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activey

@activey.bsky.social

Code monkey ๐Ÿต

65 Followers  |  54 Following  |  130 Posts  |  Joined: 03.02.2025  |  1.8953

Latest posts by activey.bsky.social on Bluesky

Looking for a designer to make a free logo for RasterFlow โ€” an open-source GTK app using GEGL and visual node graphs. Think โ€œpixels in motionโ€ or โ€œdata flowโ€. Credit in repo + about page ๐Ÿ™Œ DM if interested!

#opensource #design #logo #GTK #GEGL #linux #foss #graphicdesign

06.10.2025 11:32 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

It would be basically a GTK4 app running on Windows, the similar way as Gimp.

02.10.2025 09:27 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

My topo then sux soo much lol

02.10.2025 08:46 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Not the best topo, right :P

02.10.2025 08:36 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Normal map generator from regular Albedo texture :)

02.10.2025 08:27 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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โœจ I revived an old project: a node-based, non-destructive raster editor (built on GEGL, same engine as GIMP). 250+ nodes available, so you can build all kinds of pipelines. Here itโ€™s making a Unity HDRP mask map. Linux-only for now โ€” should I port it to Windows?

#gamedev #indiedev #solodev

01.10.2025 19:47 โ€” ๐Ÿ‘ 15    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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In need of a new job! I'm a Tech Artist who loves pushing visual side of things in real time, with 13 years of #UnrealEngine, Tech Art, Lighting, Lookdev, Env, Cinematics, HLSL, BP, PCG, Niagara, Python as well as a Houdini & Substance skillset

Avaliable mid Dec

#GameDev #VFX #FX #GameArt

01.10.2025 01:27 โ€” ๐Ÿ‘ 57    ๐Ÿ” 23    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 4
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Modular Ballroom

Fab
fab.com/listings/5c9...
Unity
assetstore.unity.com/packages/3d/...
CGTrader
cgtrader.com/3d-models/in...
Blender
superhivemarket.com/products/mod...

#UnrealEngine #UE5 #UnrealEngine5 #Unity3d #Unity #Blender #B3d #3dsMax #C4d #GodotEngine #GameDev #VirtualProduction #VFX #3dCG

01.10.2025 07:14 โ€” ๐Ÿ‘ 17    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Night kills #BrigadorKillers #Brigador #gamedev

24.09.2025 00:58 โ€” ๐Ÿ‘ 56    ๐Ÿ” 11    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1

Dunno, something just feels... off.

24.09.2025 08:54 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Mhm, I mean Im kinda okay with _some_, like for shaders and similar but I cannot imagine applying refactoring patterns here.

24.09.2025 08:43 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Oh lol, I would never ditch regular code in favor of drawing XD

24.09.2025 08:27 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Ship it.

20.09.2025 09:02 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I need a Blender tutor :p

19.09.2025 08:54 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Tumbleweed maybe? ;)

27.08.2025 08:32 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

It's lookin' goooood

26.08.2025 18:05 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Some cool game can be made with this, add Muriel on their farm at night :)

26.08.2025 11:08 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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a close up of yoda with suffering written on the bottom ALT: a close up of yoda with suffering written on the bottom

Refactoring, refactoring, refactoring...

#gamedev #solodev #indiedev

25.08.2025 11:42 โ€” ๐Ÿ‘ 12    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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"Sir, keep your mouth shut please..."

My first trial with CC4 character ๐Ÿ˜…

#gamedev #solodev #indiedev

22.08.2025 20:15 โ€” ๐Ÿ‘ 10    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

That's a really nice chasm.

21.08.2025 14:39 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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โœจ Throwing overhaul:

Thrown items now leave a fading trail for extra flair.

While in the air, rigidbody influence is disabled โ†’ landing spots are now fully deterministic.

That last bit is key for turn-based strategy: no more RNG bounce ruining your plan ๐Ÿ‘Œ

#gamdev #solodev #indiedev #dnd

21.08.2025 10:25 โ€” ๐Ÿ‘ 19    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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A bit more detailed view ;)

18.08.2025 19:12 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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๐Ÿ“ฆ UI upgrades!

Items now show their weight and detailed damage (dice icons, types, multi-element effects).

Effect range & AOE info added as well - itโ€™s all coming together. ๐Ÿ’ฅ

Next up: surfaces! (burning, water, iceโ€ฆ you know the drill.) ๐Ÿ”ฅ๐Ÿ’งโ„๏ธ

#gamedev #solodev #indiedev

18.08.2025 18:45 โ€” ๐Ÿ‘ 12    ๐Ÿ” 4    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Oh man this is oldschool-oldschool :D

18.08.2025 07:51 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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In case you like Animations, I got some for you! ๐Ÿฅฐ
#cozygames #animations #gamedevelopment #indiegame #gameart #tinyleaves

14.08.2025 11:56 โ€” ๐Ÿ‘ 20    ๐Ÿ” 8    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

AAB maybe ;)

14.08.2025 12:20 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Saneject - Unity editor-time DI for serialized fields and serialized interfaces - now supports Unity 2022.3.12f1 and up. 225 automated tests on six Unity versions run on every git push. Zero manual testing before 1.0.0 release. Iโ€™ll sleep better now.
#Unity #Unity3D #GameDev #IndieDev #OpenSource

14.08.2025 10:45 โ€” ๐Ÿ‘ 19    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Correct

13.08.2025 18:59 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Frank, for christ sake, what are you working on?! :D

13.08.2025 08:48 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Updated ManualRotator interaction type in Interactor v1.0 can reset the hand after each set object angle, letting you choose the speed and direction of hand movement during reset, resulting in infinite rotation.

#madewithunity #gamedev #indiedev #unity3d

11.08.2025 21:11 โ€” ๐Ÿ‘ 18    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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