Matthew Dunstan

Matthew Dunstan

@matthewdunstan.bsky.social

Australian game designer and former research chemist. One half of Postmark Games. Expect science and game based posts! He/him. Youtube channel: https://www.youtube.com/@MatthewDunstan

1,856 Followers 560 Following 431 Posts Joined Sep 2023
5 days ago
A playful poster graphic featuring flat illustrations of national postal services around the world that use bird logos. From March 2022

Postal services around the world that use birds as logos. One of my favorite poster graphics I've made! 🐦✉️

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1 week ago
screenshot of an AI generated thumbnail with a pretend person holding a pretend box of the Old King's Crown expansion with the word's DON'T BUY IT on there

Hey board gamers - your feelings an opinions about games are being turned into slop.

There's a channel called Board Game Critique. All their videos are clearly made with AI. They fess up to this, but they claim that they write their own scripts.

I cannot definitively prove that they don't, but 1/x

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1 week ago
Preview
13: African Counterpoint

I listened twice to the end of this piece about Fela Kuti's use of counterpoint and its influence on Brian Eno and David Byrne. Fascinating musically but also Byrne talking about its influence on him personally makes me think about games... 🧵1/

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1 week ago

That sounds really lovely! I really miss that feeling from the very early days of starting to design…need to reconnect with it somehow!

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1 week ago
YouTube
You belong here YouTube video by Matthew Dunstan

This week's video was a bit tough to make, reflecting on a few things that have happened in the last few weeks in the wider board game design community. Hopefully some folks find it useful.

youtu.be/y3P0gg8dBrs

🎲✂️

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2 weeks ago
Cartoon image of a lightbulb with a yellow meeple as the filament, on a brown base which reads Cardboard Edison. The award is surrounded by light and dark orange lines radiating from the centre. Logo for the Cardboard Edison Award for unpublished games. Head and upper body of a bearded man sitting at a table, constructing a castle from magnetic tiles. StrongHolds by Nelson de Castro, one of this year's Cardboard Edison Award finalists. A black and white photo of a woman wearing glasses, and with long hair swept either side of her forehead. Suzanne Zinsli, co-founder of Cardboard Edison. Wooden animal playing pieces in the shape of pink pigs, white sheep and brown cows, on a green and blue mat representing fields, forests and a river with a bridge. A blue string lasso is surrounding some of the animals. Braggin’ Wranglers by Luke Wolyncewicz, one of this year’s Cardboard Edison Award finalists.

“It’s crazy how it has grown globally”: unpublished board game design award Cardboard Edison unveils new finalists as entries more than double since 2020:

boardgamewire.com/index.php/20...

@cardboardedison.com

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2 weeks ago

I absolutely have to remember this!

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2 weeks ago

GDC is coming up, which means it’s almost time for #WhatAGameDevLooksLike! Every year this lights up my socials and it’s such a lovely and celebratory time full of belonging and joy. And every year I keep getting reminded of how much we need it as things in the industry get worse lol

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2 weeks ago

Yes, it just shows the limitations of a format like this - and a reminder that even a game that doesn't do well in a competition can still be published and be sucessful!

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2 weeks ago
YouTube
How to do better at game design competitions YouTube video by Matthew Dunstan

In today's video I share some insights from judging entries from this year's @cardboardedison.com award, and some tips that you can apply to your own games, whether you enter them in a contest or not!

youtu.be/9_5Wv6CaHKY

🎲✂️

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2 weeks ago
Q-Workshop webstore showing a search for “Harry Potter”, showing 17 results. The top result being a Griffendor Dice Bag.

Q-Workshop, known for their dice products, has released 17 Harry Potter products seemingly overnight and no prior announcement

DO NOT PURCHASE PRODUCTS FROM Q-WORKSHOP

Don’t support those who support megalomaniac transphobes by any means necessary 🎲✂️

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2 weeks ago

For me - and I suspect most tabletop game designers 🎲✂️ - it's not about money or notoriety. It's about a making entertaining experiences for people who *really* get what you are doing.

This review is just a delight. Punchy, quick, and insightful, not to mention flattering. Thank you so much Alex!

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2 weeks ago

Expedition 33 shares a foundational principle with modern board games, and it's one of my favorite things about it.

In virtually every board game I've played, something pushes the players to perform a different action from turn to turn to keep the game interesting. 🎲✂️ 🧵(1/5)

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2 weeks ago
Preview
Coming soon: Walkable City - the Urban Planning Boardgame Asymmetric Cooperative boardgame about building a city without cars.

Announcing Walkable City - a 2-4 player coop game published by Fowers Games and designed by me!

Build out public infrastructure as different modes of transit - Waling, Biking, Bus & Light Rail - get denizens where they want to go. Follow the project below!

www.kickstarter.com/projects/fow...

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2 weeks ago

Looks like I'm falling down the Jetlag: The Game rabbit hole...expect some game design commentary in approximately 6 months when I am done watching all the seasons :p

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3 weeks ago
A note titled "Shenanigans" that reads: 

Name ideas: 
Shenanigans
Bonkers
Runes (play on "runs," plus each card could be a rune).
Minor Gods

Maybe each color has a theme. 
Germanic runes
Alchemical 
Astrology
Celtic knots
Theban script 
Enochian script
Celestial script
Rosslyn Chapel stone symbols

Each color can have a focus
Card draw triggers
Specific number effects
Color rule breaking and triggers
Run finishing triggers
Play extra cards triggers

The purest form of "relic" or ability-based gameplay.

I started a new design and have a playable version and clear next steps—I'm going to walk through my process here 🎲✂️

Step 1: Quick brainstorming in a digital note. Core gameplay is that each player creates runs of cards in front of them to play "ability" cards, which are also points. ~1 hour.

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3 weeks ago

I so feel the exhaustion from being the one in at least 50% of my relationship with publishers having to keep up communication, or have to drag out a response with 3+ emails. It is very tiring.

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3 weeks ago

Something I've been mulling over lately is the level of self-advocacy needed as a game designer.

There is no guarantee that publishers will notice your awesome work. None at all.

In a perfect world that might happen, but in reality publishers will just choose from the games sent to them.

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3 weeks ago

For designers at the start/early of a game, it’s important to look at prototypes of signed games and really internalize how utterly plain and in-fancy your prototypes can and should be, and still be pitch-ready.

Many prototypes are overdeveloped, when you can save time on preparing your pitch! 🎲✂️

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3 weeks ago
A piece of paper showing a 4x4 grid mostly filled with drawings of buildings. Next to the grid are building names next to polyomino shapes with squares of different colors.

I make games because I love every step of the process—the initial idea, the scrappy first prototype, the first playtest filled with glee and failure and hope.

Here’s my scrappy first prototype of Tiny Towns. [1/6]

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3 weeks ago

I think a lot board gamers underestimate the depth of light games and overestimate the depth of heavy games. More moving parts does not necessarily mean a game has more strategy. It often just means there's more noisiness obscuring the impact of your decisions.

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3 weeks ago
Preview
Board Game Icons Tips on designing board game icons.

I studied a bunch of icons from various published board games while preparing a rule book for Cardboard Edison, with a particular focus on Ian O'Toole.

For those who come after, this article captures what I learned 🎲✂️

rossongames.com/icons

#BoardGameDesign

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3 weeks ago

At the nick of time, I finished my @cardboardedison.com Award judging for 2026! 🎲✂️

It's always a pleasure to be trusted with so many games from so many people around the world, and I hope that my feedbacks can help improve those projects.

That said, 6 general tips I can give for next year:

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3 weeks ago

Thanks Jackson :)

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3 weeks ago
YouTube
How much money I made as a game designer in 2025 YouTube video by Matthew Dunstan

In today's video I go over what I earnt as a full time game designer in 2025, comparing my income over the past few years and how it varies from game to game.

My aim has always been to increase transparency in the industry and help newer designers with what to expect.

youtu.be/avLL2siSmyc

🎲✂️

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3 weeks ago

I've been thinking about game budgets a lot over the past couple of years. There are big chunks of the tabletop market that are able to support publishers and designers, and mostly I think its because of a combination of strong crowdfunding communities + cheap dev costs (often less than 50k). 🧵

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1 month ago

That's a really interesting insight! I'm trying to impart interesting and useful knowledge on Youtube, but also want to improve how I'm doing it - but yes its hard to find other Youtube education channels that share this aim.

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1 month ago

I completely get that folks should be compensated for their knowledge, it just seems profoundly icky to me in the instance it is set up in this space.

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1 month ago
Head and shoulders photo of a man with short brown hair and black rimmed glasses, wearing a white shirt with faint grey/black patterns on. Board game designer Matt Leacock, creator of Pandemic and Daybreak.

Pandemic creator Matt Leacock on fighting for designers’ rights, working with developers effectively and his publisher ‘pet peeves’:

boardgamewire.com/index.php/20...

@mattleacock.bsky.social

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1 month ago

Does the world of Youtube education feel a lot like a Pyramid scheme? The moment any creator in the space gets a bit of traction, they immediately launch a course to teach others. Often these are so expensive the only way for those who get the course is to then set up courses themselves! And so on.

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