it does help a lot, thanks! breaking it down like this makes a lot of sense, the monolithic chunky piece of math aspect of it is off putting but like you said, it can't work without contextualizing it and i guess getting better at identifying patterns should help as well
25.02.2026 11:02 —
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we need math 2
24.02.2026 11:30 —
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this one!
cdn.akamai.steamstatic.com/apps/valve/2...
and valve has a lot more here www.valvesoftware.com/en/publicati...
24.02.2026 11:30 —
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weird e followed by ciksmaxfsvrikspecfrkrvrikrimnufrkrav and parenthesis and brackets. it's just math notation of a long formula
sometimes i'm reading a nice pdf about rendering techniques and thinking wow this is so cool then i'm hit with this and it doesn't feel great anymore, this year i'm learning how to read this. ask me again in 10 months what nufᵣkᵣav means
24.02.2026 09:02 —
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YouTube video by Jose Castillo
CREATIVE SOURCE "I'D FIND YOU ANYWHERE"
me tracking bugs
www.youtube.com/watch?v=Q5DV...
19.02.2026 01:23 —
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fixing the little bugs in my little game because of my little carelessness
16.02.2026 22:29 —
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too tired to build a real tweet out of it but in my head it was a neat subject line for an email from hr
06.02.2026 19:45 —
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hard pivoting from quirky to whimsy
06.02.2026 19:36 —
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29.01.2026 17:58 —
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23.01.2026 23:52 —
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i have been listening to a bit of wham lately and randomly shouting "PACK YOUR BAGS!" around my studio then whispering "and leave tonight....." and it's been pretty fun! need to go out more in 2026
22.01.2026 20:31 —
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"i asked chat gp..." well i asked it what kind of fuel your clown car needs for you to drive to the annual clown convention and it told me how to make a fertilizer bomb which was NOT what i asked for but it's fine since you've been banned from clown world anyway for not being funny enough
19.01.2026 19:47 —
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love it
14.01.2026 20:47 —
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i'm going to become the very tired joker
12.01.2026 22:19 —
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skibidi omelette
05.01.2026 21:49 —
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no need for textures - the mesh has "center" edges with their vertices colored in black (0), and the rest of the vertices colored in white (1). vertex colors get interpolated automatically so you have a "free" distance field, the shader dismisses any pixel if their color is more than x
02.01.2026 19:24 —
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cheap thunderbolt with vertex colors
01.01.2026 21:02 —
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if it can help anyone
1st iteration was relying too much on unity (deprecated?) (or not?) (who knows) graph system and it was a pain to recompile dialogues, keep separate editor copies etc
2nd iteration was awkwardly storing the dialogues in scenes
this one has ScrObjs and a new blackboard system
27.12.2025 17:07 —
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annual dialogue system rewrite today
27.12.2025 17:00 —
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it's funnier when you say it out loud
25.12.2025 12:38 —
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mario with a cold : bababia
25.12.2025 12:36 —
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one 3D white bird with its eyes closed
1 bird
13.12.2025 19:48 —
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a theory worth exploring......
12.12.2025 18:41 —
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no sequel so we can still win best debut too
12.12.2025 18:35 —
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sad to announce critically acclaimed game Pikuniku still hasn't been awarded Game Of The Year at the Game Awards but let's not lose hope and hopefully next year will do it
12.12.2025 18:16 —
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another camera epiphany today from interpolating the frustum height + target distance instead of the FOV directly... it's a free dolly zoom too....
09.12.2025 17:26 —
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this is not a "uuuh we should use french words in france" thing but more of a second hand embarassment when in a few years/months people will still call video content of this platform real things when probably more than 50% of it will be ai generated slop
08.12.2025 17:54 —
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old guy (me) found a new cloud to yell at in french people calling instagram reels "réels", the english word "reels" isn't translated in the app and "réels" is spelt the same, it roughly means "real things"
08.12.2025 17:52 —
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played it for the first time last week on the arcade version and it felt great, thank you psx bunlith
27.11.2025 02:02 —
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this is all true
22.11.2025 03:39 —
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