more intimate animations.

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1 day ago

Omg the difference of the 2020 demo to the 2024 launch is insanely different from their POV to the character design. My friends I cannot release these images of Raf to the public from 2020 but I really am so glad they blew through their constraints.

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1 day ago
Post image

Combat as Romance || It’s interesting to see that bringing combat to romance was both a romantic concept as well as a mainstream approachable choice. From the writing standpoint fighting together with companions created the depth of early otome AKA “trauma bonding”

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1 day ago
They won the award and really were just glad the team was still alive
What is otome? A sub-genre of romance games where female protagonist meets male characters and develop relationships with them as love interests in a visual novel style format

If my followers don’t actually know what this game is - it’s the one that won best mobile game last year 🤣 this slide describes its genre.

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1 day ago
Title slide for the redefining what romance in love and deepspace a mobile game

YAAAS FINALLY THE MOMENT WE HAVE BEEN WAITING FOR ✨✨✨ Romance in game development through writing and narrative!!!!

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1 day ago
Lauryn holding her speaker badge with ribbons saying “my neurons are divergent” and “everything is fine”

New ribbon drop in South Hall @ GDC ✨ Good thing because I lost all my ribbons last night! 😩

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1 day ago

EVERYONE BUY THIS BOOOK <yodelling yell>

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1 day ago

I better see _you_ tonight

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1 day ago

YAAAAS GALAVANT

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1 day ago

i did not approve this change

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1 day ago

Only just

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2 days ago
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Finally, four headlines to think about when working with existing gameplay constraints when narrative and story do not exist.

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2 days ago

I love talking about narrative in games, because most of the time people don’t see that

game narrative = context + agency

in a world that has unique rules and constraints similar but different to our own.

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2 days ago

Players need to know why they’re playing the game. It can be explained as progression design in path of exile. Or raid mechanics in wow. Or as simple as we’ve built an open world, with interesting mechanics, and boss encounters… but no one cares?

What’s your game’s story?

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2 days ago

Motivation design. When you can’t bring yourself to say “Story matters.”

As someone who published a master’s thesis on ludonarrative harmony, the biggest challenge I’ve found at later stages of development happens when people forget that humans rely on context and motivation to play, not just fun.

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2 days ago
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Stop by the Expo Hall and find @iftechfoundation.org in the Indie Arcade!!!

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2 days ago

Great trips for anyone in narrative. Specifically about editing.

1. Build relationships. Trust is the most important.
2. Dialogue over directives. Work with people. Not over them.
3. Reduce cognitive load ✨ not all your narrative needs to be on screen.

Give more from less.

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