Elliot Hudson

Elliot Hudson

@ekhudson.bsky.social

Game Director @ Blackbird Interactive Made Hardspace: Shipbreaker Trying to be a decent human being. [ He / Him ]

1,649 Followers 1,898 Following 123 Posts Joined Aug 2023
2 hours ago
Preview
Stellar Fixer on Steam Step into the grease-stained boots of a debt-ridden Patcher in a gritty industrial space station. Diagnose critical failures, strip panels with your automatic vortex drill, and replace complex compone...

This looks rad; an inverse version of Shipbreaker - a worksim about REPAIRING procedurally-generated ships instead of destroying them.

store.steampowered.com/app/4464380/...

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23 hours ago
white knight in the woods with a dragon hunting him a collection of my landscape paintings character concepts from the last of us part 2 character concepts from a catan expansion

Hey all I'm looking for work!
I'm experienced in character design and costume for games and film as well as illustration for books and TTRPGS. I'm based out of BC Canada looking for freelance or full time. My portfolio is linked in the first comment, thank you for shares!

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23 hours ago

Holy crab this looks great!!

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2 days ago
Preview
The Outersloth Contract | Innersloth - Creators of Among Us and The Henry Stickmin Collection! Hello!

πŸ’°THE OUTERSLOTH CONTRACT πŸ’°

We just released the FULL contract and terms that all our games sign!

We hope this challenges the status quo of what you see out there.

In a nutshell:
πŸ’Έ Pre-recoup 50/50
πŸ’Έ Post-recoup 15/85
πŸ’Έ Terms after 7 years

www.innersloth.com/the-outerslo...

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5 days ago
(Beartato and Reginald, in a museum, gaze upon the Mona Lisa)

BEARTATO: There it is. The Mona Lisa. The most famous painting in history.
REGINALD: Wow! What's it do?

BEARTATO: It... what?
REGINALD: Why's it famous? What's it do?

(Beartato thinks.)

BEARTATO: I don't know.

REGINALD (to nearly museum employee): Excuse me! Sir? What's it do?

EMPLOYEE: You're the first person to ask! Watch this!

(The employee yanks a pull-string. Mona Lisa's eyes spin around and her mouth opens like a puppet)
MONA LISA: Honk honk! Honk honk!

(Everyone is delighted. This is true art.)

True Art

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4 days ago

I have found the exception to my "all cars should be destroyed" stance

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4 days ago
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www.tumblr.com/prosthetic-p...

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4 days ago

the most underrated bad thing about our current era culturally i don't really see other people talking about is that a lot niche communities treat insularity and conformity to their own very specific set of values as an extreme virtue and are deeply suspicious/unfamiliar with anything outside that.

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4 days ago
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When Unity started collapsing I made a quick "how do I get going in Unreal" website many folks found helpful. that website has now MOVED and is a DIFFERENT COLOUR. If you want Unreal demystification, tips and scoops, this is a place

www.ughiguessiwanttomovefromunitytounreal.com

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6 days ago

"you need to learn how to use gAI or you'll get left behind!"

counterpoint!

the absolute fastest way to render yourself unemployable is to build your skillset around a tool that does your thinking for you, that everyone has access to, and that one company can change or take away at any time

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6 days ago
characters from Granado Espada A render of Ann Darrow from Peter Jackson's King Kong for the PS2 (screenshot specifically from Noodle's video about the game) Monster Hunter Tri Post image

whatever you call this art style - PS2 era medium-poly characters with hand-made highly detailed but also somewhat blurry textures with baked-in lighting - I absolutely love it and it makes me want to drop everything and make games

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1 week ago
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Some of the work i did for Where the Water Tastes like Wine back in the day

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1 week ago
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Amberspire is out on May 6th! πŸŒ‡

Construct buildings, manage resources, and build in harmony with an alien ecology. Beneath the glow of a gas giant, Amberspire will grow and prosper into a flourishing city atop the ruins of an abandoned moon.

Wishlist now on Steam!

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1 week ago
Preview
Meet The Unconventional Publishers Trying To Unfuck The Games Industry Developers turned publishers like Innersloth and Pocketpair are leveraging their success to help other indie games thrive.

Anyway all of this is endemic of the mode through which we monetize video game development. It's shifted to offloading risk from the wealthy publisher that can afford it (tencent) to the poorer developer that cannot (wildlight)
we don't have to make games like that
aftermath.site/indie-game-p...

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1 week ago
Image of an orange and silver vessel, floating in the artic. Image of an orange and silver vessel, floating in the artic. Image of an orange and silver vessel, floating in the artic. Image of an orange and silver vessel, floating in the artic.

Appreciation post for the French Tara Polar Station
(@fondationtaraocean.bsky.social), a drifting scientific base designed for long-term Artic missions to study biodiversity and the effects of climate change.

More info: fondationtaraocean.org/en/schooner/...

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1 week ago

Man, I would kill for the chance to work in the RE Engine. It seems fantastic and looks amazing.

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1 week ago

Well this feels 100% like my jam

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1 week ago
Preview
Terminal Lucidity on Steam In a concrete slab beneath the earth, a lone technician is sent for routine maintenance on a network of supercomputers. Each terminal operates on its own hidden rules, and the only way to escape is to...

Just going through SteamDB to see if there were any real deep-cut indie gems I missed, and I stumble upon Terminal Lucidity. A very polished looking sci-fi horror adventure with a lot of command-line shenanigans.

100% positive user reviews, and it's apparently a full-length game. And it's FREE.

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1 week ago

I love β€œcozy games” on an individual level but β€œcozy” used to include replaying resident evil 2 for the 5th time

now as a genre it’s starting to feel like it is locking people into aesthetic tradwife boot camp

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1 week ago
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Art by Philippe Caza for Call of Cthulhu RPG 1993

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1 week ago
a shirt design featuring a skateboarding boy who may look somewhat similar to a famous skateboarding boy from a cartoon but it's impossible to know for sure because there's a black bar over his eyes, holding his own severed head and saying "anything subversive or countercultural can and will be commodified and re-absorbed by existing social order, defanged and neutralized, reduced to an aesthetic pose. No product can ever be radical, man."
in blue and red on white

My new shirt design is so powerful that part of it had to be redacted for the preview image
roryblank.bigcartel.com

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1 week ago
YouTube
SPRAWL ZERO - REVEAL TRAILER YouTube video by SPRAWL

Hey so we just announced SPRAWL zero, a new FPS that we've been working really hard on.

Inspired by classics like Bungie's Halo and Marathon, as well as Half Life 2 and anime from the era, this is our love letter to the golden years of FPS. Wishlists would rule <3

www.youtube.com/watch?v=Ju0r...

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1 week ago

It ain't hard!

And whatever your broader stance on the benefits and utility (or lack thereof) of AI, surely this particular example is a clear "yeah, you shouldn't do that"

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1 week ago

Oh sick
A well-known and frequently used website actually put their foot down in a meaningful way. This actually made my day better

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2 weeks ago
Text: Greater Prairie Wyrm

Image: a snake-like dragon with a pointed bird-like snout is curled amongst dry grasses and bushes, its tail curled around an old stone marker from the early settler period. A wire fence and trees in the background indicate a vast field.

π•²π–—π–Šπ–†π–™π–Šπ–— π•»π–—π–†π–Žπ–—π–Žπ–Š π–‚π–žπ–—π–’

from Beyond The Fields We Know: An Almanac of Midwestern Prairie Spirits.

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2 weeks ago
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Tfw you still have some edge cases to fix in your procedural locomotion system #gamedev

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2 weeks ago

We gotta start actively teaching the kids how to hoard tens of thousands of roms, (safely) pirate whatever looks cool and not be afraid of downloading files even if Chrome says that it's from a Bad Site.

Undo that corporate programming one romhack at a time.

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2 weeks ago

the worst thing for me is. Imagine you lost a bunch of expert carpenters and you had to learn carpentry from scratch with no teachers, no youtube. That’s what the industry is currently doing. just getting rid of the folks who know the craft, and retaining the folks who know how to parasite

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2 weeks ago

To paraphrase a friend: stay on the path, make good things. Indie has always flourished in the face of AAA distraction. Times are bad, but let others deskill, pivot to nonsense or chase impossible outcomes. People really like playing videogames. Suits forget that every 6 months or so.

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3 weeks ago

Honestly, AI slop PRs are becoming increasingly draining and demoralizing for #Godot maintainers.

If you want to help, more funding so we can pay more maintainers to deal with the slop (on top of everything we do already) is the only viable solution I can think of:

fund.godotengine.org

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