Konstantinos Dimopoulos's Avatar

Konstantinos Dimopoulos

@konstantinosd.bsky.social

Game urbanist, game designer. Occasional city geographer, author, researcher, and educator. Teaching at D6 Learning.

7,460 Followers  |  2,458 Following  |  5,205 Posts  |  Joined: 06.07.2023
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Posts by Konstantinos Dimopoulos (@konstantinosd.bsky.social)

I should finish it too... Or maybe actually restart it.

27.02.2026 19:12 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Hey, apparently Call of the Sea is getting a sequel: Call of the Elder Gods. It's even got a Next Fest demo.
store.steampowered.com/app/2174380/...

27.02.2026 18:26 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

That is a fair criticism!

27.02.2026 17:08 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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A short documentary on Fritz Lang's sci-fi classic Metropolis. Watch it here: youtu.be/lFdvbf9bomM?...

27.02.2026 15:14 β€” πŸ‘ 17    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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The reduced price will be available until the 28th of February, and you can also use coupon ASOCIALCITY10 on checkout for an extra 10% off.

If you'd like to arrange a 1-to-1 chat to answer any questions, feel free to drop me a line here: www.game-cities.com/about

27.02.2026 13:41 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Designing Cities for Video Games - Online Course Learn how to design cities for video games in an online class by an experienced game urbanist. Create urban environments, master urban worldbuilding, and city level design.

Do you want to learn how to come up with, design, flesh out, and populate cities for video games? Interested in a #gamedev focused game urbanism course?

Join me then next Wednesday (Mar. 4) in my *Designing Cities for Video Games* course. Here: www.d6learning.com/course/gamec...

27.02.2026 13:37 β€” πŸ‘ 28    πŸ” 17    πŸ’¬ 1    πŸ“Œ 0

Reposting the following would be hugely helpful :)

27.02.2026 13:37 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
A dirty, well alley with super realistic graphics

A dirty, well alley with super realistic graphics

a rainy dirty city street with an elevated train line

a rainy dirty city street with an elevated train line

Wow, Resident Evil: Requiem looks great! The lighting in the dark areas too is awesome. The opening is set in a fictional version of Chicago too which is cool.

27.02.2026 12:35 β€” πŸ‘ 11    πŸ” 2    πŸ’¬ 0    πŸ“Œ 2

What an interesting notion that.

27.02.2026 12:16 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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'Hades devs: accidentally inventing a subgenre was surreal' by Bryant Francis www.gamedeveloper.com/design/hades...

27.02.2026 09:33 β€” πŸ‘ 8    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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Silicon Graphics built some stunning computers.
[ via www.newbyproduct.com/dark-dancer ]

27.02.2026 06:21 β€” πŸ‘ 15    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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The City in the Sky - The Legend of Zelda: Twilight Princess // www.architectureofzelda.com/the-city-in-...

26.02.2026 18:58 β€” πŸ‘ 6    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Surveyors are (too) rarely employed as narrators.

26.02.2026 16:21 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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*Designing Cities for Video Games*, the game urbanism course for video game professionals by @konstantinosd.bsky.social, starts next Wednesday, March 4.

➑️ You can still enroll: www.d6learning.com/course/gamec...

26.02.2026 14:50 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Indeed :D

26.02.2026 12:46 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Still, quite insignificant when you consider the whole game tbh...

26.02.2026 12:36 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Let the Digital Antiquarian explain why 'Gabriel Knight 3: Blood of the Sacred, Blood of the Damned' is the best of the Gabriel Knight games: www.filfre.net/2026/02/gabr...

26.02.2026 10:36 β€” πŸ‘ 10    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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Resident Evil Requiem review - legendary horror at an all-time high Resident Evil Requiem marks the series' 30th anniversary with a stellar return that's both a masterful, suffocating horror and a nostalgic victory lap.

Seems that Resident Evil Requiem is a pretty good game.
www.eurogamer.net/resident-evi...

26.02.2026 06:57 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Very happy to see the open source, 8-bit GameTank console hit its funding goal. There's still time to back it, mind you... Here: www.crowdsupply.com/clydeware/ga...

25.02.2026 19:42 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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The second episode of Azathoth Blues, The Minotaur, is now available on all podcasting platforms. It will premiere on YouTube later today. If you like what we're doing with this show, please rate it, review it, and let your friends know about it.

25.02.2026 15:09 β€” πŸ‘ 13    πŸ” 7    πŸ’¬ 1    πŸ“Œ 2

I didn't know any of these even existed!

25.02.2026 14:27 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Hey, let's talk game cities! Join me today at 17:00 CET for the *Designing Cities for Video Games* course presentation, as well as a live discussion of game urbanism.

◾️ Reserve your spot here: www.eventbrite.com/e/designing-...

#gamedev #urbanism #worldbuilding

25.02.2026 14:26 β€” πŸ‘ 18    πŸ” 6    πŸ’¬ 0    πŸ“Œ 0
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Those gamebooks (?) by the brilliantly named J. Theophrastus Bartholomew sound absolutely fascinating.

Watch the Question Beast video here: youtu.be/X15CHUAR4QU?...

25.02.2026 12:56 β€” πŸ‘ 14    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

Brilliant, thank you!

25.02.2026 12:54 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Makes perfect sense :)

25.02.2026 11:40 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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As The Crow Flies πŸͺŸπŸ¦β€β¬› 3D Flappy Bird game, a tiny taste of the arcc project.

Just noticed this little game I extracted from my ticketed arcc project is going to hit a million views in the next month, didn’t expect it to do well vole.wtf/crow-flies/
(it’s basically Flappy Bird crossed with the trench run from the vector Star Wars arcade machine)

25.02.2026 10:50 β€” πŸ‘ 33    πŸ” 6    πŸ’¬ 3    πŸ“Œ 0
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Episode 2: The Minotaur

Listening to Azathoth Blues - Episode 2: The Minotaur.
On Spotify to be exact: open.spotify.com/episode/0o51...

25.02.2026 10:34 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Four tips for pitching your game to investors and publishers Funding advisor and GDC Pitch host Jason Della Rocca shares what game developers need to know to successfully get their game in front of investors.

The business side of things is not my main strength, but those pitching tips do sound sensible: www.gamedeveloper.com/business/fou...

25.02.2026 10:01 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Brilliantly put!

25.02.2026 09:33 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Battle of Hoth update: The game is fast, easy to learn, and very fun indeed. It does at times feel like a proper wargame too.

As for our 6.5yo, she loves it, even if I do find the fact that she only plays Empire rather disturbing.

25.02.2026 07:40 β€” πŸ‘ 14    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0