Congrats!!!
09.11.2025 16:42 β π 1 π 0 π¬ 0 π 0@tomorrowevening.bsky.social
Creative Technology Director / Tech Lead Real-time VFX/Animation/Interactive WebGL/Unity/Unreal/OpenFrameworks/C4D tomorrowevening.com
Congrats!!!
09.11.2025 16:42 β π 1 π 0 π¬ 0 π 0When did you get a dog?! Congrats!!
09.11.2025 15:08 β π 0 π 0 π¬ 1 π 0π― was so disappointed in this
29.10.2025 23:14 β π 0 π 0 π¬ 0 π 0Lemme know if you have time on Monday or Tuesday to watch the game together in DTLA, canβt wait π
26.10.2025 05:28 β π 1 π 0 π¬ 1 π 0Rewatched Blade Runner and this opening title reminded me of your profile
26.10.2025 05:25 β π 2 π 0 π¬ 1 π 0πππ
17.10.2025 20:05 β π 1 π 0 π¬ 0 π 0π’
18.07.2025 15:21 β π 0 π 0 π¬ 0 π 0π‘ any luck getting this resolved? Sorry this happened
18.07.2025 15:18 β π 0 π 0 π¬ 1 π 0Femto Bolt also uses the Azure body tracking library, that's been my replacement since Kinect is dead
17.07.2025 01:06 β π 1 π 0 π¬ 0 π 0Palettes make a difference #glsl #shaders all this math just for a hover state π very meticulous about my portfolio update, itβs a doozy π€©
19.06.2025 06:43 β π 5 π 1 π¬ 1 π 0Tomorrow Evening logo in #GLSL
13.06.2025 22:38 β π 3 π 1 π¬ 0 π 0Trying to figure out position/quaternion translation between #kinectazure Body Tracking and #UnrealEngine...
05.06.2025 17:09 β π 2 π 0 π¬ 0 π 0Got body tracking working in #UnrealEngine! Working on applying to a modelβ¦
02.06.2025 01:06 β π 0 π 0 π¬ 0 π 0#AIArt #CreativeProcess #DigitalCreativity #Veo3
30.05.2025 03:44 β π 27 π 7 π¬ 2 π 1If youβve followed me on other platforms ( π€’ ) you might know Iβve spent the last few years doing computational cinema / edit understanding.
Iβm happy to say weβve got the first public live narrative search engine for film and tv!
Itβs early days. But check it out!
ozu.ai
Yay! I got the #femtobolt working in #UnrealEngine! Next comes body tracking...
27.05.2025 22:01 β π 2 π 0 π¬ 0 π 0Might take more work considering Unreal uses HLSL too
23.05.2025 04:16 β π 1 π 0 π¬ 0 π 0That sounds fun! I'd assume you need a way to translate materials, etc, geom could be much more straightforward. Once I feel more comfortable/learn more I'll try and figure out how to communicate render targets, textures, etc
23.05.2025 04:14 β π 1 π 0 π¬ 1 π 0It's not too bad! I was thinking about going through some of ofxAddons to see what might be useful π Probably OpenCV? None of this is currently openFrameworks tho, just Kinect Azure/Orbbec SDKs, but it's definitely on my mind βΊοΈ Anything you'd want to see?
23.05.2025 04:04 β π 1 π 0 π¬ 1 π 0Making #unrealengine plugins for future projects π¬
23.05.2025 01:05 β π 2 π 1 π¬ 1 π 0Starting my own creative coding Plugin in #UnrealEngine - couldn't find a tweening engine, so I made my own!
17.05.2025 18:36 β π 2 π 0 π¬ 0 π 0#unrealengine quick Blueprints/Niagara test. Been mostly experimenting with C++/WebSockets in Unreal for creative technology tests involving multiple technologies but playing with more!
09.05.2025 03:45 β π 3 π 0 π¬ 0 π 0So cool!! π
05.05.2025 01:48 β π 2 π 0 π¬ 0 π 0Such a good film!!
01.05.2025 04:01 β π 1 π 0 π¬ 0 π 0β€οΈ
11.04.2025 15:22 β π 1 π 0 π¬ 0 π 0What brand are you using? Iβve been using the same Wyze bulb for the past 4 years, connects to my phone too so I often mess with color/intensity. I have a few of their cameras/light switches to automate my home too
16.03.2025 05:00 β π 0 π 0 π¬ 1 π 0Great progress! Wish you had a Leap Motion or a Femto Bolt so you could get actual depth data. I'd love to see quicker dissipation so the motion-volume is more defined
10.03.2025 17:19 β π 0 π 0 π¬ 1 π 0This makes me miss Xcode, not a fan of Visual Studio :\
27.01.2025 05:17 β π 0 π 0 π¬ 1 π 0π’
25.01.2025 17:54 β π 0 π 0 π¬ 0 π 0Or Idiocracy π«€
20.01.2025 16:42 β π 1 π 0 π¬ 1 π 0