Just put up two alternating, biweekly campaigns of Blades '68 on StartPlaying! Play as two "sister" crews pulling (interconnected?) threads in a Doskvol inspired by Metal Gear Solid 3 and Disco Elysium, respectively! Sign up on my page, seats going fast: startplaying.games/gm/scene_four
Man, this guy who fixes letterpress machines came by Artists Book House and was giving out this card that said "grifter", "thief", "extortionist", etc., and I thought it was the coolest business card ever but it was just about Trump lol
it's not often what I'd choose, obviously the custom move is my favorite here, though I'd still encourage a read the sitch for the +1 forward to act on the answers here--you're gonna want that!
That said, "act under fire to act under fire" is a move I WILL pull out in extenuating circumstances
absolute slam dunk here!
Holy shit, man
I’m honored that Tom at @tabletopbookshelf.com asked me to design a poster to commemorate the opening of their new brick and mortar shop in the heart of Milwaukee, where I grew up.
This is where I'm at! Difficulty is not a function of probability! It is a function of real, actual concrete factors that complicate a problem. Factors that I argue Apocalypse World is BETTER equipped to simulate than a ratcheting target number.
wrote an essay about encoding, decoding, 'you missed the point by idolizing them' and anton chigurh—but most of all about designing tabletop roleplaying games: medium.com/@rosequarter...
You have a great point here, and yeah, I think it shines through in the fact that I never consider the miss being anything other than “crashing into a canyon and fucking dying”
Yes, AW does not use NUMBERS to simulate physical reality, it uses intuition and common sense.
at least i got a banger video out of it that has a percentage chance to succeed at expanding someone else's perspective, I guess
got all excited to explain all the ways Apocalypse World can model the "difficulty" of an action to someone just to get hit with "nah, difficulty is when you have a higher percentage chance to fail at a task"
oh, it's a good problem to have, that's so sweet!
My usual technique is to commit no mistakes and simply perform unimpeachably well as GM.
When I falter in that, I will sometimes text the group chat (sooner than 24 hours, but not right after the session) highlighting what I feel weird about, and asking honest opinions.
It does a good job of making you want it to end as soon as possible, at least. It is not fun to actually play out a full combat. And the more I think about it, the more I think it was a mistake to have the bending and fighting styles just be flavor instead of getting their own mechanical identities.
Got possessed by an evil spirit that forced me to write a draft fixing the combat for the avatar rpg and I don’t know why
I do not intend to ever use this
Where was Wishbone on January 6
This rant brought to you by people asking how to sell people on shadowdark vs 5e
@scenefour.bsky.social has been doing a great series of PbtA-explainer tiktoks in the past couple days
tonight in my elf game: inquisited the inquisitor, made like six chess metaphors, crushed her mind, freaked out her consort, turned her into a hamster and brought her home, took a trip to elfland to put together a teleportation TED talk while they stole the sacred treasures, and did monkey business
True skill issue, being bothered by that stuff!
Oh yeah, read what she says, not me
www.tiktok.com/@scene_four/...
sigh www.tiktok.com/@scene_four/...
oh no tiktok finally let my "why fascists like D&D" video out of jail
Oh Anne Bogart’s chapter on Violence in A Director Prepares talks about the inherent violence of choices; how every choice necessarily destroys all other possibilities.
I love that we’re talking about interdisciplinary game design! It lets me talk about my secret weapon: theatrical directing!
Stanislavski, Brecht, Peter Brook, and Anne Bogart have some insanely applicable insights to roleplaying game design!
What’s going on! Everybody’s being so nice to me today!
I want to shout out @scenefour.bsky.social 's short form videos; the stuff is impressive in breaking down tenets and philosophies of play in TTRPGs in ways that are digestible and extremely helpful.
Specifically, the ones on cultures of play are immaculate
whoops, forgot to submit a panel to Gen Con
who is running panels about GMing or social media that I can latch onto