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Wlad

@wladmarhulets.bsky.social

๐ŸŽฎ Developer of DARQ, Bloody Hell Hotel ๐Ÿ’ก Sharing game marketing tips ๐Ÿ“• Bestselling author of "GAMEDEV: 10 Steps to Making Your First Game Successful"

36 Followers  |  8 Following  |  201 Posts  |  Joined: 28.04.2025  |  1.6317

Latest posts by wladmarhulets.bsky.social on Bluesky

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#gamedev #indiedev #indiegame

30.05.2025 15:18 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Even if youโ€™re not collecting user data, your engine might be doing it for you. You need to disclose that in your privacy policy.

#gamedev #indiedev #indiegame

29.05.2025 14:16 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#gamedev #indiedev #indiegame

28.05.2025 17:05 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#gamedev #indiedev #indiegame

27.05.2025 17:04 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#gamedev #indiedev #indiegame

26.05.2025 17:04 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#gamedev #indiedev #indiegame

25.05.2025 17:02 โ€” ๐Ÿ‘ 4    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

๐Ÿ’ก MARKETING TIP:
Consistent presence > occasional hype.
Posting once a week for 6 months is better than posting daily for 2 weeks then disappearing.
#gamedev #indiedev

24.05.2025 21:43 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐Ÿ’ก MARKETING TIP:
Every game could use that viral moment.
A short GIF, a joke, a 10-second trailer shot โ€” something that can spread without context.
Design for it.
#gamedev #indiedev

24.05.2025 20:01 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

๐Ÿ’ก MARKETING TIP:
Steam reviews impact visibility.
Getting past 10, 50, and 100 reviews = key milestones.
Hit those early for better algorithm push.
#gamedev #indiedev

24.05.2025 18:43 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#gamedev #indiedev #indiegame

24.05.2025 17:02 โ€” ๐Ÿ‘ 2    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐Ÿ’ก MARKETING TIP:
Games with short, punchy titles sell better in the indie category.
Celeste. Hades. Tunic. Limbo.
Keep it memorable, searchable, and easy to say.
#gamedev #indiedev

23.05.2025 21:43 โ€” ๐Ÿ‘ 8    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

๐Ÿ’ก MARKETING TIP:
YouTube > Press for indie visibility.
One big YouTuber can outsell IGN coverage 10:1.
Focus outreach on creators, not outlets.
#gamedev #indiedev

23.05.2025 18:43 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#gamedev #indiedev #indiegame

23.05.2025 17:03 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐Ÿ’ก MARKETING TIP:
A player leaving a negative review after 1,000 hours still love your game - they just begging to be heard.

Itโ€™s not about bugs or balance. Itโ€™s about expectations, and how you handled an update. Fix it asap.

๐ŸŽฎ Long playtime โ‰  immunity to backlash.
#gamedev #indiedev

22.05.2025 22:19 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

๐Ÿ’ก MARKETING TIP:
If you're not building a mailing list, you're building someone elseโ€™s platform.
Social media reach is borrowed.
Email = direct control.
#gamedev #indiedev

22.05.2025 21:43 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐Ÿ’ก MARKETING TIP:
Free prologue = high ROI.
Many devs report 10โ€“25x wishlist increase after releasing one.
It gets you players, playtesters, and press โ€” before launch.
#gamedev #indiedev

22.05.2025 18:43 โ€” ๐Ÿ‘ 10    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image 22.05.2025 17:04 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

๐Ÿ’ก MARKETING TIP:
Make your first 30 seconds so good, people share your trailer without even playing the game.
The rest of the trailer? Bonus.
#gamedev #indiedev

21.05.2025 22:37 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐Ÿ’ก MARKETING TIP:
The best-performing Steam tags are:

๐Ÿ”ฅ Roguelike
๐Ÿ”ฅ Psychological Horror
๐Ÿ”ฅ Pixel Graphics
๐Ÿ”ฅ Relaxing

Use them honestly, but strategically.
#gamedev #indiedev

21.05.2025 21:43 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

๐Ÿ’ก MARKETING TIP:
Localization can increase revenue by 25โ€“50%, depending on your genre.
Top ROI languages:
๐Ÿ‡จ๐Ÿ‡ณ Simplified Chinese
๐Ÿ‡ท๐Ÿ‡บ Russian (low regional pricing, but reviews still count)
๐Ÿ‡ช๐Ÿ‡ธ Spanish
#gamedev #indiedev

21.05.2025 18:43 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#gamedev #indiedev #indiegame

21.05.2025 17:03 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

You have control over it.

21.05.2025 16:44 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

๐Ÿ’ก MARKETING TIP:
Most people decide to buy or wishlist a game within 7โ€“10 seconds on your Steam page.
Your header image and tagline must do all the work.
Donโ€™t bury the hook.
#gamedev #indiedev

20.05.2025 21:43 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

๐Ÿ’ก MARKETING TIP:
Your thumbnail matters more than your trailer.
Why? 90% of people wonโ€™t even click play unless the image grabs them.
Design your capsule like a YouTube thumbnail.
#gamedev #indiedev

20.05.2025 18:43 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#gamedev #indiedev #indiegame

20.05.2025 17:05 โ€” ๐Ÿ‘ 5    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐Ÿ’ก MARKETING TIP:
Need Steam reviews? Only 0.5โ€“1.0% of players leave a Steam review.
That means for 10 reviews, you need ~1,000 players.
Ask them in-game. Make it easy.
#gamedev #indiedev

19.05.2025 22:35 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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๐Ÿ’ก MARKETING TIP:
The best marketing move?
Make a marketable game.
A game that naturally markets. I should spark the desire to tell a friend about it.
Think Papers, Please, Baba Is You, Vampire Survivors.
#gamedev #indiedev

19.05.2025 21:43 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

๐Ÿ’ก MARKETING TIP:
Steam algorithm loves spikes.
๐Ÿš€ Fast wishlist gains
๐Ÿš€ Demo buzz
๐Ÿš€ Review bursts
Flat lines = low visibility. Plan events that cause surges, not trickles.
#gamedev #indiedev

19.05.2025 18:43 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#gamedev #indiedev #indiegame

19.05.2025 17:03 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#gamedev #indiedev #indiegame

18.05.2025 17:03 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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