The track is Mikrosvet by Boye. Boye was an all female Yugoslav post punk band. Their early stuff is very unique and dark, but they never managed to release any of it. Through some internet tricks and magic I've compiled my own version of their demo, download here:
drive.google.com/file/d/1bk2l...
Short prototype of a race in my Narrative Racing RPG "SZROT" 0 Ferarris, only glorious Eastern Bloc cars. Wishlist on Steam! Link is in bio.
A Yugo challenger appears.
#PS1 #ドット絵 #ゲーム制作 #gamedev #pixelart
5$ Soviet off-brand sneakers worn by Viktor Tsoi in the Kazakh New Waver film "Игла" (1988)
34 tris #lowpoly #handpainted #gamedev
Recreated this in my game SZROT - the narrative driving RPG with easternbloc cars.
If you're interested, Steam page link is in bio!
A recreation of a classic image.
I love making things that no one expects.
Viktor Tsoi.
#PS1 #PSX #lowpoly #gamedev #Кино #pixelart
Half Life 1 inspired Sniper Rifle for Phantom Fury. #lowpoly
SORRY I meant 86 TRIS not Polygons...
texture and wireframe
Lowpoly hands. 86 polygons. 64x64 tex.
Damn, brate, you let the Yugo overheat again, jebiga!
#PS1 #ドット絵 #ゲーム制作 #gamedev #indiedev #pixelart
Footage is from my game SZROT, a narrative CaRPG set during the 1980s in a country that no longer exists. No Lamborghinis here, just Lada, Zastava, Polski Fiat and Trabant.
store.steampowered.com/app/1890780/...
Testing out some Race Barrier Holograms for #SZROT
#ドット絵 #ゲーム制作 #gamedev #indiedev #pixelart
The shadows on the vehicles under the bridge is controlled by a script that turns darkens the material base color gradually, upon entry into an invisible collider.
I'm creating SZROT, the narrative CaRPG set during the 1980s in a country that no longer exists. No Lamborghinis, instead the menu says Lada, Zastava, Polski Fiat and Trabant.
store.steampowered.com/app/1890780/...
Would you believe me, if I told you there was 0.0 simulated lighting in this scene? Only Vertex Painting.
#ドット絵 #ゲーム制作 #lowpoly
I'm looking for 3D art commissions!
After grinding full-time unpaid on my own game for months now, I have to make sure my ship doesn't sink🙂
I specialise in retro graphics, PS1 and PS2, but can do everything else. Characters, cars, env, weapons, you name it.
SZROT is a narrative CaRPG set the 1980s in a country that no longer exists - Yugoslavia.
store.steampowered.com/app/1890780/...
Pro tip: Steal insane vibes from vintage postcards,
and put them in the game.
#SZROT #yugoslavia #belgrade #lowpoly #ps1
Didn't think about how people would interpret this. Basically, I'm just playing around with different levels of detail, haven't choosen a LOD0 tree yet. So no, there won't be 4 LOD's :)
Making sure my game #SZROT can run on a toaster.
Bezos and his ilk can choke on their Cloud PC.
#ドット絵 #ゲーム制作 #gamedev #indiedev #pixelart
Soviet Rockstar WIP 🚬
#PS1 #ドット絵 #ゲーム制作 #gamedev #indiedev #pixelart
Then the reflection map ( this one is straight from GT2) would basically be projected on top of the mesh, and the rotation would create the illusion of a reflection.
Thanks, looks great! And don't worry, me neither! Too busy making stuff 😁
I'd love to see your work if you have an artstation : ) Jordan Powers work definitely fit this "unhinged" description
Just talking generally. There are still props that fit this "unhinged" description. But looking at vanilla, It's difficult to find a single piece of wood that isn't severely deformed or bent, and none of it looks out of place. The absurdly thick pillars of Goldshire inn is my favourite thing.
Shapes are just a little less unhinged and softer nowadays. Vanillas proportions and shapes were almost deranged, but that's what made it so special, just my opinion though. Still very good shapes in general, but it's a little less crazy.