Web GlslViewer is now fully compatible with the console build. Shadow Maps, Depth Map, HDR environment, video textures, and more. When saving into a GH gist, all assets are encoded together with the global states, so you can share them using the URLs. patriciogonzalezvivo.github.io/glslViewer/?...
We gotta catch up!
π lovely!!
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I'm gonna try importing WGSL from Lygia to make things easier when switching between languages github.com/patriciogonz...
Happy early birthday!!! β€οΈ
Niceee! Brings me back π
I gotta check it out! Havenβt heard much about it other than the director
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Congrats!!!
When did you get a dog?! Congrats!!
π― was so disappointed in this
Lemme know if you have time on Monday or Tuesday to watch the game together in DTLA, canβt wait π
Rewatched Blade Runner and this opening title reminded me of your profile
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π‘ any luck getting this resolved? Sorry this happened
Femto Bolt also uses the Azure body tracking library, that's been my replacement since Kinect is dead
Palettes make a difference #glsl #shaders all this math just for a hover state π very meticulous about my portfolio update, itβs a doozy π€©
Tomorrow Evening logo in #GLSL
Trying to figure out position/quaternion translation between #kinectazure Body Tracking and #UnrealEngine...
Got body tracking working in #UnrealEngine! Working on applying to a modelβ¦
#AIArt #CreativeProcess #DigitalCreativity #Veo3
If youβve followed me on other platforms ( π€’ ) you might know Iβve spent the last few years doing computational cinema / edit understanding.
Iβm happy to say weβve got the first public live narrative search engine for film and tv!
Itβs early days. But check it out!
ozu.ai
Yay! I got the #femtobolt working in #UnrealEngine! Next comes body tracking...
Might take more work considering Unreal uses HLSL too
That sounds fun! I'd assume you need a way to translate materials, etc, geom could be much more straightforward. Once I feel more comfortable/learn more I'll try and figure out how to communicate render targets, textures, etc
It's not too bad! I was thinking about going through some of ofxAddons to see what might be useful π Probably OpenCV? None of this is currently openFrameworks tho, just Kinect Azure/Orbbec SDKs, but it's definitely on my mind βΊοΈ Anything you'd want to see?
Making #unrealengine plugins for future projects π¬
Starting my own creative coding Plugin in #UnrealEngine - couldn't find a tweening engine, so I made my own!