Vending Machine
You think Cuoma is gonna "outmaneuver" Trump instead of bending the knee just like Adams?
#PitchYaGame
The Curse of Karlanrik is a boomshoot metroidvania set in a dark castle where you discover new guns and movement abilities to explore new areas and uncover the secrets deeper in
Ignore how out of date the steam page screenshots wishlist pls
store.steampowered.com/app/3083290/...
Adding next new enemy type, the plague doctor #screenshotsaturday #gamedev #indiegame
Ok new plan for level design is going to be every morning pretty much just stream of consciousness add onto this big "demo" level I have until I wind up with enough cool snippets I can reuse. Does this look intriguing? Does it make you go "oh boy cant wait to get a wall jump"
Ehhh why bother the dark arts of shaders when some nice little particles work even better #screenshotsaturday #gamedev #indiegame
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(June 2022) #2dart #environmentart #painting
Air vents create enough updraft to be used as jump pads for arenas and puzzles, now I just need to add a nice wind shader #screenshotsaturday
Went for an easy win today and added the health pickups I've been meaning to for a bit now #indiegame #gamedev #godotengine
You can wishlist it just don't put it somewhere on the list where you'll see it and remember it
store.steampowered.com/app/3083290/...
Still working on Karlanrik! I've been stun-locked by level design for a bit now so I've been procrastinating with stuff like fancy new main menu and reworking how I do aspect ratio. I fought off the temptation to restart development from scratch this week so I think that's a win #gamedev #indiegame
Man how the fuck did I wind up trying to made a metroidvania as my second game after discovering how hard level design is making the first, what is wrong with me lol. Progress is slow by I'm chipping away at demo areas. #gamedev #indiegame #godotengine
Still needs some polishing but first new feature of the new year is done, new loading menu and tons of saving reworks you cant see #gamedev #indiegame #madewithgodot
Oh yeah, we're so back.
No better time than the new year to get some new tools and try to kick up development. Hope to get a public demo for Karlanrik out in the next few months and get back to posting screenshots regularly
My buddies and I have been playing STRAFTAT nonstop we've started editing our clips into 2000's style montages complete with a sickly matrix dvd green filter. Play this game
www.youtube.com/watch?v=prQZ...
Taverns left the same it was when the Lord went mad #indiegame #gamedev #godotengine
Also working on lore, starting with rule #1
Making a little tutorial dock area, just explaining the basic controls like interacting and jumping #indiegame #gamedev #godotengine
Do you have regular days you stream or also anywhere to watch VODs?
idk how its taken me this long to start adding destructible props, I think a game can live off fun little bits like this, need to add more #indiegame #gamdev #indiedev #godotengine
Adding clouds and fixing bugs #gamedev #indiegame #godotengine
Ok but Imagine once theres things in here