Missed Mirror's Edge and Titanfall, so I decided to build this. 🏃💨
Testing the new parkour moves in a proper colorful level. The flow is finally starting to click.
Might need to decrease the weapon scale in ADS though... what do you think?
#screenshotsaturday #gamedev #indiedev #titanfall
Dialing in the color palette for the interior zones of my Mirror’s Edge-inspired FPS. 🏃♂️💨
#gamedev #indiedev #UE5 #UnrealEngine #FPS #leveldesign #parkour #screenshotsaturday
It's a single-player FPS
Some short footage from the updated design in my Mirror’s Edge inspired parkour game. Will post something longer soon!
#ScreenshotSaturday #IndieDev #GameDev #UE5 #ParkourGame #FPS #indiegames
Thank you!
I know that feeling well, thanks for wishlisting it.
Adding some more color to my Mirror’s Edge inspired FPS
#ScreenshotSaturday #IndieDev #GameDev #UE5 #ParkourGame #FPSGame
When your debug level starts to look better than your actual levels..
#screenshotsaturday #unrealengine #indiedev #indiegames #gamedev
Just posted a new #devlog for my Mirror’s Edge inspired FPS. Took a bit longer than planned, but I’m happy with how it turned out.
Wishlist: store.steampowered.com/app/3561930/...
#indiedev #gamedev #screenshotsaturday #unrealengine #wishlist
A chill parkour segment from my solo-developed, Mirror's Edge-inspired #FPS game.
As always, curious to hear your thoughts!
It’s up on Steam if you’d like to wishlist:
store.steampowered.com/app/3561930/...
#screenshotsaturday #UnrealEngine #indiedev #indiegames #gamedev #blender
Working on the Main Menu for Liquid Lungs, my Mirror's Edge-inspired Parkour #FPS!
The options menu is still minimal, but improvements are underway.
Let me know your thoughts!
Wishlist: store.steampowered.com/app/3561930/...
#indiedev #gamedev #screenshotsaturday #unrealengine #wishlist
Thank you!
Thanks! Yup, definitely is.
Thank you!
I'll keep that in mind when it's demo time :)
Thanks! Glad you like it! About a year, but I was playing around with a few other FPS concepts before that
Thanks!
Thank you!
Thank you! Yeah, the FPS arms and body are completely separate meshes to preserve the classic FPS feel while still looking cool during parkour.
Hi all! I’ve been solo-developing Liquid Lungs, a parkour #FPS inspired by Mirror's Edge and Titanfall, and it finally has a Steam page! 🎉
Wishlist to help support the game!
store.steampowered.com/app/3561930/...
#indiedev #indiegames #gamedev #screenshotsaturday #unrealengine #wishlist
That sounds very reasonable. Might separate it in to 3 different range categories
I see your point. But the game is pretty fast paced (not really shown in this video) so the player won't always have time to aim down sight. But on the other hand it's pretty cool to get rid of more HUD
Updated the shooting mechanics and gun model for my parkour FPS since the last devlog.
Now considering different crosshairs for different weapons, good idea or unnecessary?
#screenshotsaturday #UnrealEngine #indiedev #indiegames #gamedev #blender #fps
Prova nu.
Hej! Det finns en privat chat i bluesky.
🔥
Thanks! Yeah it still needs some tweaks here and there. Not going for full realism though.
Appreciate it!
Thank you!
Updated weapons and level design for my parkour FPS game.
What do you think?
#screenshotsaturday #UnrealEngine #indiedev #indiegames #gamedev #blender