#gamedev #indiedev #indiegame
30.05.2025 15:18 โ ๐ 6 ๐ 1 ๐ฌ 0 ๐ 0@wladmarhulets.bsky.social
๐ฎ Developer of DARQ, Bloody Hell Hotel ๐ก Sharing game marketing tips ๐ Bestselling author of "GAMEDEV: 10 Steps to Making Your First Game Successful"
#gamedev #indiedev #indiegame
30.05.2025 15:18 โ ๐ 6 ๐ 1 ๐ฌ 0 ๐ 0Even if youโre not collecting user data, your engine might be doing it for you. You need to disclose that in your privacy policy.
#gamedev #indiedev #indiegame
#gamedev #indiedev #indiegame
28.05.2025 17:05 โ ๐ 6 ๐ 2 ๐ฌ 0 ๐ 0#gamedev #indiedev #indiegame
27.05.2025 17:04 โ ๐ 3 ๐ 1 ๐ฌ 0 ๐ 0#gamedev #indiedev #indiegame
26.05.2025 17:04 โ ๐ 3 ๐ 1 ๐ฌ 0 ๐ 0#gamedev #indiedev #indiegame
25.05.2025 17:02 โ ๐ 4 ๐ 2 ๐ฌ 0 ๐ 0๐ก MARKETING TIP:
Consistent presence > occasional hype.
Posting once a week for 6 months is better than posting daily for 2 weeks then disappearing.
#gamedev #indiedev
๐ก MARKETING TIP:
Every game could use that viral moment.
A short GIF, a joke, a 10-second trailer shot โ something that can spread without context.
Design for it.
#gamedev #indiedev
๐ก MARKETING TIP:
Steam reviews impact visibility.
Getting past 10, 50, and 100 reviews = key milestones.
Hit those early for better algorithm push.
#gamedev #indiedev
#gamedev #indiedev #indiegame
24.05.2025 17:02 โ ๐ 2 ๐ 2 ๐ฌ 0 ๐ 0๐ก MARKETING TIP:
Games with short, punchy titles sell better in the indie category.
Celeste. Hades. Tunic. Limbo.
Keep it memorable, searchable, and easy to say.
#gamedev #indiedev
๐ก MARKETING TIP:
YouTube > Press for indie visibility.
One big YouTuber can outsell IGN coverage 10:1.
Focus outreach on creators, not outlets.
#gamedev #indiedev
#gamedev #indiedev #indiegame
23.05.2025 17:03 โ ๐ 2 ๐ 1 ๐ฌ 0 ๐ 0๐ก MARKETING TIP:
A player leaving a negative review after 1,000 hours still love your game - they just begging to be heard.
Itโs not about bugs or balance. Itโs about expectations, and how you handled an update. Fix it asap.
๐ฎ Long playtime โ immunity to backlash.
#gamedev #indiedev
๐ก MARKETING TIP:
If you're not building a mailing list, you're building someone elseโs platform.
Social media reach is borrowed.
Email = direct control.
#gamedev #indiedev
๐ก MARKETING TIP:
Free prologue = high ROI.
Many devs report 10โ25x wishlist increase after releasing one.
It gets you players, playtesters, and press โ before launch.
#gamedev #indiedev
๐ก MARKETING TIP:
Make your first 30 seconds so good, people share your trailer without even playing the game.
The rest of the trailer? Bonus.
#gamedev #indiedev
๐ก MARKETING TIP:
The best-performing Steam tags are:
๐ฅ Roguelike
๐ฅ Psychological Horror
๐ฅ Pixel Graphics
๐ฅ Relaxing
Use them honestly, but strategically.
#gamedev #indiedev
๐ก MARKETING TIP:
Localization can increase revenue by 25โ50%, depending on your genre.
Top ROI languages:
๐จ๐ณ Simplified Chinese
๐ท๐บ Russian (low regional pricing, but reviews still count)
๐ช๐ธ Spanish
#gamedev #indiedev
#gamedev #indiedev #indiegame
21.05.2025 17:03 โ ๐ 4 ๐ 1 ๐ฌ 0 ๐ 0You have control over it.
21.05.2025 16:44 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0๐ก MARKETING TIP:
Most people decide to buy or wishlist a game within 7โ10 seconds on your Steam page.
Your header image and tagline must do all the work.
Donโt bury the hook.
#gamedev #indiedev
๐ก MARKETING TIP:
Your thumbnail matters more than your trailer.
Why? 90% of people wonโt even click play unless the image grabs them.
Design your capsule like a YouTube thumbnail.
#gamedev #indiedev
#gamedev #indiedev #indiegame
20.05.2025 17:05 โ ๐ 5 ๐ 2 ๐ฌ 0 ๐ 0๐ก MARKETING TIP:
Need Steam reviews? Only 0.5โ1.0% of players leave a Steam review.
That means for 10 reviews, you need ~1,000 players.
Ask them in-game. Make it easy.
#gamedev #indiedev
๐ก MARKETING TIP:
The best marketing move?
Make a marketable game.
A game that naturally markets. I should spark the desire to tell a friend about it.
Think Papers, Please, Baba Is You, Vampire Survivors.
#gamedev #indiedev
๐ก MARKETING TIP:
Steam algorithm loves spikes.
๐ Fast wishlist gains
๐ Demo buzz
๐ Review bursts
Flat lines = low visibility. Plan events that cause surges, not trickles.
#gamedev #indiedev
#gamedev #indiedev #indiegame
19.05.2025 17:03 โ ๐ 4 ๐ 1 ๐ฌ 0 ๐ 0#gamedev #indiedev #indiegame
18.05.2025 17:03 โ ๐ 1 ๐ 1 ๐ฌ 0 ๐ 0