Colin Duffy

Colin Duffy

@tomorrowevening.bsky.social

Creative Technology Director / Tech Lead Real-time VFX/Animation/Interactive WebGL/Unity/Unreal/OpenFrameworks/C4D tomorrowevening.com

320 Followers 91 Following 48 Posts Joined Sep 2023
1 month ago
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Web GlslViewer is now fully compatible with the console build. Shadow Maps, Depth Map, HDR environment, video textures, and more. When saving into a GH gist, all assets are encoded together with the global states, so you can share them using the URLs. patriciogonzalezvivo.github.io/glslViewer/?...

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1 month ago

We gotta catch up!

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1 month ago

😍 lovely!!

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1 month ago

πŸ™

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1 month ago
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GitHub - patriciogonzalezvivo/lygia: LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility - patriciogonzalezvivo/lygia

I'm gonna try importing WGSL from Lygia to make things easier when switching between languages github.com/patriciogonz...

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2 months ago

Happy early birthday!!! ❀️

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2 months ago

Niceee! Brings me back 🌍

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3 months ago

I gotta check it out! Haven’t heard much about it other than the director

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3 months ago

🀣

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4 months ago

Congrats!!!

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4 months ago

When did you get a dog?! Congrats!!

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4 months ago

πŸ’― was so disappointed in this

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4 months ago

Lemme know if you have time on Monday or Tuesday to watch the game together in DTLA, can’t wait πŸ’™

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4 months ago
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Rewatched Blade Runner and this opening title reminded me of your profile

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4 months ago

πŸ’™πŸ’™πŸ’™

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7 months ago

😒

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7 months ago

😑 any luck getting this resolved? Sorry this happened

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7 months ago

Femto Bolt also uses the Azure body tracking library, that's been my replacement since Kinect is dead

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8 months ago
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Palettes make a difference #glsl #shaders all this math just for a hover state πŸ˜… very meticulous about my portfolio update, it’s a doozy 🀩

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8 months ago
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Tomorrow Evening logo in #GLSL

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9 months ago
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Trying to figure out position/quaternion translation between #kinectazure Body Tracking and #UnrealEngine...

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9 months ago
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Got body tracking working in #UnrealEngine! Working on applying to a model…

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9 months ago
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#AIArt #CreativeProcess #DigitalCreativity #Veo3

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9 months ago
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If you’ve followed me on other platforms ( 🀒 ) you might know I’ve spent the last few years doing computational cinema / edit understanding.

I’m happy to say we’ve got the first public live narrative search engine for film and tv!

It’s early days. But check it out!

ozu.ai

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9 months ago
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Yay! I got the #femtobolt working in #UnrealEngine! Next comes body tracking...

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9 months ago

Might take more work considering Unreal uses HLSL too

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9 months ago

That sounds fun! I'd assume you need a way to translate materials, etc, geom could be much more straightforward. Once I feel more comfortable/learn more I'll try and figure out how to communicate render targets, textures, etc

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9 months ago

It's not too bad! I was thinking about going through some of ofxAddons to see what might be useful πŸ˜… Probably OpenCV? None of this is currently openFrameworks tho, just Kinect Azure/Orbbec SDKs, but it's definitely on my mind ☺️ Anything you'd want to see?

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9 months ago
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Making #unrealengine plugins for future projects 😬

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9 months ago
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Starting my own creative coding Plugin in #UnrealEngine - couldn't find a tweening engine, so I made my own!

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