Get your blood pumping this #screenshotsaturday with a demonstration of Drifter Dynasty's new quick draws!
#godotengine #gamedev #indiegame #pixelart
@drifterdynasty.bsky.social
๐ตWISHLIST Drifter Dynasty๐ต https://store.steampowered.com/app/3824630/Drifter_Dynasty/ Strategy role-playing game (SRPG) featuring an epic multi-generational Wild West story. Developed in the Godot Engine.
Get your blood pumping this #screenshotsaturday with a demonstration of Drifter Dynasty's new quick draws!
#godotengine #gamedev #indiegame #pixelart
I'm continuing the final adjustments, even though there aren't many visual changes.
I also composed a new track and turned it into a video.
It has a somewhat intense feel, so it might work as the final stage BGM?
#GameDev #IndieGameDev #solodev
A screen shot of Moonfell's inventory menu, featuring new X-Box style controller button icons.
A kind of late #screenshotsaturday post that's also a bit of game news - the demo for Moonfell has been updated with some QoL features, like additional controller support.
store.steampowered.com/news/app/287...
More good stuff coming soon!
#indiedev #jrpg #pixelart #retro
Wishlist on Steam here! I'm planning monthly updates there, so stay tuned for the first.
21.02.2026 19:15 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0For those new, you can check out the first three parts of this video series covering the quick draw mechanics!
21.02.2026 19:12 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Get your blood pumping this #screenshotsaturday with a demonstration of Drifter Dynasty's new quick draws!
#godotengine #gamedev #indiegame #pixelart
Timing can be the difference between life and death! You can risk waiting to deal more damage as your character steadies their aim, but the enemy may shoot first.
#godotengine #gamedev #indiegame #pixelart
Thanks for hosting #TurnBasedThursday!
#StarSpark is a tactical turn-based fighting game in which you'll battle your way through a survival tournament using a combination of real time combos and various attack, defense, and support skills.
๐ s.team/a/3639950
#GameDev #IndieGame
We've reached the end of Sprint 2 of the #Moonshell_Island Reboot: Audio System! Here is the showcase and devlog I made to celebrate!
bsky.app/profile/goaw...
#DailyDevlog #Moonshell_Island #gamedev #gamemaker
Adding ferries to my Overcooked x Mini Metro game Dish Dash, to create sections that can only be reached by one player at a time โด๏ธ
#indiedev #godot
Made a short video with a simplified explanation for my new freeze effect.
nojoule.itch.io/pixel-ui-vfx
#godotengine #gamedev #shaders #pixelart
You can conduct research with your bird data, through a falling block game that rewards placing the same species together and packing things as densely as possible. You can also rotate the grid. Bring your analyses to the Ecology Institute!
#GodotEngine #gamedev #birdingRPG ๐ชถ
I wanted a birding adventure game & there weren't any.
Nearly 4 years into building this now. FT job, a toddler & a baby make it a marathon. But day by day we're getting closer...
Feather Trail is on Steam & you can wishlist it: store.steampowered.com/app/2857180/...
#GodotEngine #gamedev
Cartoony video game settings menu showing a hand holding coupons.
Redesigned the settings menu! I put filler text for music and voice volumes. I'll use the in-game font for that. #indiegame #gamedev #2dart #godot #dnd
16.02.2026 04:09 โ ๐ 16 ๐ 5 ๐ฌ 0 ๐ 0New animation!
Enemies now explode into thousands of dots when defeated
#indiegame #indiegames #gamedev #indiegamedev #roguelite
An image of a work-in-progress music-creation software. There are three main parts: the left side shows parameters for different instruments. The middle shows a vertical view of all notes in the song, split into four columns, with one column per music channel. The right side shows a grid displaying the locations of all the notes based on their pitch.
Day 16 of Making a Game Boy music tool for my game's audio.
The refactor is complete. ๐ฅฒ Adding new things will be much easier now. Such as...
Can now toggle between playing one pattern (right) or entire song (middle). Saving/loading song state works too.
#gameaudio #gameboy #gamedev #MayGame
Timing can be the difference between life and death! You can risk waiting to deal more damage as your character steadies their aim, but the enemy may shoot first.
#godotengine #gamedev #indiegame #pixelart
No character is immune to Drifter Dynasty's deviation. Youโll be able to evade the aim of an enemy, but you gotta stay on your toes!
#godotengine #gamedev #indiegame #pixelart
Hey, happy #WishlistWednesday! Wanna try a card game about running an item shop? You're in luck!
There's an demo up on Steam here! store.steampowered.com/app/3778620
#gamedev #indiegames
Little devlog: adding a contents page to my spellbook in Godot ๐๐พ #gamedev #indiedev #godot
16.02.2026 20:40 โ ๐ 26 ๐ 6 ๐ฌ 0 ๐ 0Hi guys. Finally... a week late but...
Llewl and the Lyre of Two Worlds first demo is live on Steam now.
Check it out and we'd love your feedback.
store.steampowered.com/app/4339800/...
#rpg #jrpg #indiegames
Day 35: 2025/08/18 - 8.5h
Found & implemented more fitting (at least for now) SFX for terrain-specific footsteps, mumble voices for character text, melodic acorns, crackling torches, & household sounds for interactable objects & light switches.
#DailyDevlog #Moonshell_Island #gamedev #gamemaker
No character is immune to Drifter Dynasty's deviation. Youโll be able to evade the aim of an enemy, but you gotta stay on your toes!
#godotengine #gamedev #indiegame #pixelart
Drifter Dynasty's deviation is modeled visually. The only input from the player is to fire, so trust in your character to steady their hand!
#godotengine #gamedev #indiegame #pixelart
Sometimes I actually post things related to my indie game dev, and here it one of those things.
The card details screen, where you can see and change the art and animations for each card.
Padded with cool gifs, when there is empty space (there probably won't be on the left as you unlock stuff).
Honestly, AI slop PRs are becoming increasingly draining and demoralizing for #Godot maintainers.
If you want to help, more funding so we can pay more maintainers to deal with the slop (on top of everything we do already) is the only viable solution I can think of:
fund.godotengine.org
ๆถ็ฉบใฎMSX1ๅฐ็จใทใฅใผใใฃใณใฐ ใ็ท้(Hijak)ใใใผใธใงใณ1.0ใใชใชใผในใใพใใ๏ผ
็ด1ๅนดใฎ้็บๆ้ใๆๅ
ฅใใฆไฝใไธใใใๅ
จใฆใฎใฒใผใ ใณใณใใณใใจๅ
ฅ้ญใฎใฆใผใถใผใใใฅใขใซใใๆฅฝใใฟใใ ใใ๏ผ
kanbria-software-japan.itch.io/hijak
#GodotEngine #gamedev #ใฒใผใ ้็บ #ใฒใผใ ๅถไฝ #MSX
We have a new cozy game coming on March 11 ๐ฆ
It's called Piece by Piece! You run a repair shop, fixing up all sorts of items and heirlooms for deer, mice and badgers
A lovely little experience for hiding yourself away from the world for a few evenings ๐ฉท
store.steampowered.com/app/3179050/...
Drifter Dynasty's deviation is modeled visually. The only input from the player is to fire, so trust in your character to steady their hand!
#godotengine #gamedev #indiegame #pixelart
Letโs debut the new quick draw gameplay! Weโll walk through the different mechanics throughout this week, so donโt feel too overwhelmed at first glance.
#godotengine #gamedev #indiegame #pixelart