Check out this Q&A with Billy Khan from id Software on how they used Path Tracing and Neural Rendering in DOOM: The Dark Ages! Some interesting info in here. developer.nvidia.com/blog/how-id-...
01.10.2025 22:44 — 👍 6 🔁 1 💬 0 📌 0@dockantgpu.bsky.social
In love/passion with GPU since 1993 - Senior PR Manager @NVIDIA France. It's about simulation, hardware acceleration, AI. All opinions and typos are mine.
Check out this Q&A with Billy Khan from id Software on how they used Path Tracing and Neural Rendering in DOOM: The Dark Ages! Some interesting info in here. developer.nvidia.com/blog/how-id-...
01.10.2025 22:44 — 👍 6 🔁 1 💬 0 📌 0Insanely well-made video on EUV photolithography: www.youtube.com/watch?v=B248...
22.09.2025 21:02 — 👍 8 🔁 5 💬 0 📌 0🎉 Nouvelle vidéo 🎉
🔥 GeForce NOW passe à la RTX 5080 !
👀 Plus de puissance ? Oui. Mais surtout le double de jeux et une qualité de streaming FOLLE... mais pas sans limite
▶️ youtu.be/KuZ_urZDTw0 ◀️
🙏🔁❤️
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course slides for "Fast as Hell: idTech8 Global Illumination” talk by @idsoftwaretiago.bsky.social from @idsoftware.bsky.social
are now online
advances.realtimerendering.com/s2025/index....
Path Tracing off vs on in Resident Evil Requiem 👀
19.08.2025 22:36 — 👍 7 🔁 2 💬 0 📌 2More details www.nvidia.com/en-us/geforc...
19.08.2025 15:04 — 👍 4 🔁 1 💬 0 📌 0Nvidia GeForce Now passe à la RTX 5080 et double ses jeux compatibles
18.08.2025 20:03 — 👍 0 🔁 1 💬 0 📌 1A scene from the playable Half-Life 2 RTX demo, featuring a ray traced headcrab zombie wandering down a cobbled alleyway.
Nvidia releasing playable Half-Life 2 RTX demo with "cutting-edge ray tracing" www.eurogamer.net/nvidia-relea...
14.03.2025 01:23 — 👍 45 🔁 5 💬 1 📌 2Neural Shading : une nouvelle ère du rendu graphique arrive avec Nvidia et Microsoft
14.03.2025 15:01 — 👍 0 🔁 2 💬 0 📌 0Thanks to a lot of colleagues' great work, happy to share Vulkan samples for RTX Mega Geometry. They should run on all RTX GPUs using today's new drivers
github.com/nvpro-sample...
github.com/nvpro-sample...
github.com/nvpro-sample...
github.com/nvpro-sample...
La conversion automatique RTX HDR s'active dans la Nvidia App, onglet "graphisme", après avoir ajouté l'exécutable du jeu (en l'occurrence, TheGreatCircle.exe) à la liste des programmes.
Les réglages de la conversion (pic de luminance, luminosité moyenne...) se font via l'overlay Nvidia, onglet "filtre de jeux".
PSA pour ceux qui jouent à Indiana Jones sur un écran HDR : l'étalonnage HDR natif du jeu n'est pas bon. Si vous avez un GPU RTX, mieux désactiver l'option in-game, et la remplacer par la conversion automatique RTX HDR, qui donne un meilleur résultat.
13.12.2024 11:28 — 👍 15 🔁 7 💬 5 📌 1En Path Tracing, l'admiration est encore plus grande !
11.12.2024 13:54 — 👍 1 🔁 0 💬 0 📌 0Indiana Jones has a great PC version that looks noticeably better than the Xbox version, and runs well in spite of *mandatory* hardware ray tracing support for Global Illumination. 8-10 GB GPU users though will need to be careful with settings. My review below!
youtu.be/xbvxohT032E
Et pourquoi on y est pas ?
04.12.2024 13:05 — 👍 0 🔁 0 💬 1 📌 0Following up on this this morning, a bit dismayed about the negative reaction. Ignore "full RT" specs as that is always heavy. If you look at specs they target NATIVE resolution with RTGI. If a 2060S does native res 1080p 60 fps + RTGI: that means it scales to low GPUs. With DLSS it will be faster.
04.12.2024 09:28 — 👍 265 🔁 14 💬 30 📌 1