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DocKantGPU / Stephane Quentin

@dockantgpu.bsky.social

In love/passion with GPU since 1993 - Senior PR Manager @NVIDIA France. It's about simulation, hardware acceleration, AI. All opinions and typos are mine.

28 Followers  |  32 Following  |  2 Posts  |  Joined: 04.12.2024  |  1.7228

Latest posts by dockantgpu.bsky.social on Bluesky

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How id Software Used Neural Rendering and Path Tracing in DOOM: The Dark Ages | NVIDIA Technical Blog DOOM: The Dark Ages pushes real-time graphics to new limits by integrating RTX neural rendering and path tracing, setting a new standard for how modern games balance visual ambition with fast…

Check out this Q&A with Billy Khan from id Software on how they used Path Tracing and Neural Rendering in DOOM: The Dark Ages! Some interesting info in here. developer.nvidia.com/blog/how-id-...

01.10.2025 22:44 — 👍 6    🔁 1    💬 0    📌 0
How are Billions of Nanoscopic Transistors Made into a Microchip? EUV Photolithography 🛠️⚙️🤯
YouTube video by Branch Education How are Billions of Nanoscopic Transistors Made into a Microchip? EUV Photolithography 🛠️⚙️🤯

Insanely well-made video on EUV photolithography: www.youtube.com/watch?v=B248...

22.09.2025 21:02 — 👍 8    🔁 5    💬 0    📌 0
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🎉 Nouvelle vidéo 🎉

🔥 GeForce NOW passe à la RTX 5080 !

👀 Plus de puissance ? Oui. Mais surtout le double de jeux et une qualité de streaming FOLLE... mais pas sans limite

▶️ youtu.be/KuZ_urZDTw0 ◀️
🙏🔁❤️

22.08.2025 15:01 — 👍 8    🔁 4    💬 0    📌 1
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#SIGGRAPH2025 Advances in Real-Time Rendering in Games course slides for "Fast as Hell: idTech8 Global Illumination” talk by @idsoftwaretiago.bsky.social from @idsoftware.bsky.social
are now online
advances.realtimerendering.com/s2025/index....

26.08.2025 05:25 — 👍 85    🔁 27    💬 1    📌 1
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Path Tracing off vs on in Resident Evil Requiem 👀

19.08.2025 22:36 — 👍 7    🔁 2    💬 0    📌 2
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New GeForce Game Ready Driver Adds Support For Global DLSS Overrides & More In NVIDIA App NVIDIA Smooth Motion for GeForce RTX 40 Series GPUs, new community-requested features, and more are available in our latest NVIDIA app update.

More details www.nvidia.com/en-us/geforc...

19.08.2025 15:04 — 👍 4    🔁 1    💬 0    📌 0
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frandroid.com Nvidia profite de la Gamescom 2025 pour présenter la nouvelle évolution de GeForce Now, son service de cloud gaming. Au programme : RTX 5080 pour le

Nvidia GeForce Now passe à la RTX 5080 et double ses jeux compatibles

18.08.2025 20:03 — 👍 0    🔁 1    💬 0    📌 1
A scene from the playable Half-Life 2 RTX demo, featuring a ray traced headcrab zombie wandering down a cobbled alleyway.

A scene from the playable Half-Life 2 RTX demo, featuring a ray traced headcrab zombie wandering down a cobbled alleyway.

Nvidia releasing playable Half-Life 2 RTX demo with "cutting-edge ray tracing" www.eurogamer.net/nvidia-relea...

14.03.2025 01:23 — 👍 45    🔁 5    💬 1    📌 2
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frandroid.com Nvidia et Microsoft annoncent l'arrivée d'une nouvelle technique de rendu dans DirectX, le Neural Shading. Bientôt disponible auprès des développeurs,

Neural Shading : une nouvelle ère du rendu graphique arrive avec Nvidia et Microsoft

14.03.2025 15:01 — 👍 0    🔁 2    💬 0    📌 0
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GitHub - nvpro-samples/vk_animated_clusters: Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing - nvpro-samples/vk_animated_clusters

Thanks to a lot of colleagues' great work, happy to share Vulkan samples for RTX Mega Geometry. They should run on all RTX GPUs using today's new drivers

github.com/nvpro-sample...

github.com/nvpro-sample...

github.com/nvpro-sample...

github.com/nvpro-sample...

30.01.2025 14:09 — 👍 117    🔁 35    💬 2    📌 1
La conversion automatique RTX HDR s'active dans la Nvidia App, onglet "graphisme", après avoir ajouté l'exécutable du jeu (en l'occurrence, TheGreatCircle.exe) à la liste des programmes.

La conversion automatique RTX HDR s'active dans la Nvidia App, onglet "graphisme", après avoir ajouté l'exécutable du jeu (en l'occurrence, TheGreatCircle.exe) à la liste des programmes.

Les réglages de la conversion (pic de luminance, luminosité moyenne...) se font via l'overlay Nvidia, onglet "filtre de jeux".

Les réglages de la conversion (pic de luminance, luminosité moyenne...) se font via l'overlay Nvidia, onglet "filtre de jeux".

PSA pour ceux qui jouent à Indiana Jones sur un écran HDR : l'étalonnage HDR natif du jeu n'est pas bon. Si vous avez un GPU RTX, mieux désactiver l'option in-game, et la remplacer par la conversion automatique RTX HDR, qui donne un meilleur résultat.

13.12.2024 11:28 — 👍 15    🔁 7    💬 5    📌 1

En Path Tracing, l'admiration est encore plus grande !

11.12.2024 13:54 — 👍 1    🔁 0    💬 0    📌 0
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Indiana Jones has a great PC version that looks noticeably better than the Xbox version, and runs well in spite of *mandatory* hardware ray tracing support for Global Illumination. 8-10 GB GPU users though will need to be careful with settings. My review below!
youtu.be/xbvxohT032E

07.12.2024 15:11 — 👍 331    🔁 25    💬 39    📌 3

Et pourquoi on y est pas ?

04.12.2024 13:05 — 👍 0    🔁 0    💬 1    📌 0

Following up on this this morning, a bit dismayed about the negative reaction. Ignore "full RT" specs as that is always heavy. If you look at specs they target NATIVE resolution with RTGI. If a 2060S does native res 1080p 60 fps + RTGI: that means it scales to low GPUs. With DLSS it will be faster.

04.12.2024 09:28 — 👍 265    🔁 14    💬 30    📌 1

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