Correct
13.08.2025 18:59 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0@activey.bsky.social
Code monkey ๐ต
Correct
13.08.2025 18:59 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Frank, for christ sake, what are you working on?! :D
13.08.2025 08:48 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Updated ManualRotator interaction type in Interactor v1.0 can reset the hand after each set object angle, letting you choose the speed and direction of hand movement during reset, resulting in infinite rotation.
#madewithunity #gamedev #indiedev #unity3d
๐ ๏ธ Refactored world-space tooltips โ now hovering an item shows if it costs an action or bonus action.
Tooltips everywhere got the same upgrade.
Andโฆ grenades are in! First humble implementation โ no explosions yet, but theyโre waiting. ๐ฃ
#gamedev #indiedev #solodev
Who needs Death Stranding?
05.08.2025 07:43 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Looking for someone who can design unusual weapons?
I'm open for work as a concept artist or 3D artist โ happy to collaborate!
#conceptart #3dart #weapondesign #gameart #gamedev #hiringartists
๐ Just added the first version of the Examine Dialog!
Now you can dive into detailed item descriptions and check out a slick 3D visual โ fully rotatable with smooth spin + inertia. Spin it, admire it ๐
More polish coming soon. ๐
#gamedev #indiedev #solodev
Sorry but I need to put it on hold for now :)
28.07.2025 19:24 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Use more non-broken bricks?
28.07.2025 16:20 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0First pass at world-space item dropping is in! โจ You can now drag items straight from your inventory and place them into the game world. Christopher was the first to test it out โ now standing proudly at his new spot ๐งธ
#gamedev #solodev #indiedev
โจ Inventory just got smarter โ now with stacking and splitting!
Identical items auto-stack into neat piles, and you can right-click to split stacks using a smooth slider-based dialog.
Model and UI stay nicely in sync ๐
#gamedev #solodev #indiedev
๐ผ First look at the inventory system!
Drag & drop is working smoothly, items picked up from the world show up instantly, and the ghost icon follows the cursor just right. ๐ป
It took some classic Unity UI pain, but itโs finally coming together ๐
More to come soon...
#gamedev #indiedev #solodev
Goto, brrrr, abomination...
24.07.2025 08:00 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Sorry I need to pause for now :(
23.07.2025 08:19 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Furries! Furries everywhere! :D
#gamedev #indiedev
Thanks so much for all the replies! Didnโt expect this much interest ๐ Iโve made a few interesting contacts and will move forward with them for now ๐ This is just the beginning though โ I might reach out again as the project grows. Appreciate you all โ๏ธ
22.07.2025 18:08 โ ๐ 6 ๐ 0 ๐ฌ 2 ๐ 0Si :)
22.07.2025 16:04 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Hi :) No, I think not for now but for sure it will be needed at later stage :)
22.07.2025 13:08 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Looking for a CC4 artist to help create 1โ2 custom characters for a Reallusion Enterprise License pitch. Iโve got a clear concept, just need someone to build it in CC4. Quick paid gig. DM if interested.
#gamedev #cc4 #3Dart #charactercreator #indiedev
So you can code a hamster wheel now ;)
18.07.2025 12:02 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Early version of a dynamic item pickup system โ using three different animations depending on object height (ground, table, shelf) with some light IK using Animation Rig for polish.
Still rough, but already adds a nice bit of weight to interactions ๐
#gamedev #solodev #indiedev
The same portrait is used in any other place as well :)
08.07.2025 19:09 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0New Photo Booth system for taking party members portraits.
Built a proper Photo Booth in Unity for character portraits ๐ฅ
Clones the visual mesh, applies a custom AnimatorController, poses it off-screen, and renders to a texture with full mipmaps + anti-aliasing.
No more live camera hacks โ clean, isolated, deterministic.
#gamedev #soloved #indiedev
๐ฏ Turn-based mode just got tactical:
The interaction budget is now fully wired into the UI โ actions & bonus actions are correctly tracked, disabled, and pulsing like a dream.
#gamedev #solodev #indiedev
Small update today: added follower repositioning to prevent characters from overlapping while following the leader.
#gamedev #solodev #indiedev #unity3d
So much time and money spent, ridiculous.
25.06.2025 13:59 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Well, it didn't help either. Instead of forcing me to hear what somebody does in bed I would prefer to get a good and inexpensive production, but what do I know...
25.06.2025 13:58 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0I implemented a basic leader-following system for party members. ๐ฃ
They now trail behind the controlled character and smoothly track them with their gaze when nearby. ๐
Itโs a small step and still kinda janky, but the party is starting to feel alive. โจ
#gamedev #solodev #indiedev #unity3d
Today is the day...
#gamedev #solodev #indiedev
Little clip comp. Made rolling feel, sound, and look more satisfying. Crunching in a bunch of details to make it more immersive I guess?
#Sonic #GodotEngine #gamedev #indiedev