This is so good 🧎♂️ But sexiest to me is the complete lack of any seams.. damn!
In love...
Imagine I didn't type character twice
Ebzenah is the opposite but it's big in terms of character character
He's been called worse 🥂
Small custom expression for myself inbetween other projects, now back to commission work - sorry for the slow pace, life and my brain like to throw things at me.
It's not him without the tombstone smile
#elezen #gpose #xivrp #ffxivrp #xivmodding
You know, that's a good point. My navel as an innie was always very painful, so the thought of having it be out and bumping against stuff always made me mentally recoil. But since surgery turned mine into some weird amalgamation that isn't innie or outie, I am curious how weird they can get..
There was another dragon mod I made before the previous one, not the most polished thing for sure, though.
#ffxivmods #xivmods #gpose #dragons #xivmodding
It suits him perfectly!!! I am so happy, thank you for the comm again, it really was a fun one to tinker with!!
Thank you to @kulkulaph.bsky.social for the face mod for Zei. He's perfect!
#gpose #elezen #c:zeixault
Just a humble polygon surgeon ✂️ 🧎♂️
Ohh, that IS very neat, I just recently discovered vertex colors somehow so this will come in handy, thank you!
I shall await the day.. until then.. I return into the mod mines
HAHAHHA I can hear this now..
Thank you! Luckily this was easy to fix by assigned the proper mats, but it was pretty funny - Though I had been curious as to where the wind influence is handled, I didn't know that yet, thank you!
Unforeseen side-effects include...
#xivmods #xivmodding #cursedmodding
Thank you 🧎✂️
-- the crystal's emissive inside textools at around 0.3-0.4, there is a sweet spot for those emissive alphas, it happens very easily that it ends up getting too bright or dark, so it's really only a lot of trial and error! Above are some snippets of the crystal emmissive to give an idea!
That was funnily enough something I had struggled with previously and only figured out with this project; I ended up increasing the contrast between dark and white while also maintaining some gray steps, and overrall dialed down the brightness massively, along with this I kept the RGB values for-
..would you like me to re-attach that? ✂️
Thank you! ✂️
Luring all the corvids out of their hideouts with the bling bling
--intricate that you'd have much way to differentiate between gloss, shine, wetness etc.
I also used an inverted version of the curvature for the red specular channel. Took a moment of trial and error to get all the maps at the right values though!
Thank you! And indeed, this is still the Skin shader. For the shine I used the curvature I had baked from the crystals and extracted the green layer, amped up the contrast and then used it as the roughness part of the mask texture. It's called roughness/glossiness, but in FF the shaders are not so-
NOW I'm flattered.. thank you!! 🧎✂️
Thank you so much!! ❤️✂️
Thank you!
--tris, but not as bad as it could be at least.
--haphazard crystal shapes and tadaa, crunchy crystals. The real challenge was trying to get all those to not explode in polygons, the original crystals ended up somewhere around 300k each for ears and face, so much of my time was spent lowering that. It's still one of the heavier sculpts at 20k, --