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Colin Duffy

@tomorrowevening.bsky.social

Creative Technology Director / Tech Lead Real-time VFX/Animation/Interactive WebGL/Unity/Unreal/OpenFrameworks/C4D tomorrowevening.com

313 Followers  |  89 Following  |  40 Posts  |  Joined: 20.09.2023  |  1.9206

Latest posts by tomorrowevening.bsky.social on Bluesky

Congrats!!!

09.11.2025 16:42 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

When did you get a dog?! Congrats!!

09.11.2025 15:08 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

πŸ’― was so disappointed in this

29.10.2025 23:14 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Lemme know if you have time on Monday or Tuesday to watch the game together in DTLA, can’t wait πŸ’™

26.10.2025 05:28 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Rewatched Blade Runner and this opening title reminded me of your profile

26.10.2025 05:25 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

πŸ’™πŸ’™πŸ’™

17.10.2025 20:05 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

😒

18.07.2025 15:21 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

😑 any luck getting this resolved? Sorry this happened

18.07.2025 15:18 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Femto Bolt also uses the Azure body tracking library, that's been my replacement since Kinect is dead

17.07.2025 01:06 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Palettes make a difference #glsl #shaders all this math just for a hover state πŸ˜… very meticulous about my portfolio update, it’s a doozy 🀩

19.06.2025 06:43 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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Tomorrow Evening logo in #GLSL

13.06.2025 22:38 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Trying to figure out position/quaternion translation between #kinectazure Body Tracking and #UnrealEngine...

05.06.2025 17:09 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Got body tracking working in #UnrealEngine! Working on applying to a model…

02.06.2025 01:06 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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#AIArt #CreativeProcess #DigitalCreativity #Veo3

30.05.2025 03:44 β€” πŸ‘ 27    πŸ” 7    πŸ’¬ 2    πŸ“Œ 1
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If you’ve followed me on other platforms ( 🀒 ) you might know I’ve spent the last few years doing computational cinema / edit understanding.

I’m happy to say we’ve got the first public live narrative search engine for film and tv!

It’s early days. But check it out!

ozu.ai

30.05.2025 20:50 β€” πŸ‘ 30    πŸ” 6    πŸ’¬ 4    πŸ“Œ 2
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Yay! I got the #femtobolt working in #UnrealEngine! Next comes body tracking...

27.05.2025 22:01 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Might take more work considering Unreal uses HLSL too

23.05.2025 04:16 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

That sounds fun! I'd assume you need a way to translate materials, etc, geom could be much more straightforward. Once I feel more comfortable/learn more I'll try and figure out how to communicate render targets, textures, etc

23.05.2025 04:14 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

It's not too bad! I was thinking about going through some of ofxAddons to see what might be useful πŸ˜… Probably OpenCV? None of this is currently openFrameworks tho, just Kinect Azure/Orbbec SDKs, but it's definitely on my mind ☺️ Anything you'd want to see?

23.05.2025 04:04 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Making #unrealengine plugins for future projects 😬

23.05.2025 01:05 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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Starting my own creative coding Plugin in #UnrealEngine - couldn't find a tweening engine, so I made my own!

17.05.2025 18:36 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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#unrealengine quick Blueprints/Niagara test. Been mostly experimenting with C++/WebSockets in Unreal for creative technology tests involving multiple technologies but playing with more!

09.05.2025 03:45 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

So cool!! πŸ‘

05.05.2025 01:48 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Such a good film!!

01.05.2025 04:01 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

❀️

11.04.2025 15:22 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

What brand are you using? I’ve been using the same Wyze bulb for the past 4 years, connects to my phone too so I often mess with color/intensity. I have a few of their cameras/light switches to automate my home too

16.03.2025 05:00 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Great progress! Wish you had a Leap Motion or a Femto Bolt so you could get actual depth data. I'd love to see quicker dissipation so the motion-volume is more defined

10.03.2025 17:19 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

This makes me miss Xcode, not a fan of Visual Studio :\

27.01.2025 05:17 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

😒

25.01.2025 17:54 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Or Idiocracy 🫀

20.01.2025 16:42 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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