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Carlcadium

@carlcadium.bsky.social

Hi! I'm Carlcadium, a developer from Sweden, and I make games mainly using Unreal Engine and Blender. Wishlist Liquid Lungs: https://store.steampowered.com/app/3561930/Liquid_Lungs/ Youtube: https://www.youtube.com/@Carlcadium

437 Followers  |  238 Following  |  53 Posts  |  Joined: 20.10.2024  |  2.1193

Latest posts by carlcadium.bsky.social on Bluesky

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When your debug level starts to look better than your actual levels..

#screenshotsaturday #unrealengine #indiedev #indiegames #gamedev

31.05.2025 12:37 โ€” ๐Ÿ‘ 14    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
This FPS Finally Nails Parkour and Gunplay
YouTube video by Carlcadium This FPS Finally Nails Parkour and Gunplay

Just posted a new #devlog for my Mirrorโ€™s Edge inspired FPS. Took a bit longer than planned, but Iโ€™m happy with how it turned out.

Wishlist: store.steampowered.com/app/3561930/...

#indiedev #gamedev #screenshotsaturday #unrealengine #wishlist

10.05.2025 16:09 โ€” ๐Ÿ‘ 16    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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A chill parkour segment from my solo-developed, Mirror's Edge-inspired #FPS game.

As always, curious to hear your thoughts!

Itโ€™s up on Steam if youโ€™d like to wishlist:
store.steampowered.com/app/3561930/...

#screenshotsaturday #UnrealEngine #indiedev #indiegames #gamedev #blender

29.03.2025 12:16 โ€” ๐Ÿ‘ 59    ๐Ÿ” 11    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Working on the Main Menu for Liquid Lungs, my Mirror's Edge-inspired Parkour #FPS!

The options menu is still minimal, but improvements are underway.

Let me know your thoughts!

Wishlist: store.steampowered.com/app/3561930/...

#indiedev #gamedev #screenshotsaturday #unrealengine #wishlist

22.03.2025 14:29 โ€” ๐Ÿ‘ 24    ๐Ÿ” 6    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Thank you!

11.03.2025 08:42 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thanks! Yup, definitely is.

09.03.2025 13:37 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thank you!

09.03.2025 13:37 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I'll keep that in mind when it's demo time :)

08.03.2025 18:20 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thanks! Glad you like it! About a year, but I was playing around with a few other FPS concepts before that

08.03.2025 18:19 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thanks!

08.03.2025 13:51 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thank you!

08.03.2025 13:51 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thank you! Yeah, the FPS arms and body are completely separate meshes to preserve the classic FPS feel while still looking cool during parkour.

08.03.2025 13:33 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Hi all! Iโ€™ve been solo-developing Liquid Lungs, a parkour #FPS inspired by Mirror's Edge and Titanfall, and it finally has a Steam page! ๐ŸŽ‰

Wishlist to help support the game!
store.steampowered.com/app/3561930/...

#indiedev #indiegames #gamedev #screenshotsaturday #unrealengine #wishlist

08.03.2025 13:12 โ€” ๐Ÿ‘ 79    ๐Ÿ” 20    ๐Ÿ’ฌ 9    ๐Ÿ“Œ 0

That sounds very reasonable. Might separate it in to 3 different range categories

01.03.2025 19:06 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I see your point. But the game is pretty fast paced (not really shown in this video) so the player won't always have time to aim down sight. But on the other hand it's pretty cool to get rid of more HUD

01.03.2025 14:28 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Updated the shooting mechanics and gun model for my parkour FPS since the last devlog.
Now considering different crosshairs for different weapons, good idea or unnecessary?

#screenshotsaturday #UnrealEngine #indiedev #indiegames #gamedev #blender #fps

01.03.2025 12:48 โ€” ๐Ÿ‘ 32    ๐Ÿ” 7    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

Prova nu.

27.02.2025 16:23 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Hej! Det finns en privat chat i bluesky.

26.02.2025 15:42 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

๐Ÿ”ฅ

26.02.2025 15:38 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thanks! Yeah it still needs some tweaks here and there. Not going for full realism though.

26.02.2025 15:38 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Appreciate it!

26.02.2025 15:37 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thank you!

26.02.2025 15:37 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Updated weapons and level design for my parkour FPS game.
What do you think?

#screenshotsaturday #UnrealEngine #indiedev #indiegames #gamedev #blender

22.02.2025 12:53 โ€” ๐Ÿ‘ 45    ๐Ÿ” 11    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 0

Motion matching for the legs, yes.

21.02.2025 17:39 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thank you!

15.02.2025 13:45 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Added an ability to dodge enemy bullets which also triggers slowmotion to my parkour FPS game.

#screenshotsaturday #UnrealEngine #indiedev #indiegames #gamedev #blender #solodev

15.02.2025 13:39 โ€” ๐Ÿ‘ 45    ๐Ÿ” 10    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Playing around with a new level theme for my FPS game.

#screenshotsaturday #UnrealEngine #indiedev #indiegames #gamedev #blender #synthwave #vaporwave #leveldesign

25.01.2025 11:44 โ€” ๐Ÿ‘ 31    ๐Ÿ” 8    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I plan to handle the slow-mo later as I develop more of the game. So maybe not exactly that, but different difficulties could definitely have some effect on it.

11.01.2025 16:50 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Some action with the new shotgun in a greybox level from my parkour FPS game.

#screenshotsaturday #UnrealEngine #indiedev #indiegames #gamedev #blender

11.01.2025 12:58 โ€” ๐Ÿ‘ 24    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thank you, appreciate it!

04.01.2025 13:05 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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