Gustaw Mackay

Gustaw Mackay

@gustawmackay.bsky.social

Game Director on Szrot: SZROT Steam Page: https://store.steampowered.com/app/1890780/Szrot/ Szrot Discord: discord.gg/sgKAmhNxQr

1,106 Followers 125 Following 97 Posts Joined Nov 2024
11 hours ago
BoyeDemo.zip

The track is Mikrosvet by Boye. Boye was an all female Yugoslav post punk band. Their early stuff is very unique and dark, but they never managed to release any of it. Through some internet tricks and magic I've compiled my own version of their demo, download here:
drive.google.com/file/d/1bk2l...

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11 hours ago
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Short prototype of a race in my Narrative Racing RPG "SZROT" 0 Ferarris, only glorious Eastern Bloc cars. Wishlist on Steam! Link is in bio.

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11 hours ago
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A Yugo challenger appears.
#PS1 #ドット絵 #ゲーム制作 #gamedev #pixelart

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1 day ago
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5$ Soviet off-brand sneakers worn by Viktor Tsoi in the Kazakh New Waver film "Игла" (1988)
34 tris #lowpoly #handpainted #gamedev

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3 days ago
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Recreated this in my game SZROT - the narrative driving RPG with easternbloc cars.
If you're interested, Steam page link is in bio!

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3 days ago
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A recreation of a classic image.

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1 week ago

I love making things that no one expects.

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1 week ago
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Viktor Tsoi.
#PS1 #PSX #lowpoly #gamedev #Кино #pixelart

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1 week ago
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Half Life 1 inspired Sniper Rifle for Phantom Fury. #lowpoly

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3 weeks ago

SORRY I meant 86 TRIS not Polygons...

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3 weeks ago
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texture and wireframe

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3 weeks ago
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Lowpoly hands. 86 polygons. 64x64 tex.

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1 month ago
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Damn, brate, you let the Yugo overheat again, jebiga!
#PS1 #ドット絵 #ゲーム制作 #gamedev #indiedev #pixelart

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1 month ago
Preview
Szrot on Steam Szrot is a narrative CaRPG set in the 1980s in a country that no longer exists.

Footage is from my game SZROT, a narrative CaRPG set during the 1980s in a country that no longer exists. No Lamborghinis here, just Lada, Zastava, Polski Fiat and Trabant.
store.steampowered.com/app/1890780/...

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1 month ago
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Testing out some Race Barrier Holograms for #SZROT
#ドット絵 #ゲーム制作 #gamedev #indiedev #pixelart

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1 month ago

The shadows on the vehicles under the bridge is controlled by a script that turns darkens the material base color gradually, upon entry into an invisible collider.

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1 month ago
Preview
Szrot on Steam Szrot is a narrative CaRPG set in the 1980s in a country that no longer exists.

I'm creating SZROT, the narrative CaRPG set during the 1980s in a country that no longer exists. No Lamborghinis, instead the menu says Lada, Zastava, Polski Fiat and Trabant.
store.steampowered.com/app/1890780/...

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1 month ago
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Would you believe me, if I told you there was 0.0 simulated lighting in this scene? Only Vertex Painting.
#ドット絵 #ゲーム制作 #lowpoly

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1 month ago
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I'm looking for 3D art commissions!
After grinding full-time unpaid on my own game for months now, I have to make sure my ship doesn't sink🙂
I specialise in retro graphics, PS1 and PS2, but can do everything else. Characters, cars, env, weapons, you name it.

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1 month ago
Preview
Szrot on Steam Szrot is a narrative CaRPG set in 1989 in a country that no longer exists - Yugoslavia.

SZROT is a narrative CaRPG set the 1980s in a country that no longer exists - Yugoslavia.
store.steampowered.com/app/1890780/...

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1 month ago
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Pro tip: Steal insane vibes from vintage postcards,
and put them in the game.
#SZROT #yugoslavia #belgrade #lowpoly #ps1

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1 month ago

Didn't think about how people would interpret this. Basically, I'm just playing around with different levels of detail, haven't choosen a LOD0 tree yet. So no, there won't be 4 LOD's :)

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1 month ago
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Making sure my game #SZROT can run on a toaster.
Bezos and his ilk can choke on their Cloud PC.
#ドット絵 #ゲーム制作 #gamedev #indiedev #pixelart

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2 months ago
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Soviet Rockstar WIP 🚬
#PS1 #ドット絵 #ゲーム制作 #gamedev #indiedev #pixelart

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2 months ago
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Then the reflection map ( this one is straight from GT2) would basically be projected on top of the mesh, and the rotation would create the illusion of a reflection.

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2 months ago
YouTube
Impossible Reflections On The PlayStation YouTube video by Lofi Dev

www.youtube.com/watch?v=QCuF...

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2 months ago

Thanks, looks great! And don't worry, me neither! Too busy making stuff 😁

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2 months ago
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I'd love to see your work if you have an artstation : ) Jordan Powers work definitely fit this "unhinged" description

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2 months ago
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Just talking generally. There are still props that fit this "unhinged" description. But looking at vanilla, It's difficult to find a single piece of wood that isn't severely deformed or bent, and none of it looks out of place. The absurdly thick pillars of Goldshire inn is my favourite thing.

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2 months ago

Shapes are just a little less unhinged and softer nowadays. Vanillas proportions and shapes were almost deranged, but that's what made it so special, just my opinion though. Still very good shapes in general, but it's a little less crazy.

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