Princess knight π
anyway now I have some bases to work on and a graph to update them automatically upon rebake, time to fix anatomy mistakes, make them sharper etc
hopefully it'll turn out decent it's all practice in the end
I swear, I was just testing the wrinkle maps out and my hairline decides to fight off the trials of time
why is it going DOWN ffs
ok but some of the expressions to bake wrinkle maps are hilarious
Yeah, I know. I've shipped projects in both Unity and Unreal so I'm more familiar with those, but I'm not touching Unity with a ten foot pole after the recent developments (2year-ish) so I might end up using Unreal
I'm in the middle of redoing my portfolio and looking for work >_>
Learning how to program a game is something I'm planning for once I get back on my feet
> make my own assets
As if anything I'm going to start with isn't going to be 95% greybox at first lol
But yeah, thanks. That was the impression I was getting but I'm still a long way before I try doing something,
i hope you're talking about the top picture and not the QRT'd
implying i have a coder friend willing to help me out
fuck's sake
fucks' sake it's like learning anatomy all over again
yeah i need to focus solely on it which i can't do atm rofl
I tried doing that we both know how it ended
I need something for extreme dummies
so the question is how hard is it to learn coding? cuz it's either i hire somebody to code me a full game or i do it myself and i don't know which is worse
Btw hair mesh topology is a mess and i love it
Man that is the kind of statue I'd have at home if I could
this was funnier in my head, then I gave myself too much hair
You got a chance to make two separate statues that combine into a bigger piece
I'm losing too much hair due to stress man
base layer coming right up
buncha holes to patch tho
remember: it's the fedora inside of you that counts not the one outside
'note: this doesn't happen in universe (or does it?)'
i know some interesting people let's leave it at that
*goes to gym
*gym radio blasts McDonalds ad at lunchtime
Is this why people wear headphones?
*random mech guy
and they got the original composer too
like straight up saying 'HEY REMEMBER THIS'
so looking at the Steam Next Fest on the last day is how I find out there's a reimagining of the Scott Pilgrim game AND a spiritual sequel to Parasite Eve, OKAY
i could and i should
the fun part about the Metahuman workflow is that everything you do for past projects is reusable, so I can do stuff like this