Franz

Franz

@franzlazerte.bsky.social

Amsterdam-based self-taught #Godot #IndieGameDev working on Rift Riff. ⭐ https://store.steampowered.com/app/2800900/Rift_Riff

611 Followers 595 Following 173 Posts Joined Oct 2024
2 weeks ago
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Working on something and it involves making fortresses like this one #gamedev #indiegame #godot

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3 weeks ago

A serious issue probably affecting the greater open source community as well.

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1 month ago

Godot's GitHub has increasingly many pull requests generated by LLMs and it's a MASSIVE time waster for reviewers – especially if people don't disclose it. Changes often make no sense, descriptions are extremely verbose, users don't understand their own changes… It's a total shitshow. #godotengine

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3 weeks ago

GodotCon in our backyard! @adriaan.games and I will definitely be going to talk about our favourite blue cute robot

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1 month ago

Ok this post just triggered past trauma of my own implementation in Rift Riff last year. I ended up doing all kinds of hacky bullshit that I'm embarrassed to even look at ever again.

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1 month ago

See you all there!

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1 month ago

As much as I prefer the Steam Deck, the 40x switch sales numbers say otherwise.

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2 months ago
an overview of Rift Riff crashes, diminishing over time, even flatlining over the last week or so.

Rift Riff had a high crash rate on Android (3-5% of sessions, yikes) due to Godot's implementation of the Vulkan renderer. This throttled our game's discoverability on the algorithm-based Google Play; very bad, obviously.

So… we fixed all the crashes!👇🏼🧵 thread on HOW, below.

#godotengine #gamedev

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2 months ago

Check out Adriaan's other post for some of the learning I am referring to: bsky.app/profile/adri...

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2 months ago

That mobile income is a nice surprise. We went in not expecting much, writing it off as a "learning opportunity", a goal which was definitely achieved (both for us and for some of the Godot contributors I think)

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2 months ago

We had so many people on Android complain that there was a pay wall and give us 1 star - I think the play there (since we didn't want to do ads or other monetization) might be to just do premium only. Not sure it would make more money necessarily, but at least we would have dealt with less headache.

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2 months ago
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I'm close to finishing my game, I can feel it

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3 months ago

Bittersweet indeed, but as my first professional game ever, I'm still pretty happy with the "Best Game that Won Nothing" award 🙃. @adriaan.games let's rise from these ashes and smash the next one 🔥🐦‍🔥

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3 months ago

💯!!

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3 months ago
Preview
Dutch Game Awards Join us live for the Dutch Game Awards 2025 honouring standout games, creators, and studios from the Netherlands.

holy snack – the Steam sale for the Dutch Game Awards looks incredible!!!

very proud that Rift Riff is part of it with 4 nominations <3

store.steampowered.com/sale/dutchga...

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4 months ago

Ok, I figured at least one of these was on the horizon, but all 3???

- I'm 100% here for a 2-stick steam controller
- My gaming PC already hooks up to my TV, so I'll pass on the Machine, but it looks slick
- Portable VR not locked into a Meta eco? Yes please! Let's see the price though...

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4 months ago

If you're like me and have a list of #GodotFest talks that you wanted to watch but regrettably couldn't attend in person... Their recordings are already being uploaded!

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4 months ago

Incredibly quick. Thanks!!!

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4 months ago

Our son was 5 days a week and it cost 2800 euros a month... but government refunds some based on combined income. Very quickly you'll max out and still need to pay ~2000 still, but when I lost my job and our income tanked, the progressive system kicked in to help out, and we only paid ~500/month

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4 months ago
Preview
Rift Riff on Steam Jump a rift, fight off monsters, plunder their world. A strategic mix of juicy tower loadouts, varied monster behaviors, and forgiving mechanics.

Shameless self-promotion: 2D Pixel art tower defence game Rift Riff!

Sitting at 97% on steam with 300+ reviews, would love to hit 500 😅
store.steampowered.com/app/2800900/...

But otherwise I'll bring attention to:
- Skin Deep
- The Knightling
- Grunn

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4 months ago
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4 months ago

Let's go #DevGAMM Lisbon!

Showcasing our #Godot game Rift Riff along with the latest content patch and mobile releases. If anyone is here, come by B21.

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4 months ago
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Enjoying a lovely stroll along the water on a calm Lisbon evening with some Filth On Acid tracks.

What's this? Our booth where we'll showcase Rift Riff to the masses of #DevGAMM tomorrow?

Come say hi and play at B21 all day Nov 6 🚀
I'll also be around on Nov 7 wandering around.
#Godot #gamedev

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4 months ago

This is also the first commercial game I have ever worked on, and am incredibly proud to part of it!

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4 months ago

what? you make them sound like a heartless corporation or something.

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4 months ago
Preview
Nominees - Dutch Game Awards 2025 Best Game Grunn – Sokpop Collective Microtopia – Cordyceps Collective Rift Riff – Adriaan de Jongh, Sim Kaart, Matthijs Koster, Franz LaZerte, Professional Panda Best Art The Knightling – Twirlbound R...

Rift Riff nominated for 4⁉️ #DutchGameAwards!

🎨Best Art: @simkaart.co's insane pixel art
🎙️Best Audio: @matthijskoster.com made banger tracks/sfx!
🕹️Best Design: @adriaan.games & @professionalpanda.bsky.social endless tweaks
👑GOTY: teamwork!

dutchgameawards.nl/nominees/

#Godot #indiegame #gamedev

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4 months ago
Metadata - Play Console Help Users depend on descriptions of your app to help them understand its functionality and purpose. We don't allow apps with misleading, improperly formatted, non-descriptive, irrelevant, excessive, or in

Incredibly gross behavior by Google: they reject any app update if the gameplay video's description on YouTube mentions another platform (eg. Steam, App Store, etc).

Blatantly anti-competitive, cunningly not mentioned in their metadata policies: support.google.com/googleplay/a...

#gamedev

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4 months ago

Oh I am 1000% here for more cRPG Neil.

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4 months ago
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These typos are telling me that fixing App Store and Play Store IAP bugs is affecting my inner happiness #godot #indiegames #gamedev

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4 months ago

@adriaan.games is much better than I at explaining what the heck we do in #Godot.

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