This looks rad; an inverse version of Shipbreaker - a worksim about REPAIRING procedurally-generated ships instead of destroying them.
store.steampowered.com/app/4464380/...
Hey all I'm looking for work!
I'm experienced in character design and costume for games and film as well as illustration for books and TTRPGS. I'm based out of BC Canada looking for freelance or full time. My portfolio is linked in the first comment, thank you for shares!
Holy crab this looks great!!
π°THE OUTERSLOTH CONTRACT π°
We just released the FULL contract and terms that all our games sign!
We hope this challenges the status quo of what you see out there.
In a nutshell:
πΈ Pre-recoup 50/50
πΈ Post-recoup 15/85
πΈ Terms after 7 years
www.innersloth.com/the-outerslo...
True Art
I have found the exception to my "all cars should be destroyed" stance
www.tumblr.com/prosthetic-p...
the most underrated bad thing about our current era culturally i don't really see other people talking about is that a lot niche communities treat insularity and conformity to their own very specific set of values as an extreme virtue and are deeply suspicious/unfamiliar with anything outside that.
When Unity started collapsing I made a quick "how do I get going in Unreal" website many folks found helpful. that website has now MOVED and is a DIFFERENT COLOUR. If you want Unreal demystification, tips and scoops, this is a place
www.ughiguessiwanttomovefromunitytounreal.com
"you need to learn how to use gAI or you'll get left behind!"
counterpoint!
the absolute fastest way to render yourself unemployable is to build your skillset around a tool that does your thinking for you, that everyone has access to, and that one company can change or take away at any time
whatever you call this art style - PS2 era medium-poly characters with hand-made highly detailed but also somewhat blurry textures with baked-in lighting - I absolutely love it and it makes me want to drop everything and make games
Some of the work i did for Where the Water Tastes like Wine back in the day
Amberspire is out on May 6th! π
Construct buildings, manage resources, and build in harmony with an alien ecology. Beneath the glow of a gas giant, Amberspire will grow and prosper into a flourishing city atop the ruins of an abandoned moon.
Wishlist now on Steam!
Anyway all of this is endemic of the mode through which we monetize video game development. It's shifted to offloading risk from the wealthy publisher that can afford it (tencent) to the poorer developer that cannot (wildlight)
we don't have to make games like that
aftermath.site/indie-game-p...
Appreciation post for the French Tara Polar Station
(@fondationtaraocean.bsky.social), a drifting scientific base designed for long-term Artic missions to study biodiversity and the effects of climate change.
More info: fondationtaraocean.org/en/schooner/...
Man, I would kill for the chance to work in the RE Engine. It seems fantastic and looks amazing.
Well this feels 100% like my jam
Just going through SteamDB to see if there were any real deep-cut indie gems I missed, and I stumble upon Terminal Lucidity. A very polished looking sci-fi horror adventure with a lot of command-line shenanigans.
100% positive user reviews, and it's apparently a full-length game. And it's FREE.
I love βcozy gamesβ on an individual level but βcozyβ used to include replaying resident evil 2 for the 5th time
now as a genre itβs starting to feel like it is locking people into aesthetic tradwife boot camp
Art by Philippe Caza for Call of Cthulhu RPG 1993
My new shirt design is so powerful that part of it had to be redacted for the preview image
roryblank.bigcartel.com
Hey so we just announced SPRAWL zero, a new FPS that we've been working really hard on.
Inspired by classics like Bungie's Halo and Marathon, as well as Half Life 2 and anime from the era, this is our love letter to the golden years of FPS. Wishlists would rule <3
www.youtube.com/watch?v=Ju0r...
It ain't hard!
And whatever your broader stance on the benefits and utility (or lack thereof) of AI, surely this particular example is a clear "yeah, you shouldn't do that"
Oh sick
A well-known and frequently used website actually put their foot down in a meaningful way. This actually made my day better
π²ππππππ π»ππππππ ππππ
from Beyond The Fields We Know: An Almanac of Midwestern Prairie Spirits.
Tfw you still have some edge cases to fix in your procedural locomotion system #gamedev
We gotta start actively teaching the kids how to hoard tens of thousands of roms, (safely) pirate whatever looks cool and not be afraid of downloading files even if Chrome says that it's from a Bad Site.
Undo that corporate programming one romhack at a time.
the worst thing for me is. Imagine you lost a bunch of expert carpenters and you had to learn carpentry from scratch with no teachers, no youtube. Thatβs what the industry is currently doing. just getting rid of the folks who know the craft, and retaining the folks who know how to parasite
To paraphrase a friend: stay on the path, make good things. Indie has always flourished in the face of AAA distraction. Times are bad, but let others deskill, pivot to nonsense or chase impossible outcomes. People really like playing videogames. Suits forget that every 6 months or so.
Honestly, AI slop PRs are becoming increasingly draining and demoralizing for #Godot maintainers.
If you want to help, more funding so we can pay more maintainers to deal with the slop (on top of everything we do already) is the only viable solution I can think of:
fund.godotengine.org